post rev. 1 by SalTheThief on 02-28-17, 09:05 pm
Posted at 02-28-17, 09:04 pm Link | #
SalTheThief

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I've been playing on the server for a little over two weeks now and I'm absolutely addicted. So refreshing to play the game I've fallen in love with rather than it's mutated self on the live version. That being said, I think there are some changes that are 100% within your grasp based off the things that are already in the game.

1) Thematic dungeon rewards How could would it be for Barri and its varying levels of difficulty to drop blacksmith and refining themed items for its end chest reward? Obviously it doesn't have to be every time on every difficulty, but blacksmiths and refiners are going to be running this dungeon anyway. There should be low-level crafting manuals in the normal dungeon and higher level crafting ones in their respective difficulties. Similarly, you could have another dungeon be the "fashion" dungeon, where clothes, robes, boots, gloves, and hats could be your end game reward. Some of it sold by NPCs and some of it not. Fashionogi is a pretty critical part of people getting attached to their characters. This gives people to incentive to run a dungeon over a Shadow Mission.

2) Timed pet rotation One of the things to look forward to on live Mabi is when a limited time only pet is (re)released. I think it'd be awesome if every month or week you rotated the selection of pets you could buy with red coins. Obviously there are a few transport pets that have to be thrown into the mix, such as something that flies and something land based that moves quickly. This would give people something to look forward to on a regular basis should they take a break from Mabi.pro and come back OR if someone is a pet fiend and is buying out the red coin shop.

3) 10 & 30 MP pots at the Healer's House I know I'm probably biased on this one because I'm a mage, but it is ridiculous how awful managing mana is right now. Every time you switch off a wand you lose your entire mana pool and we don't even have to talk about how bad Meditation is. Others have asked for Meditation buffs (which are more than welcome) but I know that may be outside of your immediately grasp as you look into the code. A sort of band-aid fix in the meantime is to add these lesser potions to the healer's house so that an early mage has something to work with. As it stands, you either make your own potions or suicide into mobs for a nao revive for mana.You can't skirt by on 30 potions forever as a mage either, because that potion poisoning will set in quick. This change really only stands to make early game Magic better as they will have the lower mana pools replenished by 30 MP pots.

4) Change the spirit repair potion from Shyla from 1 - 5 to 5 - 10. These potions simply aren't worth it. Spending 60k to repair 1 - 5 points of durability is out of this world insane at this stage of the game. That means each point of durability is costing anywhere from 60k to 12k per point. The alternative is buying a clover pig with your first 70 coins, hoping for a white herb, making the spirit liqueur, and profing a weapon up to 100.

Thanks for reading!,
Posted at 03-03-17, 05:04 am Link | #
SalTheThief

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Gonna have to agree with the above. The quests are far too frequently found and the reward is far too little, especially because they'll be split between a party.
Posted at 03-15-17, 05:44 am Link | #
SalTheThief

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meditation may not be the greatest, but balance updates on this server should be completely independent from live game. come up with some new ideas


it's a pretty clear cut case of the skill sucks and the values need to be increased. i don't know what else you can do to the skill without completely reworking it.
Posted at 03-15-17, 06:47 pm Link | #
SalTheThief

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Sorry, I'm new to all of this. Is there another mod I need to get the translation working? I tried adding the directory on its own to no avail.
Posted at 03-17-17, 04:32 am Link | #
SalTheThief

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I know it's available in-game, but can we get a link to the donation page on the forums?
Posted at 04-04-17, 05:48 pm Link | #
SalTheThief

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HELL YEAH!! I wanna do some dungeon runs as our pets. Can't wait to watch as everyone is handicapped from the lack of Windmill (unless you've got a Lagodessa). Super down for a pet dungeon with some cool incentivized rewards.
Posted at 04-05-17, 11:17 pm Link | #
SalTheThief

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I'd like to turn the conversation away from magic for a second and revisit Windmill training requirements.

This skill is obviously pretty integral to the success of most characters but the training, even with 2x skill and 2x destiny, is still painstakingly tedious to grind. I think making it so you can get more points from some of the higher scoring objectives is a good way to solve this issue without making R1 WM a free handout.
Posted at 04-09-17, 08:00 pm Link | #
SalTheThief

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Gachapon, dungeon rewards, events, monster drops, NPC shops, tailoring, whatever it is you guys want to do. As a fashionogi the clothing options are abysmal right now. On live I'd be jumping into a new outfit every 1 - 2 weeks, but here on Mabi.Pro I haven't changed outfits at all.
Posted at 04-17-17, 05:17 am Link | #
SalTheThief

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I'd rather them leave mana evaporation and try to fix via other buffs (meditation and spell books).

I'm gonna abstain on the vote in case I change my mind.
Posted at 04-22-17, 05:22 am Link | #
SalTheThief

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Magic is bad early and good late game. Why is this bad again?
Posted at 04-22-17, 05:29 am Link | #
SalTheThief

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>bitcoin
>dying

a bitcoin is worth $1,247 at the time of writing this. it's gone up $60 in the last week, $220 in the last month, and $800 in the last year.

use coinbase if you want to donate it's as easy as paypal.
Posted at 04-22-17, 10:56 pm Link | #
SalTheThief

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I like this idea a lot.
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