Posted at 03-25-17, 06:55 pm Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
I first played Mabi in 2008, probably a while after G3 came out. I only stayed for a couple weeks, playing only a little bit a day. I'm not sure why I didn't take more interest in it back then.

Then in 2012, I met someone in another MMORPG who'd played Mabi a lot during and after the time I was playing it, and they told me about all the interesting things in this game, and the fun they'd had playing with their friends, which made me wish I had given it a better chance back then. I decided to try playing it again, and the friend followed me back into it, and taught me how to play it. G15, and the things it brought with it (commercing and ancient monsters, mainly) were the latest thing at the time. The Fighter skills, and Genesis came not too long after that.

That time around, I saw Mabi as the best game I'd ever played (and still do), and had some pretty incredible days playing with that friend, and the other people I'd inevitably meet along the way. I stayed very active for over 4 years, to which point the game was no longer a challenge (unless you consider Alban Heroic a "challenge", rather than a tedious, gimmicky grind fest), and I became very disappointed in the direction the game was (and had been) going. The people I was playing with anchored my interest to the game, but once that wasn't as much of a factor anymore, I eventually stepped away from the game, and that was about half a year ago.

...Then I saw videos from this server on Youtube, and felt compelled to check it out, since it seemed very promising. I hadn't got to play for more than a month or so in Pre-Genesis, so I'm excited that I get to experience more of it. Despite how much time I spent in Genesis, this version of the game feels so much more like "home", given that it's how I first experienced it, and had my best days in it. I definitely look forward to spending more time here, and I hope this game brings you all similar joy.
Posted at 04-10-17, 07:34 pm Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
Sounds like that one person is gonna need some coffee. Do what you gotta do - I'm just glad we've got GMs who are willing to go through all this effort in the first place. Thanks for your hard work, and for keeping us informed.

Posted at 04-10-17, 08:10 pm Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
Not only one... Almost all of the GM team is involved in getting this as soon as we can.

Of course, I know you're all working hard, hence "GMs". Again, I appreciate it.
Posted at 04-11-17, 01:56 am Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
Damn, that was fast, considering what it was you had to do. You guys are somethin' else.
Posted at 02-19-18, 08:34 pm Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
It's a Katana.
Posted at 03-19-18, 01:54 am Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
This is most likely already a known issue, but it's currently a problem that the bushes and trees in Cenae + Pantay dungeons spawn randomly within the area, sometimes on top of mobs and chests, making the dungeon impossible to clear without GM assistance. They should either be static, limited to a space that mobs and important objects cannot spawn in, or removed entirely. It's not common, but it happens often enough to hinder spamming either dungeon every now and then.

Personally, I enjoy the aesthetics of those plants (especially the glowy trees), but they get in the way as-is. Maybe the glowy tree could be placed in the middle of the boss room, and the bushes off to the side (to prevent blocking AoE skills)?
Posted at 05-09-18, 01:26 am Link | #
Valikonis

Posts: 10
Joined: 03-16-17
Last post: 2389 days
Last view: 1904 days
You can also apparently put barrier spikes in front of the tree, and cast thunder, hitting the trapped mob as well. Certainly needs a fix, though.
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