post rev. 1 by Rodhart on 06-13-18, 04:56 pm
Posted at 06-13-18, 04:45 pm Link | #
Rodhart

Posts: 5
Joined: 02-04-18
Last post: 2250 days
Last view: 975 days
Nice event, but i noticed that its hard to get all needed parts in one spot, so there is my advice - try every listed locations. (Dont know if its part of this event or just mine luck)
Posted at 08-16-18, 04:45 pm Link | #
Rodhart

Posts: 5
Joined: 02-04-18
Last post: 2250 days
Last view: 975 days
We re all know Mabinogi, know its specific mechanics and beautiful but little sloppy world. I really feel that DevCat had great idea, but something went wrong during developement – Ill tell about it a little later. Now our MabiPro staff with they very talented programmers, have a chance to repair every mistake that have been made.



Before i reach meritum, i would like to explain why i used word “next” in topic. I really believe that my idea might be the “next” step that Mabi should done years ago. Step that will change mabinogi more than anything earlier.



First step - Dumbeons (aka. Dungeons).

Are you a mid-lvl mage? Or just novice adventurer with cheap sword and longbw on your back? No metter. You touched magical statue that moved you to great labirynth that was once shelter during war. Youre totally alone in an dark hallway. After few rooms you’re sure that there is no place for loneliness, monsters are everywhere, especially in place like this. Finally great gate appeared in front of you – youre ready to fight the boss! This one was the hardest one you ever had to fight, but youre alive. There is chest! The reward you deserved – wooden club, enchant powder and 8000 golden coins...

This point was exacly about dumb “end chest rewards”. Why only the hardest dungeons might give you something worth doing them? As long as you’re not pro, forget about satysfiying rewards. We have to repair this point.

Of course, easy to do runs shouldnt give Soluna Blade (this real one), but a little enchanced – ready to wear short sword might be supperior item for low lvl players. Some low rank crafting recipes – Why not? Every dungeon HAVE TO be worth doing it on certain steps of character developement.

I think that implementation of this part isnt really hard, at least we can create whole custom dungeons! A little change in “drop table” of existing ones shouldnt be a challenge.



What do you think? If our beloved MabiPro programmers will decide to make this step im sure, that we – community, could discuss about new “reward tables” and make them balanced and satysfying for everyone.

First step? I hope we, all together can do it, what will be later? Time will show.

PS. Sorry for my english, if anyone could, please repost my words without grammar errors. Peace!
Posted at 10-25-18, 11:12 am Link | #
Rodhart

Posts: 5
Joined: 02-04-18
Last post: 2250 days
Last view: 975 days
Hello, i finally decided to do some magics. There is my question:
What exacly is Magic Damage? Imagine situation where i have only upgraded wand in my hands (Magic Damage +19). This bonus is added as output to done formula? In example +19 dmg per icebolt shoot? Or is it something procentage that affect magic skills more?
BTW, ia bolt magic worth? Which one is strongest in mid-late game?

Thanka for all your help!
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