Archery, should it be fixed?
Yes (at least in some extent)
8 (100%)
No
 0 (0%)
Multiple voting is not allowed. 8 users have voted so far.
Possible fix on archery? (rev. 2 by Blackmore on 11-15-17, 01:28 pm)
Posted at 11-15-17, 01:22 pm Link | #1
Blackmore

Posts: 22
Joined: 08-08-17
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I have noticed that on KR live server (or may be all live), archery has finally been modified to give less issue of "99% in front of enemy but still miss" kind of circumstance.

As far as my knowledge goes, the modification involves archery to have higher accuracy when charge is higher than 70% (and bonus when aim is at 100%)

(original in Korean: "2015년 2월 레노베이션 패치로 조준률이 70% 이상일 때 공격 실패 확률이 추가로 감소하게 되고(쉽게 말해 삑사리가 줄어들었다) 조준률이 100%일 때에는 행운에 의한 자동회피가 일어나지 않게 되었다. 삑사리가 사라진 것은 아니나 어느정도 완화되었다고 볼 수 있다."

translated: "via 2015 Feb 'renovation' patch, when aim is higher than 70% , a chance to fail attack has been reduced. When aim is at 100%, evasion based on pure luck / luck stat (i think this is what it meant) no longer happened. It did not completely solved archery's problem but at leasted lessened it."

source: https://namu.wiki/w/%EB%A0%88%EC%9D%B8%EC%A7%80%20%EC%BB%B4%EB%B1%83%20%EB%A7%88%EC%8A%A4%ED%84%B0%EB%A6%AC)

Could something similar be considered?

Any thoughts?

(option in my view is directing touching range combat mastery / range attack OR buff other relevant stuff. I would go for former however)
Posted at 11-15-17, 04:01 pm Link | #2
gmerc

Posts: 33
Joined: 11-13-17
Last post: 2003 days
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As long as the accuracy change is reflected in Throwing Attack, too.
Posted at 11-15-17, 04:07 pm Link | #3
Fruttielicious

Posts: 170
Joined: 06-17-17
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Throwing attack at rank 1 has a base hit rate of 99%
You hardy ever miss with that.
Posted at 11-15-17, 04:42 pm Link | #4
gmerc

Posts: 33
Joined: 11-13-17
Last post: 2003 days
Last view: 1556 days
Throwing attack at rank 1 has a base hit rate of 99%
You hardy ever miss with that.
Aha, shows how long it's been since I played a Giant. My bad.
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