Posted at 08-27-17, 09:26 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
So when ever I try to download this, I get Language.pack. :/
Posted at 08-27-17, 04:45 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
is this website dead?
Posted at 08-29-17, 09:52 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
I remember you from way back in the day, you used to play with the guys in GHOST and shit.

If you remember me, I was Technika
Posted at 08-29-17, 09:56 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
Didn't notice the introduction thread. I'm Trance in game. formerly known as Technika over on Ruairi. Got fed up with the way Mabi went after martial arts, and just gave the game up entirely.

Here I plan to invest a lot of time just like I did in the old G13 and older game.

Quick question though, Will you guys support streaming this server on twitch?
Posted at 09-04-17, 05:43 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
I checked Aeira and Stewart, but they aren't there, unless I'm missing something. I unlocked Aeira's secret shop, and it wasn't there either.
Posted at 09-11-17, 05:01 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
there used to be a mod that uncapped the production limit. I'm not sure when it stopped, but it no longer works. I remember it initially being a thing when G13 first came out to help with page crafting.

Lastly if it's possible, it would be really great if stack sized could be increased stuff like potions, feathers, and ore.
[Posted by Trance on 09-11-17, 05:04 am, deleted by Trance]
  • #5256
Posted at 09-11-17, 12:47 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
if the Adonis wear isn't in, we definitely need them. M and F
Posted at 09-11-17, 12:49 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
So using Astral, is it possible to use borderless fullscreen and still minimize the game? cuz I haven't figured it out yet. Or should I just use borderless gaming?
Posted at 09-11-17, 08:18 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
That's a lot of effing work
Posted at 09-13-17, 02:53 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
is there any way to minimize mabinogi when using the borderless fullscreen through astral?
Posted at 09-17-17, 01:07 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
this is a very very very ambitious idea/ suggestion.
post rev. 1 by Trance on 11-26-17, 11:58 pm
Posted at 11-26-17, 11:53 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
Mabinogi isn't a bad game, but it's definitely old. It's a bit too old. Look at a game like this, and Ragnarok. Most of the people who still play it or willing to try it either have terrible computers, or are driven by nostalgia. In the case of this server in particular, they're driven by both nostalgia, and a game that's core concept wasn't completely thrown out the window.

I don't think the gameplay itself is dated, it's just the game and the quality of life in the game that makes dated. There's not much for anyone to do in the "end game" when you've ranked every skill to max other than hunt a few cosmetic items that don't really do anything for you. You can hunt field bosses, but even then, the fun is fighting them with people for multiple reasons 1: everyone gets a drop, which means more chances for something rare to drop, 2: everyone gets experience. Soloing bosses is completely unfun.

Compared to something like Ragnarok which is a very solo-able game, actually rewards you for party play, IE: Increased EXP rates, while sharing exp. (bonuses vary with party size), endless dungeon (an endless dungeon designed for party play) and War of Emperium (a guild war where you're actually competing for territory that you will own until the next war). Mabinogi had a completely pointless guild war feature, but in ragnarok it was actually part of the focus, and the main reason anyone reached level cap and continued to hunt gear.

This game also suffers from the issues of power creeping in most F2P games. I like the idea of being able to level up every skill in the game being an ultimate jack of all trades, but at some point the only thing the developers can do is just make monsters become more damage sponges, than actually make the game harder. That's where Mabinogi fails dramatically. Rather than make the game harder, it just makes enemies do more damage, and take less damage.

In a game like Phantasy Star Online 1 and 2, where power creeping could be an issue, it's not. Harder difficulties actually net you harder monsters. Meaning they deal more damage, they take less damage, (Keeping up with your stat progression) and they're actually faster, which means, at least when it comes to bosses, you have to actually pay attention. but PSO2 is fundamentally a different game.

Personally I still play mabinogi because it's one of the very few MMOs that keeps combat exciting. After all these years, it's still such a fresh experience, like no other. Not only does it work, It just plain makes sense. I like to compare it to the likes of Street Fighter and other fighting games, except it's more or less a rock paper scissors kind of game, but there's an execution barrier, meaning you have to actually practice some combos before you can just start mashing skills
Posted at 11-27-17, 12:02 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
I wouldn't be here if I wanted to play live mabi. I stopped playing it for like 2 years before finding this server. I keep it installed so I can log in and laugh at everyone who still plays it.
Posted at 01-24-18, 08:17 pm Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
Posted at 11-26-18, 12:49 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
I'm totally down for life skills to be a destiny. Combat skills get the benefit of 4x training bonuses, life skills need it too, especially because it will cut down on the grind. as much as I hated doing refine this time around, I still did it, but I literally did that and nothing else, with the benefit of being under level 100
Posted at 11-26-18, 04:49 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
BitW nerf is kinda dumb. Yeah I agree with deterring alt users, but if you can solo it, who cares? The point is to gain exp so you can improve your character, right? Something as spammable as that doesn't really need its rewards nerfed, IMO. Cuz now it's just not worth doing because of the gear repair costs.
Posted at 11-26-18, 05:07 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
I got rank 1 windmill before hitting level 100 with no -CP gear. Just go to tir na nog and windmill zombies.
Posted at 11-26-18, 05:11 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
Black Manus and Bebbhin for sure.
Posted at 11-26-18, 05:13 am Link | #
Trance

Posts: 30
Joined: 08-26-17
Last post: 1856 days
Last view: 1124 days
I wouldn't mind spawning more monsters per wave, but no way do I want to clear more than 3 waves of monsters per room in a dungeon. They already take long enough.
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