Last post: 1312 days
Last view: 6 days
Funny thing, i was going to make a thread like this, but as this thread is already pinned, ill add everything Ive taken notes on over the last few months.
Extend the expiration for dungeon passes by 24 hours (basic will be 34 hours, int 32 hours, and adv 30 hours). i cant count the number of times ive got tons of passes, then needed to go to bed, so they were all wasted. An extra day will make them more useful.
Make dungeons drop more items from the 'treasure' part of the table. As it is, even if you have 8 people in a dungeon, only one of those people will gain a 'treasure' drop. Make it so everyone in the party gets a roll. Don't change the drops themselves, just make it so everyone in the party gets a chance to get something more than just gold, herbs, and magic powder.
Add pianos to the game. if possible
Allow items gained from adv play to be stored on pets. if they're untradable for the reason of people making accounts just to farm them (which im 90% sure they are), then just make them pet accessible. Do the same to items which are not specifically personalized, but still untradable (like shooting star robes).
Improve the rewards for doing g1-3. id say give 50 ap, but given the x2 nature of mabi pro, 100 ap is more appropriate. Anyone who has already completed it should get a quest that gives 100 ap, and any who have skipped it already should be able to reverse that decision. Also, remove the x10 repair rate from goddess and obsidian and caliburn. yes, those enchants are broken without that, but considering what you had to do to get them, they should be. if not remove, then reduce to x3.
Make cooking stat bonuses x2, to place greater value on the skill and make it a worthwhile investment
Make production failure potion remove ALL success, like it should do.
Give access to the nao gift collection books, to make the weekly gifts more useful
Increase the chance of cylinder upgrades being discovered. The chance was low originally because a lot of people were playing, and more than 100 people tried for royal alchemist each week. Our player base is too small to expect similar results, and such the chance should be increased to x3-5 or more
Add enchant expiration removal scrolls for 200k ea at shyla, or 40 red coins
Success rate increase for flour and barley flour, or just make it scale with dex.
Add fox pets to the game so we can get hens stuck on fences like we do to sheep
Lower the mana consumption of all collection pets (spider, sheep, etc) to 2 mana each collection (or web creation), except the herb ones which will be 4 mana. This will make them actually useful for long term gathering as opposed to just somewhat useful.
Increase the 'gathering' success rate given by production mastery from +1% per rank to +2% per rank. Base success rate for anything is 50%, +r1 prod mastery goes to 65%, plus 15% from any skill based gathering at r1 goes to 80%. However any gathering that is not through a skill is stuck forever at 65% max. mabi live later added gathering skills to fix this annoying issue, but thats a pointless waste of time and AP. Just make r1 production mastery take it automatically to 80%. Skill gathering will be 95% at r1 of their skill, but given that you are r1 to do this, it SHOULD be that high a gathering success. Production success should not be effected, keep that at 1% per rank.
Add Tendering potions to the daily adv rolls, do not give them a specific day just make them something you can get randomly.
Add 'Auto play for instruments' to the options to make instrument play training less tedious at higher ranks.
Increase the success rank for Taming skill, or, add specific animals to tame to the training requirements so as to make it easier to train after you gain high combat power
Add an item (potion, enchant, etc) that passively increases the 'quality' stat of craftable items. As it is now, getting beyond B+ rank in tailoring and blacksmithing is physically impossible without godlike timing. Either do this, or increase the quality we can get with what we currently have.
Increase the time limit on field bosses to 36 min (one ingame day). they are currently at 10 min i believe, which makes it hard to kill the bigger ones that may require more people. This would also increase the odds of people running across them and murdering them.
Change the training in the fishing skill to be less dependant on quest scrolls being fished.
Make the rewards on fished up quest scrolls be muuuuch bigger (at least 3x normal reward) to make them an actually useful thing to get. if you actually implement this one, add more quests to the fished up rewards to include nearly every fomor scroll quest.
Increase the exploration exp gained from turning in fish to be more useful. also, allow us to turn in more than one per conversation like we can with artifacts and voight.
Increase the amount of wool that can be added to a wool collection pouch to 100, and increase the stack sizes of Wool to 10. Also, increase the stack sizes of Potatos, Eggs, and Berries to 10.
Increase the amount of Gold Mushrooms that appear, and make them appear on more days than just Wednesday. They should be rare, but not 'one every 36 min on a specific weekday when most people will likely be working' rare.
That is 5 months of observations. I removed a few i know you guys already added, though its possible i missed some. just ignore those.