Franticgrin
Posts: 19 Joined: 03-24-17
Last post: 1085 days
Last view: 1044 days
First of all,
Thank you for making this private server! , I gave up hope for a private server after mabireborn...........
Please consider this suggestion:
#Run action & Sprint skill:
I dislike the slow running speed ALLOT (almost all the time) even with summoning mounts i'd rather use a skill or action.
Run action: increase movement speed by: x%. drains stamina. action remains active until cancelled. Sprint skill: huge x% increase in movement speed for an x duration (similar to running boost pet skill (black cotton ostrich)
(does not stack.)
For the record, a Sprint skill and a Teleport skill are both possible, however it would take an exponentially large amount of work compared to most things we do.
speed potion alternative 1 :
modify "Speed Walk Potion 40% (15 secs) (Event)" & Speed Walk Potion 60% (10 min)
-change duration value to x seconds.
-change % value (25%)
- not lose the item after use.
Mod or custom title (alternative 2):
There is "the Busy" Tittle " "Movement Speed +1%, Gathering Speed +3%, Max SP +10"
-modify the % value
- create new custom title's example 1: "The marathon runner": +60% walking speed when no weapons equipped and out
of combat for x seconds. (does not stack) (does not work with commerce)
example 2: "Speed walker" Movement speed +25% (does not stack) (out of combat for x seconds)
example: +25% movement speed skill/action
human 100 130
Giant 115 135 (
elf 131 161 (could also be restricted to only humans and giants, giants are then the fastest runners some <3 for them for a change)
its all still less than a shire with 188 movement speed.
If prevention of inflation is the main issue, then perhaps the cost for mounts should be increased based on the amount of pets you already
have and/or just increased in general, that would have a bigger impact on inflation prevention.
+25% movement speed skill/action or title: (not stack able) (does not work while mounted) (Cannot be used in the midst of battle. The player must not have been fighting for 30 seconds in order to activate it.) (even perhaps a duration restriction though i would rather not)
(updated: I suggest Ideas they are unrefined i know that, don't be offended...any idea would need allot of thought and community input to make it viable, balanced, not game breaking before it could ever be implemented, that's why i post these ideas/suggestions, i'm not here ordering a pizza online, telling the pizza guy how to make the perfect pizza to my liking, not asking how others at the table would like to have the pizza... while we are all sharing a slice... )
I doNOTwant this server to become OP madness like the live version is,
Rather nerfed where possible to increase game play difficulty and buffed where possible (not game breaking)
to make things more balanced and interesting and less nexon like...
I like mabinogi the way you need party members to clear missions/dungeons etc...
the challenging stuff.
Some other ideas I suggest:
#Teleport skill (This may be impossible, but mentioning it anyway)
Make "silent move" an available skill.
(In an RP of Generation 12, Morrighan has this skill,
She can use it to teport anywhere at a limited distance) (update: perhaps only usable while in demigod transformation)
#Remove charge skill shield requirement for humans and elves. (update: perhaps not a good idea, or needs further elaboration on additional
requirements/changes like: R1 required + a custom title equipped + reduced damage without shield and hp loss like wm and etc..)
#Remove knuckle requirement for Tumble and/or for all fighter skills
# Ap potions accessible one way or another. (Update: accessible but not in a powerlvling game breaking way,example: If offline for a certain amount of time, receive as welcome back gift.) # Holy water more available (Double for completing part time job.)
I hope this server will have good rates, and fixes (unnecessary) repulsive grinding like: windmill training among other skills. (update: The wm training though...)
slow walking speed and long distance travelling moon gates/ sun gates down and stuff like that. having to wait a half hour... Its why i love the warp imps (pet) ALLOT. secret shop is also one of those annoyances that is just unnecessary time consuming. (Life does not allow us to waste time... unfortunately.)
Spoiler']
First of all,
Thank you for making this private server! , I gave up hope after mabireborn...........
Please consider this suggestion:
#Run action & Sprint skill:
I dislike the slow running speed ALLOT (almost all the time) even with summoning mounts, speed buff from potions or Shylock's step (persona), etc...
I'd rather use this:
Run action: increase movement speed by: x%. drains stamina. action remains active until cancelled.
Sprint skill: huge x% increase in movement speed for an x duration (similar to running boost pet skill (black cotton ostrich)
Some other ideas I suggest:
#Teleport skill (This may be impossible, but mentioning it anyway)
Make "silent move" an available skill.
(In an RP of Generation 12, Morrighan has this skill,
She can use it to teport anywhere at a limited distance)
#Remove charge skill shield requirement for humans and elves.
# buff Reward chests in all dungeons:
-Drop bank notes for larger gold drops.
#Remove knuckle requirement for Tumble and/or for all fighter skills # Ap potions accessible one way or another.
# Holy water more available (Double for completing part time job.)
I hope this server will have good rates, and fixes (unnecessary) repulsive grinding.
Unnecessary like: windmill training among other skills, slow walking speed and long distance travelling moon gates/ sun gates down and stuff like that. having to wait a half hour... Its why i love the warp imps (pet) ALLOT.
secret shop is also one of those annoyances that is just unnecessary time consuming.
(Life does not allow us to waste time... unfortunately.)
This isn't official where everything needs too be easy and a click of a button "wins" the game.
This isn't WoW, so I seriously hope none of these suggestios are considered.
lycoris
Posts: 89 Joined: 02-16-17
Last post: 2240 days
Last view: 117 days
You can disagree without being hostile and elitist, thanks.
For the record, I think most of these ideas are interesting with the exception of making skill training too easy. (Except for some life skills.)
Players of many different viewpoints are present on this server, and the divide must be respected, not attacked. Do not attempt to chase off people who "aren't hardcore enough for you." I was one of the early adopters and I joined for the sake of being free of Nexon and having a better balanced and more fun and cohesive game, with the possibility of expanding it in the future. This was the approach initially taken by the dev team with every step they made (the rates, Shyla, events, custom content), NOT that of preserving every detail like a museum piece, including every irritating punishing bit. It's beginning to get real political so don't be surprised when some of us stand up for the original direction of what was happening. I am starting to get to the point where it feels like the server's population believes in two entirely different purposes for this place.
So, in the future, if you disagree with someone's suggestion post, ignore it. Or use the poll they literally set up for you to click "no" on. Do not verbally attack them. Thanks! Some of these suggestions were quite popular when the server started in fact, such as improving dungeon end chests and making them more interesting.
lycoris
Posts: 89 Joined: 02-16-17
Last post: 2240 days
Last view: 117 days
Sorry about that. I'm just getting exhausted with a select few vocal players who keep biting newbies' heads off when they suggest convenience features. It was runoff from that. T.T
Yup, Frantic. This server was meant to be an extension of the older versions of Mabi. Not the breeze of a powerlvling madness live has become.
True but I don't disagree with some of the suggestions from the OP. I'm done grinding in mabi, I did that in live and I don't want to play mabipro as if it were a part time job. _________________________
Yup, Frantic. This server was meant to be an extension of the older versions of Mabi. Not the breeze of a powerlvling madness live has become.
I Completely agree, I'm sure the majority of us here do.
however like Atoyume said:
Posted by "I don't want to play mabipro as if it were a part time job."[/quote
I got places to go and people to meet, most of use have over the years spend allot of time in mabinogi already, some grinds are not fun at all
and completely unnecessary and repulsive.
I'm sure there are other ways to balances the game (nerfs and buffs) for more competitiveness and challenging game play, the way we all want it,
custom dungeons and such.
@ Selzyr
Posted by This isn't WoW, so I seriously hope none of these suggestios are considered.[/quote
I have never played WoW, some of my friends love(d) it though.
DrahanGM
Posts: 2147 Joined: 02-06-17
Last post: 310 days
Last view: 37 days
For the record, a Sprint skill and a Teleport skill are both possible, however it would take an exponentially large amount of work compared to most things we do.
For the record, a Sprint skill and a Teleport skill are both possible, however it would take an exponentially large amount of work compared to most things we do.
That's understandable...
Would this be possible /less work?
modify "Speed Walk Potion 40% (15 secs) (Event)" & Speed Walk Potion 60% (10 min)
-change duration value
-change % value
- or, not lose the item after use.
Mod or custom title:
There is "the Busy" Tittle " "Movement Speed +1%, Gathering Speed +3%, Max SP +10"
-modify the % value
- create new custom title's example 1: "The marathon runner": +60% walking speed when no weapons equipped and out
of combat for x seconds. (does not stack) (does not work with commerce)
example 2: "Speed walker" Movement speed +25% (does not stack) (out of combat for x seconds)
For the record, a Sprint skill and a Teleport skill are both possible, however it would take an exponentially large amount of work compared to most things we do.
I believe someone in the discord was actually working on a sprint skill, last I heard they had rank N in a working state. Boosted your move speed by a % while draining stamina.
Yup, Frantic. This server was meant to be an extension of the older versions of Mabi. Not the breeze of a powerlvling madness live has become.
I Completely agree, I'm sure the majority of us here do.
however like Atoyume said:
Posted by "I don't want to play mabipro as if it were a part time job."[/quote
I got places to go and people to meet, most of use have over the years spend allot of time in mabinogi already, some grinds are not fun at all
and completely unnecessary and repulsive.
I'm sure there are other ways to balances the game (nerfs and buffs) for more competitiveness and challenging game play, the way we all want it,
custom dungeons and such.
@ Selzyr
Posted by This isn't WoW, so I seriously hope none of these suggestios are considered.[/quote
I have never played WoW, some of my friends love(d) it though.
I got places to go and people to meet, but I play a mmorpg to pass time whenever I have the time for it, if I do not have the time to invest on something, I do not do it.
I do agree that "Grinding" shouldn't be part of the game, I had my share on Ultima Online, and some skills could have some work (aka refining and some life skills like Blacksmithing/Carp/etc(Enchanting too)) but doesn't change the fact that this suggestion will tie with what we almost have on the Official, not cool, not fun, in fact would make the game in certain aspects feel like Official does.
Don't take me wrong, again, what is broken, needs fixing, what isn't broken, don't touch it, I do agree, again that certain "Skill Paths" need some work, Magic, Alchemy, heck even Archery on my point of view needs a touch or two, but before suggesting, think about everything, other players, how they feel about the mechanics your suggesting to change, how would affect not only you, but the overall aspect of the game, can give you one example:
Running faster, or the ability to do so, would make so people don't use pets as often, would make so you can breeze on certain dungeons making "farming" for money or hunting for materials faster, one would say, "that's good!" right?
No, Faster money and Faster materials creates Inflation, and there goes our normal market that we currently have with it.
I could come up with 1000 reasonings agaisnt this, another one could come with another 1000 that could make it work, comes from opinion and tastes.
I wasn't being Hostile nor Elitist for the record @lycoris, this isn't the Nexon forums, I don't find the need too here.
Glacii
Posts: 31 Joined: 03-11-17
Last post: 2787 days
Last view: 2756 days
I don't think there needs to be a sprinting skill or teleport skill for players, simple as that. Everything is a fine pace to speed as it is. If you want to go faster, then start farming some red coins for a mount.
Franticgrin
Posts: 19 Joined: 03-24-17
Last post: 1085 days
Last view: 1044 days
Posted by I got places to go and people to meet, but I play a mmorpg to pass time whenever I have the time for it, if I do not have the time to invest on something, I do not do it.
I do agree that "Grinding" shouldn't be part of the game, I had my share on Ultima Online, and some skills could have some work (aka refining and some life skills like Blacksmithing/Carp/etc(Enchanting too)) but doesn't change the fact that this suggestion will tie with what we almost have on the Official, not cool, not fun, in fact would make the game in certain aspects feel like Official does.
Don't take me wrong, again, what is broken, needs fixing, what isn't broken, don't touch it, I do agree, again that certain "Skill Paths" need some work, Magic, Alchemy, heck even Archery on my point of view needs a touch or two, but before suggesting, think about everything, other players, how they feel about the mechanics your suggesting to change, how would affect not only you, but the overall aspect of the game, can give you one example:
Running faster, or the ability to do so, would make so people don't use pets as often, would make so you can breeze on certain dungeons making "farming" for money or hunting for materials faster, one would say, "that's good!" right?
No, Faster money and Faster materials creates Inflation, and there goes our normal market that we currently have with it.
I could come up with 1000 reasonings agaisnt this, another one could come with another 1000 that could make it work, comes from opinion and tastes.[/quote
@ Celzyr Thank you for your reply. I make these suggestions for everyone to read because i do want to know others opinions and views for further insight on how the idea's could affect the overall aspect of the game. i'm not here ordering a pizza online telling the pizza guy how to make the perfect pizza to my liking, without asking the likes and dislikes of others at the table with whom i share the pizza.
of course everyone one wants their own pizza... but we all share a slice of one pizza...
"would make people don't use pets as often, would make so you can breeze on certain dungeons making "farming"for money or hunting for materials faster"
"Faster money and Faster materials creates Inflation"
assuming walking is the standard because all mounts have 0 mins remaining, that could later change
when older players have more mounts to keep them from walking, the newer or less hardcore players however... do not.
Whether or not it has a noticeable impact on how fast money, items even exp are obtained
would then depend on the % amount of increased walking speed of the run skill/action (tittle or whatever)
base speed
human 100
Giant 115
elf 131
Thoroughbred 260
shire 188
Lets take for example +25% movement speed skill
human 100 130
Giant 115 135 (
elf 131 161 (could also be restricted to only humans and giants, giants are then the fastest runners some <3 for them for a change)
all still less than a shire with 188 movement speed.
If prevention of inflation is the main issue, then perhaps the cost for mounts should be increase based on the amount of pets you already
have and/or just increased in general, that would have a bigger impact on inflation prevention.
The +25% movement speed skill: (not stack able) (does not work while mounted) (Cannot be used in the midst of battle. The player must not have been fighting for 30 seconds in order to activate it.) (even perhaps a duration restriction though i would rather not)
or better mechanics.
I don't think there needs to be a sprinting skill or teleport skill for players, simple as that.
Thank you for your opinion
I would love a sprinting skill, sounds neat tho instead of a skill, maybe put it in action tab? teleporting sounds a bit tricky for balance. Tho its definitely can be balanced
Posted by I got places to go and people to meet, but I play a mmorpg to pass time whenever I have the time for it, if I do not have the time to invest on something, I do not do it.
I do agree that "Grinding" shouldn't be part of the game, I had my share on Ultima Online, and some skills could have some work (aka refining and some life skills like Blacksmithing/Carp/etc(Enchanting too)) but doesn't change the fact that this suggestion will tie with what we almost have on the Official, not cool, not fun, in fact would make the game in certain aspects feel like Official does.
Don't take me wrong, again, what is broken, needs fixing, what isn't broken, don't touch it, I do agree, again that certain "Skill Paths" need some work, Magic, Alchemy, heck even Archery on my point of view needs a touch or two, but before suggesting, think about everything, other players, how they feel about the mechanics your suggesting to change, how would affect not only you, but the overall aspect of the game, can give you one example:
Running faster, or the ability to do so, would make so people don't use pets as often, would make so you can breeze on certain dungeons making "farming" for money or hunting for materials faster, one would say, "that's good!" right?
No, Faster money and Faster materials creates Inflation, and there goes our normal market that we currently have with it.
I could come up with 1000 reasonings agaisnt this, another one could come with another 1000 that could make it work, comes from opinion and tastes.[/quote
@ Celzyr Thank you for your reply. I make these suggestions for everyone to read because i do want to know others opinions and views for further insight on how the idea's could affect the overall aspect of the game. i'm not here ordering a pizza online telling the pizza guy how to make the perfect pizza to my liking, without asking the likes and dislikes of others at the table with whom i share the pizza.
of course everyone one wants their own pizza... but we all share a slice of one pizza...
"would make people don't use pets as often, would make so you can breeze on certain dungeons making "farming"for money or hunting for materials faster"
"Faster money and Faster materials creates Inflation"
assuming walking is the standard because all mounts have 0 mins remaining, that could later change
when older players have more mounts to keep them from walking, the newer or less hardcore players however... do not.
Whether or not it has a noticeable impact on how fast money, items even exp are obtained
would then depend on the % amount of increased walking speed of the run skill/action (tittle or whatever)
base speed
human 100
Giant 115
elf 131
Thoroughbred 260
shire 188
Lets take for example +25% movement speed skill
human 100 130
Giant 115 135 (
elf 131 161 (could also be restricted to only humans and giants, giants are then the fastest runners some <3 for them for a change)
all still less than a shire with 188 movement speed.
If prevention of inflation is the main issue, then perhaps the cost for mounts should be increase based on the amount of pets you already
have and/or just increased in general, that would have a bigger impact on inflation prevention.
The +25% movement speed skill: (not stack able) (does not work while mounted) (Cannot be used in the midst of battle. The player must not have been fighting for 30 seconds in order to activate it.) (even perhaps a duration restriction though i would rather not)
or better mechanics.
Its Selzyr, not Celzyr, on top of that with how the Red Fomor Coin system is in place, and the fact that you can currently obtain any of the fast mounts and other pets in general(that do not have the shitty AOE system implemented by Nexon) only those that didn't farm a bit to obtain the pets would fall behind and be on the trouble of not having a mount after a playtime(and even so...I got only two mounts at the moment of this post and I never run out of time on any of them)
Mabinogi is about pace, not about speed, on my point of view any mechanic that tries to "make things go faster" be walking or combat, will be deemed unworthy of this game, simply because we had that b.s implemented on Official and you can see how it affect the already broken mechanic for combat there.
And when I meant inflation wasn't on the Red Fomor Coins, was in the general sence of normal drops of crafting materials.
"A good mmorpg isn't too easy that becomes boring and you quit after a time, a good mmorpg isn't to punishing (in general) that makes you rage quit."
Someone once told me this, when I was working on my own mmorpg project(that I still am btw) and that same person gave me a lot of advises in how NOT to fuck up like Nexon did, this mechanic on the current form, is a fuck up.
Its Selzyr, not Celzyr, on top of that with how the Red Fomor Coin system is in place, and the fact that you can currently obtain any of the fast mounts and other pets in general(that do not have the shitty AOE system implemented by Nexon) only those that didn't farm a bit to obtain the pets would fall behind and be on the trouble of not having a mount after a playtime(and even so...I got only two mounts at the moment of this post and I never run out of time on any of them)
Mabinogi is about pace, not about speed, on my point of view any mechanic that tries to "make things go faster" be walking or combat, will be deemed unworthy of this game, simply because we had that b.s implemented on Official and you can see how it affect the already broken mechanic for combat there.
And when I meant inflation wasn't on the Red Fomor Coins, was in the general sence of normal drops of crafting materials.
"A good mmorpg isn't too easy that becomes boring and you quit after a time, a good mmorpg isn't to punishing (in general) that makes you rage quit."
Someone once told me this, when I was working on my own mmorpg project(that I still am btw) and that same person gave me a lot of advises in how NOT to fuck up like Nexon did, this mechanic on the current form, is a fuck up.
Selzyr, I clearly meant inflation all in general, not just red fomor coins.
Reducing summon time of mounts & increase cost of mounts to create a
slower pace in general (inflation prevention) even with the 25% faster walking skill then there would be no speed up.
To me, the walk speed skill is not for a "speed up game experience"... but: not having to [summon > ride mount > un-summon > repeat] all the time.
Your point of view: "its a **** up, deemed unworthy to this game"
then perhaps my opinion is too flawed..., i'm not a game developer.
Or perhaps I just have poor taste....