Magic Weapon Mastery added to help with quality of life in general, bolt magic is super weak without it compared to other stuff we had in g13
You're kidding right? If magic weapon mastery were to be added it would be possible for lightning bolt to hit 2~3k on critical hits with appropriate skills and gear. It would also mean you can beat both glas ghaibhleann and claimh solas with a fully charged ice-fire.
Uh, I don't get why it's a bad thing? It would take 574 APs to max only lightning bolt/mastery, bolt mastery and magic weapon mastery . Water cannon at rank 1 alone outdamages it without having to deal with mana for only 152 APs(base damage higher at full charge, damage variance is kinder on WC side, easy of use, mechanics in water cannon that bypass def, etc).
I mean I don't mind dealing less damage than every other people for the sake of qtp2t magic effects, I know that it gets much better once you get adv magic and start nuking, but up to that point you just pay too much and have to deal with too much shit, being worse than almost everyone you party with and for what reason should mages have less fun and deal with this kind of stuff early game?
I kind of share the same opinion on archery but it's still easier than playing mage on the first levels, especially if it's elf archery. (ONLY FOR THE EARLY GAME AAA)
Magic Weapon Mastery, Mana Evaporation removal, beginner wands and MP30s won't make mages OP, it'll just make it sufferable compared to anything else for the first 200~400 levels.