Posted at 07-25-19, 02:13 pm Link | #
Hitoshirezu

Posts: 2
Joined: 01-07-19
Last post: 1944 days
Last view: 324 days
1)Yes. Very yes. Ideals are a pain in the butt.
2)Personally, I think giant's throwing attack should aim just like human ranged attack, maybe higher max % while moving, with 3sec cooldown. Never used GTA and this is why.
3)no opinion on 3.
4)Hunger is the most useless feature in mabinogi. It's so easy to carry around a ton of small foods that stack fairly high that hunger isn't much of an issue even before you CAN transform. Whether it restores hunger or not is kinda pointless.
5,6,7)sure.
8)After playing NA Mabinogi for so long, it's weird seeing these two so different. I'm okay with whichever.
9)never bothered with alchemy, so I'll let those who have decide.
10,11)No, but reduce the prices of the gachas. You can wait for the item(s) you want to show up in the weekly shop, or you can take your chances and buy the gacha and pray. Sounds fine to me.
12)race restrictions on summoning were always stupid.
13)red coin bags would be nice, but making them an aution item would be annoying.
14)No. Gathering should only give XP when you gain skillXP in a related skill, as it did before.
15)no opinion.
16)Never messed with cooking either, but this just sounds weird to me. Why did devcat do it like this at all? Yes. plzfix.
17)QoL improvement. Yes, please~
18)Alchemy. Others decide.
19)I say "flash" is a hard no because that'll just be distracting, and a softer no to changing colors because if you use ranged you're used to seeing two 9's anyway and don't need it. It'll really only help new players and annoy old hands. Of course, if you add an option for it to the options menu, that's a whole 'nother story. I'd be all for it then.
20)Some of the starter skills are a bit annoying to first obtain, specifically alchemy, and I'm also wondering why Firebolt and Lightningbolt aren't part of the set. I know *I* am super happy I couldn't accidentally opt out of getting starter skills for free, and since you can immediately reset all the rE skills to rF to put the AP somewhere else, I'm not sure what the point of this question is. So I guess "no"? I could change this later if someone explains how I misunderstood the question.
Posted at 07-30-19, 03:51 pm Link | #
Hitoshirezu

Posts: 2
Joined: 01-07-19
Last post: 1944 days
Last view: 324 days
Would really strengthen the fantasy life aspect of Mabinogi if we had to worry about eating. This isn't necessary, but I want to say that hunger isn't just busy work, or padding, it does add something to the game. >More hunger> less stamina to attack with, which can punish you in a fight if not properly taken care of.

I think these changes would definitely add depth to the game, simply due to the fact that cooking would have an actual role in the game. But when it comes to balancing foods, I think it should be carefully handled, food shouldn't just be an extra buff in my eyes, and higher ranks should offer more options, not every single meal in game needs to be useful, but there should be various choices. a couple foods could offer more hunger, while others could be buffs but be really hard to make, or focus in one stat while debuffing the others, and so on
I disagree with 80% of this. Hunger is important in survival games, not an mmo. As hunger builds up, larger portions of your stamina regenerate drastically slower and potions are far less effective. This means you do have less stamina to work with, but even at half SP you'll (eventually) still have more stamina than you know what to do with. It's pretty pointless in Mabinogi when you can buy a few stacks of strawberries from any grocer and be good for quite a while. No benefits to it this way, but also no hassle. Cooking is for the buffs you can just gain on a whim. (Your character's size is also tied to food, so being required to eat good food would just make you fat unless they implemented some custom exercise mechanics for spamming emotes, which could be hilarious.)
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