reviving pvp/proper pvp channel (rev. 1 by satori on 06-25-17, 09:54 am)
Posted at 06-24-17, 02:33 pm Link | #1
satori

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the main issue with pvp currently is that the power of each player is wildly different, in G9-G13 pvp was alive and well because everyone was basically maxed and had proper autodefense against range/melee.

the skill ceiling for dueling is quite high, though I can't show a lot of examples since the duels aren't on youtube. There were a quite a few higher skilled duelers than Serris, a few being american and a lot of the highest skilled duelers being koreans living in south california. (videos are from Alexina)

here's an example duel with Serris0 vs Daisama:
https://youtu.be/Mmtc4aS2I30?t=10s

another duel with Jahrakal, a pvper vs Angelwing, an elf with the highest dex on the server (r1 blacksmith etc):
https://www.youtube.com/watch?v=sv8nxf6o60U

quite a decent fight here despite the annoying music:
https://youtu.be/1IITI4Ez-s8?t=20s

________________________________________

My idea for reviving pvp and making it a lot better than what the community in the live game had to put up with is this:

version 1: Automatically putting each race on the same build, stats, skills and armor wise. ie: valencia set/beholder. Spawning with multiple different kinds of weapons and upgraded shields would be fine
version 2: Being able to select different builds that would be neck and neck with other builds (i'm guessing this would be harder to implement if any of this is possible at all)

build:
999 stamina (you notice in the videos above they oftentimes have to spam stam pots due to running out of stamina while fighting)
250-400 health
150~ mana

250 dex
250 str
250 int

rank f critical hit
rank 6 lightning shield
rank 6 natural shield
rank 6 ice shield
rank 6 fire shield
rank 9~1 charge
rank F assault slash (makes combos a little bit too long, should stay rank f)
rank 6 evasion
rank 1 smash
rank 1 magnum shot
rank 1 range
rank 9~1 arrow revolver
rank 5~1 lightning bolt
rank 9 ~1 icebolt
rank 9~1 firebolt
playdead (in order to get out of an assault slash if done correctly)

banned skills:
alchemy
mana shield
demigod
transformation
adv magic
mirage missle
persona
final hit
shadow bunshin
masteries (not really necessary, could just set them all to rank 1)

equipment:
fully upgraded shield for range autodefense
fully upgraded shield for melee autodefense
fully upgraded francisca (no special upgrade)
fully upgraded ring bow
fully upgraded highlander bow
fully upgraded wing bow
fully upgraded crossbow and/or arbalest
2x 222 broadswords


This type of build is just what I came up with off the top of my head for humans, it's what I thought would be the most interesting in 1:1 duels.

that's my idea for a pvp channel, let me know what you think or if it's even possible to make a channel that does this
feel free to post elf/giant pvp builds, i never used those to duel but they are perfectly viable
Posted at 06-24-17, 02:43 pm Link | #2
Drahan GM

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I like your ideas.

Here's the situation with the PVP Channel: It will never be revived.

We have found better and more efficient ways to do the same job - instant zones. They are the base class behind Shadow Missions and event locations like the Imp Dream event utilize them at it's core.

An instant zone would allow us to put RP players into a shadow-mission like location isolated from the rest of the game.

It is very possible to give players "builds" like you've stated, because if you are an RP players you are not really your self - thus your stats and items can be modified arbitrarily without having any real effect after you leave the instant zone.

I want to hold PVP tournaments using a system like this, but we've not had any time to work on such a project.

If we see a high enough demand for this type of dueling, we can dedicate some time to make it happen.
Posted at 06-24-17, 03:47 pm Link | #3
LazyFae
Still a casual gamer

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I had a post almost all typed up when the power went out. Not interested in typing it all up again so i'll be as brief as possible.

You mention a human build, while also mentioning an elf unique skill. Consider perspectives from other races, and we definitely need input from all races as to what should/shouldn't be allowed and why. If AR still screws up charge by hitting 2x or more during charge, causing charge to auto cancel, then that's really not fair. Personally i think ar is unfair anyway, but then again so is throwing attack imo. There are cheap tricks such as using play dead to screw up certain skills, or using windguard to remove stun times, which should be carefully considered if you want to honestly look at skills.

Ultimately, i won't give much more input, because while i have some experience at other races and their skills, i do truly favor giants. I also am not going to follow like 20+ posts of conversation to get an idea of general consensus for skills and gear. I feel it'd be better to allow team pvp, one team vs another kinda like the guild battles, and just allow chars to choose a role. Ranks and skill available would depend on that role. It would allow more cheap skills to be used under less objection. A mage would have to have time to charge thunder or ice spear for example, with possibly 5 people coming at him from different directions, some using charge some using range. And that's where i'll stop on all this.
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Posted at 06-24-17, 05:03 pm Link | #4
Drahan GM

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I had a post almost all typed up when the power went out. Not interested in typing it all up again so i'll be as brief as possible.

You mention a human build, while also mentioning an elf unique skill. Consider perspectives from other races, and we definitely need input from all races as to what should/shouldn't be allowed and why. If AR still screws up charge by hitting 2x or more during charge, causing charge to auto cancel, then that's really not fair. Personally i think ar is unfair anyway, but then again so is throwing attack imo. There are cheap tricks such as using play dead to screw up certain skills, or using windguard to remove stun times, which should be carefully considered if you want to honestly look at skills.

Ultimately, i won't give much more input, because while i have some experience at other races and their skills, i do truly favor giants. I also am not going to follow like 20+ posts of conversation to get an idea of general consensus for skills and gear. I feel it'd be better to allow team pvp, one team vs another kinda like the guild battles, and just allow chars to choose a role. Ranks and skill available would depend on that role. It would allow more cheap skills to be used under less objection. A mage would have to have time to charge thunder or ice spear for example, with possibly 5 people coming at him from different directions, some using charge some using range. And that's where i'll stop on all this.

I really like the idea of a team battle similar to guild battles.
post rev. 3 by satori on 06-24-17, 08:08 pm
Posted at 06-24-17, 08:02 pm Link | #5
satori

Posts: 92
Joined: 02-27-17
Last post: 1308 days
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I had a post almost all typed up when the power went out. Not interested in typing it all up again so i'll be as brief as possible.

You mention a human build, while also mentioning an elf unique skill. Consider perspectives from other races, and we definitely need input from all races as to what should/shouldn't be allowed and why. If AR still screws up charge by hitting 2x or more during charge, causing charge to auto cancel, then that's really not fair. Personally i think ar is unfair anyway, but then again so is throwing attack imo. There are cheap tricks such as using play dead to screw up certain skills, or using windguard to remove stun times, which should be carefully considered if you want to honestly look at skills.

Ultimately, i won't give much more input, because while i have some experience at other races and their skills, i do truly favor giants. I also am not going to follow like 20+ posts of conversation to get an idea of general consensus for skills and gear. I feel it'd be better to allow team pvp, one team vs another kinda like the guild battles, and just allow chars to choose a role. Ranks and skill available would depend on that role. It would allow more cheap skills to be used under less objection. A mage would have to have time to charge thunder or ice spear for example, with possibly 5 people coming at him from different directions, some using charge some using range. And that's where i'll stop on all this.

play dead balances assault slash because assault slash is overpowered,

the reason mirage missle is banned because it does full damage despite a 1-3% damage duel and its bullshit

ar is not unfair, if you ping you can charge through it and the other person has to react, if you ping twice in a row theyre fucked, and its extremely likely to ping twice during 1 AR

it's even possible to charge through ar without ping even if the players timing is slightly off


and yes, the list of banned skills should be extended but i wrote the list off the top of my head
Posted at 06-24-17, 09:16 pm Link | #6
lame

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Im all for ANY sort of content that would bring people to pvp, but i just feel like being able to go into a mission and have your skills ranked up ready for you to pvp will give people less motivation to actually play the game. They will have no reason to run SM/Dungeon, let alone get enchanted gear and such. So for those who actually put in the work to obtain those levels and enchanted gear becomes just meh (but then again we're in the minority)
Posted at 06-24-17, 10:12 pm Link | #7
LazyFae
Still a casual gamer

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play dead balances assault slash because assault slash is overpowered,
...
ar is not unfair, if you ping you can charge through it and the other person has to react, if you ping twice in a row theyre fucked, and its extremely likely to ping twice during 1 AR...

By the same note, i don't honestly view assault slash or charge either one as any more op than ar. They do less dps than ar can, and you can ping on either one which can screw up the attacker. As long as you don't do something dumb like try load smash at point blank, against a giant, cuz he can just stomp right after you ping to prevent any long loading/aiming skills.

I've fought enough mobs to know, that if i can tank a mob that will ping me, i'll do so only if i have a way to recover my hp, or it doesn't do over 15% of my max hp on retaliation. If you take much more damage than that, you need to be around the end of the dungeon, sm, or w/e you're doing cuz efficiency wise it's a lot of trouble. Players are much smarter than the ai, given some practice, so charge or assault slash combos are risky against someone who has say 15-20% passive defenses, cuz you risk them pinging and following up with their own combo, not just any singular skill.
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post rev. 3 by satori on 06-25-17, 09:52 am
Posted at 06-25-17, 08:55 am Link | #8
satori

Posts: 92
Joined: 02-27-17
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play dead balances assault slash because assault slash is overpowered,
...
ar is not unfair, if you ping you can charge through it and the other person has to react, if you ping twice in a row theyre fucked, and its extremely likely to ping twice during 1 AR...

By the same note, i don't honestly view assault slash or charge either one as any more op than ar. They do less dps than ar can, and you can ping on either one which can screw up the attacker. As long as you don't do something dumb like try load smash at point blank, against a giant, cuz he can just stomp right after you ping to prevent any long loading/aiming skills.

I've fought enough mobs to know, that if i can tank a mob that will ping me, i'll do so only if i have a way to recover my hp, or it doesn't do over 15% of my max hp on retaliation. If you take much more damage than that, you need to be around the end of the dungeon, sm, or w/e you're doing cuz efficiency wise it's a lot of trouble. Players are much smarter than the ai, given some practice, so charge or assault slash combos are risky against someone who has say 15-20% passive defenses, cuz you risk them pinging and following up with their own combo, not just any singular skill.

assault slash makes melee combos too long which do a fuckton more damage than ar

if you ping during assault slash you can still do a follow up because it has some kind of knockback afaik, i still want it in because it's interesting but not past rank f because it increases the damage and range too much


Im all for ANY sort of content that would bring people to pvp, but i just feel like being able to go into a mission and have your skills ranked up ready for you to pvp will give people less motivation to actually play the game. They will have no reason to run SM/Dungeon, let alone get enchanted gear and such. So for those who actually put in the work to obtain those levels and enchanted gear becomes just meh (but then again we're in the minority)

if this is a legitimate issue we could just give players lower rank charge and some shit weapons like an llb/warhammer/valencia/upgraded hetero and heater shields, it'd probably make the duels more interesting anyway

i don't grind this game all the time for pvp i just think non-pvp things are fun
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