Content Poll 3/11
Posted at 03-11-17, 02:43 pm Link | #1
LazyFae
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This is not for voting! This is just for discussion regarding the current one.



Herb patchs, 5v10 herbs. I'd support that for fields. Atm, i'm not sure if i really want to support that for dungeons. Injuries are more prevalent on here, and you have far less hp to heal. Most scary mobs are going to hit above your max hp anyway. So i feel hp pots won't be as desirable. Mp pots may be, but there's also less spells and dmg on them over live. And i imagine it's a matter of time before we see a bunch of cypress weapons around, to address stam issues. So, for reasons, i'm not so sure on this topic, but i'm not strongly against at least.

Shop Brownies... as much as i like the thought of my shop lasting longer, this also means you'll see a flood of alts on the server just to sell in dunby, indefinitely... May be good for items, but i'd much prefer looking into an alternative method for shops and their duration, rather than encouraging alts.

Cosmetic items being able to be repaired, i'm including soluna blade here as it's just a joke, i fully support. I mean, if you want function there's obviously better, it's cosmetic for a reason. So let people keep their items if they want, and sell them to other players months later if they want to do that.

Monster skills, yes. But the mobs that know different skills, needs carefully controlled. Give a goblin evade, sure. But i really don't want to see the ciar goblins charging at me, especially poison ones, while i'm trying to fight an archer or something. I get that MA mobs have evade and assault slash, but rarely use. I'm hoping if the mobs are given these skills on this server, they'll use them more practically, but again the ones that know them need to be controlled so things don't get out of hand. As funny as it would be to see entire parties getting wiped by shadow fighters and shadow warriors rotating charge and assault slashes when their target gets hit by magnum, firebolt, or a crit knockback.
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Posted at 03-11-17, 07:18 pm Link | #2
lycoris

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Personally, I'm excited about the possibility of monsters getting more varied skills, but Ciar Normal goblins shouldn't be what's getting them! Give 'em to bosses and more challenging enemies. For example, Nightmare Humanoid with Charge might actually be threatening instead of just kind of a joke.

I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do
Posted at 03-11-17, 07:36 pm Link | #3
LazyFae
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I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do

I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.
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Posted at 03-12-17, 04:28 pm Link | #4
Ancor

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I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do

I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.

I don't do shadow missions too often, so I have a question. Do all party members of a shadow mission need to be above the required level to partake in the mission?

As for an opinion from someone who doesn't do shadow missions too often: I would be okay with the requirements being removed, but could we keep a sort of "recommended level" reference for the different difficulties? I would like to believe I'm not the only one who doesn't do shadow missions often, and I would be grateful if I didn't have to reference the wiki often just to make sure I'm strong enough to do any given mission.
Posted at 03-12-17, 04:52 pm Link | #5
LazyFae
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I don't do shadow missions too often, so I have a question. Do all party members of a shadow mission need to be above the required level to partake in the mission?

As for an opinion from someone who doesn't do shadow missions too often: I would be okay with the requirements being removed, but could we keep a sort of "recommended level" reference for the different difficulties? I would like to believe I'm not the only one who doesn't do shadow missions often, and I would be grateful if I didn't have to reference the wiki often just to make sure I'm strong enough to do any given mission.

Yes, all members have to meet the requirement, or it won't let you start. Conditions for basic, intermediate, advanced, and hard mode are a cumulative level of 1+, 100+, 300+, and 1k+ in that order.
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Posted at 03-13-17, 05:13 am Link | #6
shogungari

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I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do

I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.

The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?
Posted at 03-13-17, 01:51 pm Link | #7
Eriul the Wanderer

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I'm also disappointed that people don't seem to like the idea of lowering shadow mission requirements, because as we get to higher levels our current difficulties will get too easy. We'll have the AP of someone level 1k at 500, yet not be able to try out Hard Missions for another 500 levels. I've heard it brought up that it's for the sense of accomplishment of unlocking them, but wouldn't you get more of that from completing a higher difficulty mission while underleveled? Plus, there's a lot more of those to do

I agree with the challenge thing. Also, i see no reason to keep the restriction. You don't wanna do it asap, then just don't do it. Don't lock the community as a whole out, just cuz you personally aren't interested.

The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?

I think story wise missons wouldn't be affected and would still be level based.
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Posted at 03-13-17, 02:40 pm Link | #8
LazyFae
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The only reason I see to keep restrictions is what happens when you do story missions with no restrictions? Does that mean a level 29 total character is going to be stuck with a hard mode mission?

I think story wise missons wouldn't be affected and would still be level based.

Yeah, that seems to be the general request from what i've noticed. Remove requirements, or at least lower, on some content that we can freely do. Hard mode dungeons, sms, etc. But leave the current restrictions on actual story/generation missions. 100+ for int, 300+ adv, and 1k+ should all still be the requirements on story missions, for their respective difficulties. With double ap though, i could see those requirements being halved, or maybe cut by 1/3 or 1/4 of their original, since we grow stronger sooner than originally expected. But there should still be requirements on them.
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