Alistine
Posts: 115
Joined: 07-30-17
Last post: 2010 days
Last view: 1869 days
Hey everyone, I figured I'd bring back a long dead horse to beat again on the forums: AR changes.
AR isn't really in a good spot right now. Because of defense on monsters in later missions as well as poor base damage scaling of the skill, while it operates reasonably well in early dungeons it falls off fast when you hit later content. This alongside the durability cost essentially makes the skill feel really bad to use with an expensive or enchanted bow. To correct this I have come forward to propose a change that ISN'T just a numbers buff like live got, but would instead aim to make the skill (and human archery in general) feel more distinct from just down scaled elf archery.
Basically what I'm proposing is this:
AR is used primarily as a crowd control skill for multi aggro situations, or when you've got a fast moving creature you cant deal with using magnums because the aim speed isn't fast enough to allow you to react should you miss. So in order to allow AR to keep both of these capabilities I propose that we change the skill to a 3 hit skill with automatic knockback like magnum on the 1st and 3rd hits, then a shot with bonus aim chance that has an increased stun duration similar to but weaker than support shot on the 2nd hit.
Now the reason I think this is better is largely because if the skill only has 3 hits the damage can be re-scaled across them. I propose 195/85/215%(495%)@rF to 225/115/245%(585%)@r1 a 20% increase in overall damage but these numbers should be tested. In effect this would reduce the effect defense has on the skill while simultaneously improving the problems AR has with durability by almost halving the cost of using it while not removing either of the core components of the skill.
Additionally by doing this instead of the g14 change it would allow the skill to act and feel differently from an improved elf auto attack since it has different methods of controlling knockdown gauge dynamically. That said, elven archery will still always outclass human archery in sheer damage (as it should IMO) since even though AR would have a similar total damage number, the shots would have to be aimed 3 separate times to get off a similar overall multiplier, while being affected three times as much by defense.
Anyway I'm open to comments or suggestions but please keep things constructive.
Thanks for reading
Alistine