Newbie wanna ask stuff
Posted at 01-17-18, 11:12 am Link | #1
Alyu

Posts: 1
Joined: 01-16-18
Last post: 2437 days
Last view: 199 days
Hi, I recently downloaded the game and I got a few questions.

1 - I wanna to be able to fight and heal, so, I thought about leveling melee and then level healing and party healing. Is it a bad choice and should I stick to mage stuff?

2 - I read a little and as far as I understood I should use 2 swords or two-handed sword as a human. Why can't I use a shield and a one-handed weapon?

3 - If I go to the magic route, what should I level besides windmill?

4 - Is there any point in using acessories? I can't use them while wearing a heavy armor but they seem weak and expensive.

5 - I like to train profession skills such as the life skills in the game. Is there anything I should focus? I plan to level them all after getting good enough with the combat skills but I plan to level the most important one first.

6 - All heavy armors give the same stats or am I reading something wrong? I checked the 2011 wiki and they all seem to be the same in stats but look different.
Posted at 01-17-18, 01:23 pm Link | #2
Fruttielicious

Posts: 170
Joined: 06-17-17
Last post: 1777 days
Last view: 1483 days
Hey,
First I'd like to welcome you to the mabi.pro community.
As for you're questions I'll try to answer then in a non-oppinion based way.

1 - I wanna to be able to fight and heal, so, I thought about leveling melee and then level healing and party healing. Is it a bad choice and should I stick to mage stuff?
Being able to heal others is always a nice thing to be able to do, unfortunatly due the fact that mana evaporation is still a thing in this generation, it means that you cannot switch back and forth to a healing wand without losing all your mana evertime you do. This makes it pretty inconvienient to both be effective in combat and healing at the same time. Also as a side note, many players in the community value a damage dealer over a dedicated healer in a party.

2 - I read a little and as far as I understood I should use 2 swords or two-handed sword as a human. Why can't I use a shield and a one-handed weapon?
Both windmill and smash get bonus damage based on your 2nd equipped sword, or 20% bonus damage on smash if you are using a two-handed sword. Nobody is telling you you can't use a 1-handed weapon + a shield. But your damage output will be less and in the harder content later in the game a shield is not going to save you from +300 dmg hits.

3 - If I go to the magic route, what should I level besides windmill?
Magic mastery + Meditation, followed by either thunder + lighing mastery or alternativly if you prefer bolt spells firebolt + icebolt + bolt mastery + fusion bolt mastery.

4 - Is there any point in using acessories? I can't use them while wearing a heavy armor but they seem weak and expensive.
Accessories give you access to 2 extra prefix and 2 extra suffix enchant slots, also most armors are insufficient in giving you enough survivability at the higher levels of play because you will most likely die in 2 hits anyway regardless of how well protected you are.

5 - I like to train profession skills such as the life skills in the game. Is there anything I should focus? I plan to level them all after getting good enough with the combat skills but I plan to level the most important one first.
Taking the current poll into mind you shoudn't be forced anymore to have to rank refine first, but its still probably one of the better skills to start with. If you plan on going mage I'd suggest pcking up potion making to supply yourself with enough mana potions. Also composing and musical knowledge give a pretty good int boost aswel.

6 - All heavy armors give the same stats or am I reading something wrong? I checked the 2011 wiki and they all seem to be the same in stats but look different.
Yes currently all accessible heavy armors have 6 defence and 4~2 protection depending on the quality of the armor. Some armors also have auto melee/range defence on them.

I hope I was of use to you and if you have any further questions I'll gladly answer them.
Don't forget to look at the various guides people have written and posted on the forum aswel.

Greets,
Fruttie
post rev. 1 by Slayerj on 01-17-18, 09:01 pm
Posted at 01-17-18, 04:03 pm Link | #3
Slayerj

Posts: 121
Joined: 03-22-17
Last post: 1248 days
Last view: 234 days
1. With the help of mana preservation stones, you can save up to 300 (max) mp by switching off a wand. This is still not all that great and as Fruttie said, people want damage over healing, even more so because we get up to 5 full heal Nao revives that also bless our gear.

2.Smash gets much stronger with a 2h as stated before and is slightly stronger with dual swords than without, while the true meta that is WM gets a great damage increase with 2 swords. Shields greatly help with the defense skill, but even in 1v1 scenarios you might never really use this skill as dealing 250% dmg for 10% of your health on a foe in .8 seconds at a large range > defending what could easily hit a massive amount even through your shield.

3. Always get WM first, no question. Magic mastery and Meditation are a must, and after that you might want to get the music skills for low ap cost +5 int every rank. They're a pain to get in some cases but worth it. They'll also open the path of magic music for you which, while very lacking, can give you a "eh, I'll afk with this playing" MP healing song.

4. Extra enchants. That's really it. In some specific settings you can make yourself completely immune to a single element but you won't use this often.

5. Refine coupled with Metallurgy, though once normal ores are buffed, you might not have to do that. Then weaving. From there, anything. With weaving, don't dedicate your life to it or you'll burn out really hard.

6. That's the best part of mabi. Besides a few things here and there that did their best to, in my opinion, ruin the system, everything has the same stats, so you can really just fashion your gear. Clothes have 2 def 0 prot, light armor is 4 def 1 prot, and heavy is 6 def 2 prot. Most have the option to be crafted too which increase these a bit along side their durability. Though, at this time, not everything is craft-able, so pick wisely if you're not going just for fashion reasons. (Hopefully sometime in the not so distant future, we'll get fashion tab)
Posted at 01-18-18, 03:22 pm Link | #4
ZanathKariashi

Posts: 35
Joined: 03-09-17
Last post: 2412 days
Last view: 249 days
I disagree.

A medium-class shield reduces all incoming damage by 50% when used to block (in addition to the hidden bonuses to def and protection and bonus from def skill), before protection and defense are accounted for. (this can outright negate attacks from even Ogre Warriors with upgraded armor and r1 defense)

And you need a shield for charge, unless you're a giant, and to actually stop ranged attacks from messing with you while defending.

(now a small shield isn't much worth using (it's only -25% incoming damage and much lower hidden values) IMO, unless you're just broke and REALLY need a shield, I never touched those until Guard Cylinders were added much much later, since it at least brought some added hybrid value on top of the small shield benefits)

You can pretty much negate 300+ attacks fairly easily. It's not Vales Shield amazing or anything (-100% damage when blocking) but if you NEED to take a hit, there's no reason to not take it with a shield.

Especially starting out, focusing on close combat and keeping some Dual-wield or 2hdr for damage and sword/shield for when you're fighting tankier enemies you might need to take an attack or two on to set up a combo.
Posted at 01-18-18, 03:54 pm Link | #5
Fruttielicious

Posts: 170
Joined: 06-17-17
Last post: 1777 days
Last view: 1483 days
I disagree.

A medium-class shield reduces all incoming damage by 50% when used to block (in addition to the hidden bonuses to def and protection and bonus from def skill), before protection and defense are accounted for. (this can outright negate attacks from even Ogre Warriors with upgraded armor and r1 defense)

And you need a shield for charge, unless you're a giant, and to actually stop ranged attacks from messing with you while defending.

(now a small shield isn't much worth using (it's only -25% incoming damage and much lower hidden values) IMO, unless you're just broke and REALLY need a shield, I never touched those until Guard Cylinders were added much much later, since it at least brought some added hybrid value on top of the small shield benefits)

You can pretty much negate 300+ attacks fairly easily. It's not Vales Shield amazing or anything (-100% damage when blocking) but if you NEED to take a hit, there's no reason to not take it with a shield.

Especially starting out, focusing on close combat and keeping some Dual-wield or 2hdr for damage and sword/shield for when you're fighting tankier enemies you might need to take an attack or two on to set up a combo.


Small, medium, large shield classifications + their 25, 50 and 100% damage reductions are not yet implented in this current generation.

Please do your research before you spout out things.
Posted at 01-18-18, 10:17 pm Link | #6
Slayerj

Posts: 121
Joined: 03-22-17
Last post: 1248 days
Last view: 234 days
As Fruttie said. We don't have that buff yet. Here's what we DO have instead.

Posted at 01-19-18, 01:35 am Link | #7
Red Lion

Posts: 12
Joined: 03-22-17
Last post: 2436 days
Last view: 2384 days
Don't forget the power of Mana Shield, which in this version does stack with defense and protection. You can potentially reduce incoming damage by 60% or more, redirect it into a much larger pool of MP which can't take injury, and watch the damage get reduced to laughable amounts with your existing defense and protection. Only 140 AP and enough to get 300 int (ez pz), and you can have the strongest tanking tool in the game. Not that tanking is more viable than just killing the enemies before they hit you.
Posted at 01-19-18, 01:44 am Link | #8
Fruttielicious

Posts: 170
Joined: 06-17-17
Last post: 1777 days
Last view: 1483 days
Are you sure? Did you test this yourself?

Because I always was under the inpression that mana shield ignores all def/prot (even when using defence) alltogether. Ever since the skill was introduced.
Posted at 01-19-18, 01:59 am Link | #9
Red Lion

Posts: 12
Joined: 03-22-17
Last post: 2436 days
Last view: 2384 days
For as long as I had used it on Live Mabi up until Enlightenment, it took defense and protection into account. They removed that capability once they tied defense into strength, and buffed light & heavy armour + shields, to prevent mad defensive power creep when stacked with how blatantly OP mana shield was already.

"Mana Shield efficiency formula has been revised and now no longer takes the player's Defense, Magic Defense, Protection, and Magic Protection into account during damage calculation." - Mabinogi Wiki on The Enlightenment
https://wiki.mabinogiworld.com/view/Patches#The_Enlightenment
Posted at 01-19-18, 09:10 am Link | #10
Excelsian

Posts: 221
Joined: 04-26-17
Last post: 2076 days
Last view: 1130 days
Shields are for mages/alchemists really, that's the bottom line. If you want to charge AND use melee, giant is the way to go.
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.