Unscheduled Maintenance 5/23/2017 (rev. 1 by Drahan on 05-23-17, 07:58 pm)
Posted at 05-23-17, 04:31 pm Link | #1
Flipend0 GM

Posts: 988
Joined: 02-06-17
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Update: The maintenance has been completed at 03:57PM 05/23/17 EST.
All servers are running normally.
Thank you for your patience.

Dear Milletians,

Due to an unfortunate set of circumstances, Mabinogi Professional will be undergoing unscheduled server maintenance to address a critical issue during the following times:
12:30PM 05/23/17 to 05:30PM 05/23/17 (EST)

We apologize for any inconvenience.

-MabiPro Staff
Posted at 05-23-17, 08:00 pm Link | #2
Drahan GM

Posts: 2147
Joined: 02-06-17
Last post: 64 days
Last view: 7 days
Sorry that this maintenance was extended for so long - I was busy some situations going on in real life and I also wanted to make sure that the issue was looked into thoroughly before starting the server back up.

Now that I've dealt with the situations IRL, I was able to diagnose the problem and bring it back up.

Thanks for the patience!
post rev. 1 by woots on 05-24-17, 10:09 am
Posted at 05-24-17, 10:08 am Link | #3
woots

Posts: 27
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No idea what happened with that last maint but :
-it take a long time to get the "character information" when you log in to you account
- seem to take longer time to load the maps
- take very long time to summon pet
- the combat feel more delayed

Even if according to the window resource monitor i still have a ping around 100ish

post rev. 1 by Drahan on 05-24-17, 01:18 pm
Posted at 05-24-17, 01:11 pm Link | #4
Drahan GM

Posts: 2147
Joined: 02-06-17
Last post: 64 days
Last view: 7 days
No idea what happened with that last maint but :
-it take a long time to get the "character information" when you log in to you account
- seem to take longer time to load the maps
- take very long time to summon pet
- the combat feel more delayed

Even if according to the window resource monitor i still have a ping around 100ish


2 of those are placebo effects and have not have any problems or changes.
Pet summoning and logging in (and all database operations really) are mildly delayed due to high load on our database server, but everything else is fine.

Loading maps is mostly clientside and the NPC clients were not modified (and game server is under low load) so there is no combat lag.
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