LazyFae
Still a casual gamer
Posts: 306 Joined: 02-23-17
Last post: 991 days
Last view: 986 days
This is not for voting! This is just for discussion regarding the current one.
QUESTION 1
Currently, herb patches yield 5 herbs when harvested. Should this be increased to 10 herbs per patch?
QUESTION 2
Should the odds of catching mystic pearls while fishing at Lake Neagh be increased?
QUESTION 3
Should the total level requirements for starting shadow missions be reduced by half?
QUESTION 4
Should the drop rate of snow spider's webs from snowfield spiders be increased?
QUESTION 5
Should Shyla sell Tendering Potions and Production Failure Potions in return for red coins?
QUESTION 6
Should the level requirement for skipping G1 be reduced by half?
QUESTION 7
Should all age restrictions on equipment be removed?
QUESTION 8
Currently, Personal Shop Brownie Work-For-Hire Contracts last for 24 hours. Should they instead last for several days?
QUESTION 9
Should female characters be able to obtain the "Chest" keyword?
QUESTION 10
Should Soluna Blades be repairable?
QUESTION 11
Should Yukata be repairable?
QUESTION 12
Should First Aid be added to the list of starting skills? All players will get the skill at rank E, unless it has already been trained to a higher rank.
QUESTION 13
Should some monsters be given more advanced combat skills including Evasion, Charge, and Assault Slash?
QUESTION 14
Should equippable wings be imported from future versions of Mabinogi?
Herb patchs, 5v10 herbs. I'd support that for fields. Atm, i'm not sure if i really want to support that for dungeons. Injuries are more prevalent on here, and you have far less hp to heal. Most scary mobs are going to hit above your max hp anyway. So i feel hp pots won't be as desirable. Mp pots may be, but there's also less spells and dmg on them over live. And i imagine it's a matter of time before we see a bunch of cypress weapons around, to address stam issues. So, for reasons, i'm not so sure on this topic, but i'm not strongly against at least.
Shop Brownies... as much as i like the thought of my shop lasting longer, this also means you'll see a flood of alts on the server just to sell in dunby, indefinitely... May be good for items, but i'd much prefer looking into an alternative method for shops and their duration, rather than encouraging alts.
Cosmetic items being able to be repaired, i'm including soluna blade here as it's just a joke, i fully support. I mean, if you want function there's obviously better, it's cosmetic for a reason. So let people keep their items if they want, and sell them to other players months later if they want to do that.
Monster skills, yes. But the mobs that know different skills, needs carefully controlled. Give a goblin evade, sure. But i really don't want to see the ciar goblins charging at me, especially poison ones, while i'm trying to fight an archer or something. I get that MA mobs have evade and assault slash, but rarely use. I'm hoping if the mobs are given these skills on this server, they'll use them more practically, but again the ones that know them need to be controlled so things don't get out of hand. As funny as it would be to see entire parties getting wiped by shadow fighters and shadow warriors rotating charge and assault slashes when their target gets hit by magnum, firebolt, or a crit knockback. _________________________ Discord: Tonkatunk#7079 https://github.com/Tonkatunk/Mabi-Pro-Lazyfae-Mods
lycoris
Posts: 89 Joined: 02-16-17
Last post: 2240 days
Last view: 117 days
Personally, I'm excited about the possibility of monsters getting more varied skills, but Ciar Normal goblins shouldn't be what's getting them! Give 'em to bosses and more challenging enemies. For example, Nightmare Humanoid with Charge might actually be threatening instead of just kind of a joke.
I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do
I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do
I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested. _________________________ Discord: Tonkatunk#7079 https://github.com/Tonkatunk/Mabi-Pro-Lazyfae-Mods
I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do
I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.
I don't do shadow missions too often, so I have a question. Do all party members of a shadow mission need to be above the required level to partake in the mission?
As for an opinion from someone who doesn't do shadow missions too often: I would be okay with the requirements being removed, but could we keep a sort of "recommended level" reference for the different difficulties? I would like to believe I'm not the only one who doesn't do shadow missions often, and I would be grateful if I didn't have to reference the wiki often just to make sure I'm strong enough to do any given mission.
I don't do shadow missions too often, so I have a question. Do all party members of a shadow mission need to be above the required level to partake in the mission?
As for an opinion from someone who doesn't do shadow missions too often: I would be okay with the requirements being removed, but could we keep a sort of "recommended level" reference for the different difficulties? I would like to believe I'm not the only one who doesn't do shadow missions often, and I would be grateful if I didn't have to reference the wiki often just to make sure I'm strong enough to do any given mission.
Yes, all members have to meet the requirement, or it won't let you start. Conditions for basic, intermediate, advanced, and hard mode are a cumulative level of 1+, 100+, 300+, and 1k+ in that order. _________________________ Discord: Tonkatunk#7079 https://github.com/Tonkatunk/Mabi-Pro-Lazyfae-Mods
I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do
I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.
The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?
I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do
I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.
The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?
I think story wise missons wouldn't be affected and would still be level based. _________________________ Learn from yesterday, live for today, hope for tomorrow.
The important thing is not to stop questioning.
The more knowledge you get, the more questions you ask. The smarter you get, the more you realize that everything can be possible.
The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?
I think story wise missons wouldn't be affected and would still be level based.
Yeah, that seems to be the general request from what i've noticed. Remove requirements, or at least lower, on some content that we can freely do. Hard mode dungeons, sms, etc. But leave the current restrictions on actual story/generation missions. 100+ for int, 300+ adv, and 1k+ should all still be the requirements on story missions, for their respective difficulties. With double ap though, i could see those requirements being halved, or maybe cut by 1/3 or 1/4 of their original, since we grow stronger sooner than originally expected. But there should still be requirements on them. _________________________ Discord: Tonkatunk#7079 https://github.com/Tonkatunk/Mabi-Pro-Lazyfae-Mods