Rezi
Posts: 48
Joined: 09-07-17
Last post: 2638 days
Last view: 2638 days
Based on an earlier thread, this one will outline QoL changes and extra features that will be referred to as "G4" in Pro. These are intended to be released in very, very small patches, with some of them being a light workload.
Part 1 - Beginner Revamp
The following are mini-patches that altogether will revamp the beginner experience. These build upon one another.
A. All races are given all skin, eye, face, tattoo, hair, etc options at creation. This will require a good bit of work, but is essential.
B. Vena's character model is reworked to be that of an Elf (basically ears change, including the portrait). Meriel's character model is now a Giant, but the portrait does not need to change.
C. Forest of Souls is made as large as other tutorial fields.
D. A Tutorial field for Cor Humans is created. Tupai is moved there. Waboka now sells his items instead. The tutorial will, for now, be like Ffion's.
E. Cor Humans, called Irinid, are introduced; the NPCs do not refer to them as Irinid, only Human. Similarly, Uladh Humans are renamed Tuatha, based on Tuatha de Danaan (which is the ethnicity Uladh humans are in the lore). Although canonically Cor Humans are dark-skinned while Uladh Humans are light-skinned, there will be no restrictions for players. Irinid cannot dual wield swords, but they're the only race that can dual wield axes. They can currently choose Paladin or Dark Knight by just speaking to Kousai. There is currently no free card for them, but they can be made as the player's first character. Irinid are officially neutral in the Elf vs Giant conflict and therefore cannot ally with either side, although neither side is hostile to them.
F. The Humans keyword is introduced. Elves can now get a free Tuatha card by speaking to Alexina, a free Irinid card by speaking to Kousai, and a free Giant card by (secretly) speaking to Taunes. Giants can now get a free Tuatha card by speaking to Alexina, a free Irinid card by speaking to Kousai, and a free Elf card by (secretly) speaking to Atrata. Inirid can get a free Tuatha card by speaking to Alexina, a free Giant card by speaking to Krug (alliance not available), and a free Elf card by speaking to Castanea (alliance not available). Additionally, Tuatha can now get a free Irinid card by speaking to Kousai.
G. Wristbows are introduced. They are one-handed crossbows that only humans and elves can equip, and can be used with shields. They can only be dual-wielded by elves, which causes two bolts to be fired at once rather than each wristbow attacking separately. Wristbows having the fastest attack speed of all bows but the lowest damage and lack of stun; they're basically a faster alternative to the more-damaging shortbows.
H. Final Shot now affects wristbows. Giants that dual wield blunts and Irinid that dual wield axes now each get their own Final Hit variant; Final Bash for the former and Final Chop for the latter.
I. All L-Rods are removed from the game. New L-Rods replace them, these being Sand, Snow, Peat, and Dirt. Dirt is basically dead soil, while Peat is like wetland soil, so there are only certain areas in Rano (for the former) and Courcle (for the latter) to use the L-Rods, like with the Sand and Snow L-Rods. Tuatha get the Dirt in tutorial since it is used in Rano, Irinid get Peat L-Rod, Elves get Sand, and Giants get Snow. Rather than the L-Rods only going up or down per L-Rod, there are now 3 L-Rod Actions: Find, Dig, and Pile; all L-Rods can use these Actions, but only on the specified terrain. L-Rods still do not work in Uladh.
J. The tutorials for all races are officially replaced by a singular quest for each race with many, many tasks in it. The tutorial areas have new content, like each having a mount that can be ridden: Horse for Uladh, Ostrich for Rano, Hippo for Courcle, Griffin (grounded) for Connous, and Polar Bear for Giant; these are owned by the Tutorial NPCs and cannot be used outside of the tutorial area. The Crystal Ball is removed and all of the quest material is done through the tutorial NPC, with the Complete part being done at the end of the mega-quest. Campfire, First Aid, etc and an introduction to how crafting works, as well as test dummies and tutorial weapons for learning all basic combat are included. Additionally, the player now knows no skills to begin with, instead being learned during the tutorial or found later in the game. Uladh Humans' CC and Magic quests from Tir are removed due to the new tutorial.
K. After the tutorial, the player will meet the Chief and go to the Second Tutorial where they meet the town residents and learn about keywords, shops, books, etc. At the end, the Chief will talk about skill reset, which can now be done at every chief, and provide any extra keywords needed (though the town NPCs should have done that). All of this is a single quest, like the first tutorial, and all custom text in English.
L. After getting certain achievements (generation completion, titles like Bear at 10, skill ranks, etc), the player can now go back to their Tutorial NPC to get special rewards by entering the relevant keywords (plot keywords, skills, titles, etc). Any players that completed previous tutorials can now go back to the Tutorial NPC and do the new tutorial for extra rewards; it's suggested to have inventory space for the rewards.
M. Nao is revamped. She's now the height that deities are supposed to be. Her dialogue is both more streamlined and more detailed; I'll put this dialogue in another thread. Her items given are also different to fit Pro, and new characters now get beginner clothes themed to their race. She mentions that the player is being sent to fellow Milletians that will help them out, certifying the Tutorial NPCs as Milletians.
Part 2 - Aces
Work In Progress