jofdeath
Posts: 6
Joined: 03-15-17
Last post: 2829 days
Last view: 1246 days
Im not to sure on how much well this could be done, but things like crashshot frag count and damage that are in reforges used as normal upgrade paths giving more then just damage/crit based upgrading variousions that would make different weapons use different uses.
charge distance, skill based damage, skill aoe increases(WM and crash shot are 2 good examples of this), ice spear freeze time(i would like this one)
cooldown reductions for things like FH and such wouldnt be a good upgrade for the most part.
alot of these reforge upgrades were always good to have with the stupid exception that it was behind a pay wall that was purly RNG, actually making outright upgrades for the ones that were used a lot more and giving up upgrade slots like max damage upgrades to make one skill better seams like a trade off you would have to make to do something better