Guide to Combo Card Use (rev. 2 by Satella on 08-31-18, 04:55 am)
Posted at 08-23-18, 04:21 am Link | #1
Satella

Posts: 34
Joined: 09-07-17
Last post: 2018 days
Last view: 1931 days
Hello everyone! This has been patched. Ignore the guide until it gets taken down.

I felt the need to make this guide because I have seen some newer faces around the server and I am not entirely sure that everyone knows about this use for combo cards. Combo cards can be effectively locked at a certain skill to provide more damage for that one skill, instead of using the entire combo card.

This makes the good components of combo cards better and takes away the "bad" components of combo cards. (aka not having to use the weaker/harder to pull off skills in the combo)
This method allows for more damage to be done with the skill of choice! (Let's be honest, who doesn't like more damage)
This method also works with all combo cards. (to my knowledge)

Here's the method


(if my picture doesnt show up cause im bad at forum posts, the combo is support shot > ice spear 10% > windmill 20% > smash 29% > windmill 40% > fireball 62%)

Let's use this combo card for example. It's really quite simple.
Let's say that you're a melee character and that windmill +40% damage looks nice. You would use the combo normally until you get to the skill you want. Support shot, then Ice Spear, then Windmill, then Smash, then the desired 40% windmill.
After using that 40% windmill in the combo, stop. Dont finish with fireball. If you let the last step of the combo card expire, Mabipro does something really special where it retains the last skill you used in the combo.
That's really all there is to it. Every windmill you use after should do 40% more damage and you'll know this by seeing the 40% wm icon flash on your screen as if you used the combo. The effect also lasts until you log off or cc.
Of course to reapply the effect just do the method again. The best types of combo cards for this are ones that have multiple skills and high dmg% on the skill you like. (the more skills in the combo, the higher the % values for the ending 2 skills)

Lastly, the above combo seems nice for fireball but it is a little trickier. You can fully use the combo card for the last skills damage boost; however, you cant use the initial skill to begin the combo again or else the damage modifier will be erased. In this case, be mindful of what skills you're using if the combo starter is a common skill.
(I didn't know this part, credit to Lame)

Closing Notes:
I felt the need for this guide is due to an influx of new players. Combo cards are useful tools to help boost damage. MabiPro's cards help even further.
I also know that some players are fully aware of this method and have been using it, but some newer players may be kept in the dark or not even told about it.
I believe all players should have access to this information and be able to increase their damage.
Whether starting out as an aspiring mage, warrior, ranger, or alchemist, I hope that you can use this method to make your journey a little easier and more fun. Seeing higher numbers above enemies always feels good.

I hope you all can put this information to good use. Cheers!
Posted at 08-23-18, 03:31 pm Link | #2
BakaS

Posts: 42
Joined: 02-27-18
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So you can hold 30 cards at a time but only be able to benefit from 1 per channel? It can be hard to progress the combo in a serious fight when you have to switch between 3 weapons. Does it reset when you kill a weak monster like red fox? Shock to Thunder to Heat Buster, etc. is pretty ridiculous.
Posted at 08-23-18, 03:37 pm Link | #3
Satella

Posts: 34
Joined: 09-07-17
Last post: 2018 days
Last view: 1931 days
You're over thinking it. You can have 30 combo cards but it only takes into account your active combo card.
Also, that's why the method is so nice. You don't have to pull it off in serious combat. You can use your combo on foxes in tir for example. Get the damage modifier on the desired skill, and then go run whatever you like. Because the effect does last until you log off or chage channels, it won't go away unless one of those two conditions happens.

Hope I cleared up any confusion.
Posted at 08-23-18, 08:29 pm Link | #4
Radiance

Posts: 50
Joined: 03-25-18
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Awesome, thank you for sharing this! I had no idea.
Posted at 08-23-18, 09:41 pm Link | #5
Cheerio

Posts: 53
Joined: 06-21-17
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Inc nerf.
Posted at 08-26-18, 09:17 pm Link | #6
Blighty

Posts: 120
Joined: 01-23-18
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Wow this is super useful. Even I didn't know this. You're doing a good deed
post rev. 2 by Fruttielicious on 08-26-18, 11:00 pm
Posted at 08-26-18, 09:59 pm Link | #7
Fruttielicious

Posts: 170
Joined: 06-17-17
Last post: 1602 days
Last view: 1308 days
@Satella

This is an exploit and using it is probably against the ToS.

PS: It will get patched soon.
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