Posted at 07-17-18, 03:09 pm Link | #41
Iforgotmyusername

Posts: 49
Joined: 06-25-18
Last post: 1955 days
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Add in pets that had an AOE summon effect, but get rid of that AOE effect. IIRC they're all a skill, so I would think all that's needed is to delete that skill from the pet.
Posted at 07-24-18, 12:51 pm Link | #42
ihzi

Posts: 101
Joined: 11-14-17
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Add in pets that had an AOE summon effect, but get rid of that AOE effect. IIRC they're all a skill, so I would think all that's needed is to delete that skill from the pet.

This is a thing and was voted positive in a content poll. There is an AoE pet in the game without its effect and is obtainable through special means in new content.
Posted at 07-28-18, 05:51 pm Link | #43
Radiance

Posts: 50
Joined: 03-25-18
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How about adding the newer in-game clock from live? It would be convenient to have in-game alarms.
Posted at 08-04-18, 12:59 pm Link | #44
Blighty

Posts: 120
Joined: 01-23-18
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Teleport balloon in Tara just like Tailltean. Helps people do the generation quests in Tara without the Royal Alchemist have to wait so long for their next quest
Posted at 08-08-18, 06:00 pm Link | #45
Blighty

Posts: 120
Joined: 01-23-18
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I have a quality of life suggestion.

Is it possible to add a feature in the friends list window to right-click and then summon friends? It will still consume a summon capsule of course. It's for people who have name that are impossible to spell. Thank you.

Also

Increase stack size = eliminate bags
post rev. 1 by ihzi on 08-16-18, 07:33 pm
Posted at 08-16-18, 07:33 pm Link | #46
ihzi

Posts: 101
Joined: 11-14-17
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Currently monsters in shadow missions have the same exp penalties as field mobs if your CP is too high. Monsters considered "weak" or "weakest" don't give exp. Dungeons have a special condition to prevent this, as all mobs in dungeons give exp regardless of relative CP.

Since monster CP is a pretty arbitrary value anyway, I suggest removing the field penalty from SMs so that exp is acquired the same way as in dungeons.
Posted at 08-18-18, 08:25 am Link | #47
ihzi

Posts: 101
Joined: 11-14-17
Last post: 1801 days
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I'd like to see more colors added to the hair selection screen. Some of the colors are even duplicates currently. Would be cool to see it cover more ranges of colors, like if each row was a light to dark gradient of a given color.
Posted at 08-18-18, 11:32 am Link | #48
LazyFae
Still a casual gamer

Posts: 306
Joined: 02-23-17
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I'd like to see more colors added to the hair selection screen. Some of the colors are even duplicates currently. Would be cool to see it cover more ranges of colors, like if each row was a light to dark gradient of a given color.

Organization+Redundancy fix, and yes more colors.
Honestly, sucks that all the hairs have that shiny look. Would like just a normal, less saturated color. Most the colors are either light or dark, but still horribly vibrant regardless.
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Posted at 08-23-18, 04:24 pm Link | #49
Hikky

Posts: 4
Joined: 04-24-17
Last post: 2033 days
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Throwing attack is quite useless with the current 25 second cool down it has, I'd suggest lowering it to the 7 second cool down that they did on live in g14.
Posted at 08-29-18, 12:56 am Link | #50
Rarolina

Posts: 61
Joined: 12-20-17
Last post: 1136 days
Last view: 1067 days
In terms of wool, BIG wool bags should be implemented like on live during special events/dungeons/hard to obtain methods.

please add guild stones to emain~
Posted at 09-05-18, 12:49 pm Link | #51
ihzi

Posts: 101
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Dragon weapon eyes dyeable/integrated to other dyeable components of the weapons
Posted at 09-12-18, 03:55 am Link | #52
KurodoDragon

Posts: 23
Joined: 08-17-17
Last post: 1977 days
Last view: 364 days
Please make spirit weapon repair pots stackable
Posted at 09-23-18, 04:46 am Link | #53
KurodoDragon

Posts: 23
Joined: 08-17-17
Last post: 1977 days
Last view: 364 days
Add wings of the goddess to Kousai's shop.
Posted at 10-08-18, 08:00 am Link | #54
MarkasUrthadar

Posts: 33
Joined: 11-02-17
Last post: 1977 days
Last view: 1292 days
Increase sale price of farm crops.
Posted at 10-08-18, 01:17 pm Link | #55
Dalvurk

Posts: 5
Joined: 01-03-18
Last post: 1975 days
Last view: 1684 days
i was thinking that implementing heavy and light armor mastery might be hard so we could increase bonuses from Defence skill that could apply either for heavy/light or buffing shields so it would be more beneficial for tanks
Posted at 10-08-18, 09:23 pm Link | #56
MarkasUrthadar

Posts: 33
Joined: 11-02-17
Last post: 1977 days
Last view: 1292 days
Also egg gathering is slugishly slow, would be nice to shave off of some time on it
Posted at 10-10-18, 01:30 pm Link | #57
MarkasUrthadar

Posts: 33
Joined: 11-02-17
Last post: 1977 days
Last view: 1292 days
Sorry for spamming, but also Paladin passive defense activation percentage increase to 100% would be nice.
Posted at 10-11-18, 06:34 am Link | #58
f03n1x

Posts: 7
Joined: 10-09-18
Last post: 1970 days
Last view: 923 days
I think if it were possible maybe enable ancient hunting? I really loved that I had to go to the most secluded areas of say the iria continent to find some of the biggest baddest mobs with super high health and stuff. It was really just something to do while needing to wait for something really, the loot was also great too lol (mmm all the gems for my ego ).
post rev. 2 by MarkasUrthadar on 10-13-18, 02:34 pm
Posted at 10-12-18, 11:44 am Link | #59
MarkasUrthadar

Posts: 33
Joined: 11-02-17
Last post: 1977 days
Last view: 1292 days
Some minor changes keep on coming, slowly though.

This time maybe stackable apples? Bigger stacks for potatoes, berries, eggs.

Should probably edit my posts ;P

EDIT: Perhaps would it be possible to get the clock go off at 5:30 like it does in Tara for reminding about reset of transformation?
Posted at 10-18-18, 08:01 am Link | #60
KurodoDragon

Posts: 23
Joined: 08-17-17
Last post: 1977 days
Last view: 364 days
Increase stack sizes of handmade fine/finest arrows to 500
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