Posted at 04-10-17, 01:42 pm Link | #
Selzyr

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As it stands now a mage uses up his or her mana in a couple rooms or does nothing. Playing as a mage ends up being more of a chore than a fun play style.
If we could buy mp pots from magic shops like melee and range can buy stam pots from healer, or alchemist can from Alch shop it would make Mage more viable.
The damage is already there, but being able rely on your supply of mana is not, you can buy pots from players but those are far and few between, you can pick up drops in runs, but you end up using those in the run.

This would kill the value of MP 30s for players selling, but MP 10, 50, 100, ect would still hold their values. Imagine how difficult those other styles would be if you couldn't buy stam pots or alchemy crystals in shops.

Magic would still be just as slow as it is and would still do the same damage, Mages would just not have as many expenses as they currently do.

don't take me wrong, I do think Magic should have a touch up, but as the game currently stands, you DO NOT NEED MP 30 pots on the shops, you get them from doing ptjs and doing a few Rabbie dungeons(heck I had a pet FULL of MP's 30, ended up NPC'ng some for space.)

If you don't know how to Mage, don't Mage.
Posted at 04-13-17, 11:48 am Link | #
Selzyr

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So currently only humans have the keyword for a pass to TNN. I would like it if elves and giants could receive the keyword from some NPC so they wouldn't have to ask for a port every time they wanted to train windmill.

There's at least 15 players with ports to TNN, and given you have a semi decent machine you just need to get an Avon feather and put another client on and get an alt with an Avon feather there, voila, port to TNN.
Posted at 04-17-17, 09:31 am Link | #
Selzyr

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My suggestion is that we should be able to upgrade magical clothing with regular clothing upgrades, for example the Longswordsman Ship Uniform.

Atm it says in game that the items can have 3 upgrades but no NPC in the game is actually able to upgrade the magical clothing.

already suggested this more then once.
Posted at 04-17-17, 10:05 am Link | #
Selzyr

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The more it gets suggested the more it gets noticed I guess.
indeed, and I truly want this too!
Posted at 04-17-17, 11:48 am Link | #
Selzyr

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can be this one! post away bois!(and mods sticky this!)
post rev. 1 by Selzyr on 04-17-17, 12:20 pm
Posted at 04-17-17, 12:14 pm Link | #
Selzyr

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Talked with Drahan that I noticed there was a fair "big" list of Manuals and Patterns (life skills related) in the DB but not implemented to be obtained by normal means, so I asked if it was possible to send them over a list of those, Drahan requested that the list is posted on the forums to make easier for everyone to see it, This list will make it easier for the Devs to know what's in and what isn't in, and a bit of suggestion from the users in how to implement them, be via NPC shops or dungeon/SM/TM drops.

This if confirmed implemented, can then be updated on the wiki of the server.

Blacksmithing

Name -----------------------------------------------------Rank------------------------Possible way to Obtain it.
Bangle of the Far East--------------------------------A
Kirinusjin's Half-plate Armor (F)------------------A
Wave Bangle---------------------------------------------A
Arish Ashuvain Armor (M)--------------------------9
Arish Ashuvain Boots (F)----------------------------9
Birnam Plate Boots------------------------------------9
Kirinusjin's Half-plate Armor (M)-----------------9
Claus Knight Gauntlet--------------------------------9
Tanto--------------------------------------------------------9
Arish Ashuvain Armor (F----------------------------8
Basil Gimlet Gauntlets-------------------------------8
Claus Knight Boots------------------------------------8
Leminia's Holy Moon Armor (F)------------------8
Leminia's Holy Moon Armor (M)-----------------8
Thames Plate Boots----------------------------------8
Birnam Plate Gauntlets-----------------------------7
Steel Claw------------------------------------------------7
Tioz Armor (F)-------------------------------------------7
Tioz Armor (M)------------------------------------------7
Basil Gimlet Armor------------------------------------6
Thames Plate Gauntlets----------------------------6
Wakizashi-------------------------------------------------6
Birnam Plate Helmet --------------------------------5
Buckler-----------------------------------------------------5
Claus Knight Armor-----------------------------------5
Katana------------------------------------------------------3
Winged Helm--------------------------------------------3
Yoshimitsu------------------------------------------------2
Birnam Plate Armor ----------------------------------2
Masamune------------------------------------------------1
Muramasa-------------------------------------------------1
Thames Plate Armor----------------------------------1


Let me clear regarding the Thames and Birnam set, we all know that its already in-game, Birnam can be obtained from Hardmode dungeons, and Thames Boots via Balloning(not manuals, the actual item) but crafted items are always better, by checking the wiki, the current wiki states that the items can be obtained on the NPC Lileas with JP, but after checking on Mabi.pro and my own server, nothing, tried checking on the DB about it, nothing aswell, I know for a fact that the item is on the DB, both Mabi pro and mine, but Im not 100% the manuals are, the idea is still there, where to obtain the items I think its the comunity that should come together and brain storm ideas in how to get these manuals, most if not all come from Gachapons and silly events heavy RNG based.

Tailoring

To be updated.
Posted at 04-17-17, 07:04 pm Link | #
Selzyr

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Thanks for the update Drahan.
Posted at 04-23-17, 04:56 am Link | #
Selzyr

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I aprove of the idea! o .ob didn't need to thinker about it, Aus said it.
Posted at 05-05-17, 03:49 am Link | #
Selzyr

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Thanks for the suggestion.
I am unsure what NPC is supposed to upgrade the item, but there is some items that show upgradability but really aren't upgradable.

Using Simon would make sence, given "Magical upgrades" don't exist(I think).
Posted at 05-05-17, 03:53 am Link | #
Selzyr

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Tittle says much, we got the chance to dye instruments, why not Shields/Wands/Staves(in the future) I mean, its a bit annoying as a crafter to create a epic shield in terms of stats, but in the end comes out with ugly colors....
Posted at 05-06-17, 04:55 am Link | #
Selzyr

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A promotional video using this music would be beast
https://www.youtube.com/watch?v=s--56MZP_HQ


I can try and do something, given, Ill need a bit of the help of the Dev's/GM's for this if possible?
Posted at 05-10-17, 12:32 am Link | #
Selzyr

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for that, i would indeed agree that 30MP pot should be in shop. magic is such a pain in the #ss just because of that tho.

In the grand scheme of things wouldnt work, pot making in this version is a thing, and again repeating myself, you can easy get MP30 pots via healer ptj and rabbie runs wille ranking WM(remember, a mage without WM is a gimped mage) on top of all that was already suggested that mana preservation stones can be more "easy" made and that suggestion is all in all the best one Ive seen so far to make "mana problems" less of an issue.
Posted at 05-10-17, 12:36 am Link | #
Selzyr

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Making gems stackable is not possible, they contain metadata like size that makes them impossible to stack.

But the possibility of making blue/red/green/silver gems stackable would be cool and use those no?
Posted at 05-10-17, 03:34 am Link | #
Selzyr

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Making gems stackable is not possible, they contain metadata like size that makes them impossible to stack.

But the possibility of making blue/red/green/silver gems stackable would be cool and use those no?
That defeats the point which was to create a resource sink for the Nekojima gems and the likes.

True, but would still be possible to use the other gems without making them stackable no?
Posted at 05-11-17, 09:33 pm Link | #
Selzyr

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That defeats the point of making the whole crafting less of a huge annoying pain. It'd be just as much of one if not more.

crafting on my point of view was never supposed to be easy.
Im ranking Blacksmithing, yes, can be annoying sometimes due to the lack of manuals that were gacha only(but they are said that are on the plans to be implemented in a different way sooner or later) but crafting in general is supposed to be a Meta, the more you invest, the better you become at it, isn't something you get to r1 in a day.
Posted at 05-12-17, 02:23 pm Link | #
Selzyr

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What you're describing are high-value life skills that create equipment. Mana stones are not that, they're consumables and in my opinion should be no more painful to make than potions.

On the contraire, it should work as a meta, exactly like potions do, you don't go around crafting potions of 300(even if you can) right from the start, any person that ranked Potion Making on the early days know well that you should start up to rank 9 by making 50 potions and never go over those, heck I would dare to say even to r8, because of the material cost they take to make, even at rank 5 you are probably stuck doing potions of 100 and barely touch the 300 ones, again due the material cost, its a progression, the more you rank up, the more you can do, but you gotta invest time on it(and time farming the materials to make the said potions) I think this should work the same way, yea you can make the adv ones right from the start, but the cost/success %? is it really worth it?
Posted at 05-24-17, 01:05 am Link | #
Selzyr

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All of them.


And I mean, all of them.


Implemented via crafting.
post rev. 3 by Selzyr on 06-15-17, 01:54 am
Posted at 06-14-17, 11:53 pm Link | #
Selzyr

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First and Foremost, a headsup, these suggestions might have been thrown before, or, mentioned on the unofficial discord for the server in a conversation with some of the members of the community/devs/GM's, keep an open view that not everyone is going to agree with this and that its just a suggestion.
(so, putting in simple, no bitching, be constructive with the criticism)


1 - More sets to all skillsets
Currently the list of sets is not big, not small, its "meh" on my point of view.




For Mages(yes, lets start with the Powerhouse SkillSet) currently we got 4 sets

Magic School Set - Horrible looking(its a starter set, its normal) but lacks the head piece or gloves to make the set effect kick in, and its a pain to newbies to be hunting for a Broad Brimmed feather hat right from the get go or a Enchant for it, this shouldn't be the case for a starter set.
Trinity Set - Its EXTREMELY rare for now, or I would say, even later on it will be with proper stat effects, give the option to Tailors craft it past r5? or make it so when it drops, either piece, at least has either of the enchantment effects on 3(be healing or Mana reduction)
Karis Set - Another extremely rare set for now, and to top it up suffers from a pretty similar problem as the Magic School Set, only comes with shoes and the main part, adding a pair of gloves to this one OR a headpiece would make it more viable(given anyone going for this one probably is going for a Broad Brimmed Feather Hat but still)
Hebona Set - Extremely hard to get with decent stats too, due to the RNG it comes, allowing to have a fixed rate for the enchantment bonus to be either Fire or Ice but with 3 on either piece always.(or both if the player is lucky)

Creating more sets focused on Fire or Ice or Lightning(Hebona example) would be cool and give more options for the players to not wear the same as others, and would punish those that want to look different, same with the mana reduction sets and healing sets.
(If possible, crafted by tailors.)




For Archers
Adding the Bohemian Wear(currently I think its NOT implemented), and adding more Light Armor sets with Similar stat effects, be Magnum shot or Support shot ones.(If possible, crafted by tailors.)




For Warriors
Allow Blacksmiths to Craft Thames and Birnam Armor(intruducing the Manuals in mid/hard content ofc) and implement more sets with similar echantment effects(crafted too) so there could be more vaerity and players don't again, have to suffer if they choose to go for a different look.




2 - Dyes!

Vanity is something on this game, we love stats and all of that, but what's that without decent coloring on our armors?

Suggestion here is simple, currently, Shyla offers for 20 coins a set of 1 reg dye, one dye gacha with one dye random inside, 2 metal dyes(?) and two fixed, cool right? thing is, there's no way atm to obtain Reg Metal dyes nor Fixed Blacks or Whites, the idea behind it its to implement either via NPC for gold or on Shyla for red coins, Fixed Black/White Metal and Reg dyes, divide on her the current pack for dyes in 2 too, Metal and Regular, giving players more option and control on what they want to get and removing the RNG factor(its annoying).


That's pretty much it for now, Im brainstorming more ideas, once I have them, Ill update the post.
Posted at 06-24-17, 11:31 am Link | #
Selzyr

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we have to consider the fact that new weapons/shields/armor might be coming with the imports, and based on their looks, we don't know where they are going to drop/where the manuals are going to drop and what kind of stats they will have(I asume, some of them will be shoved on Peaca Int, and Elite SM's) making those more rare/end-game then a Francisca, and tbh, Francisca is a tiny % more stronger then a Bipenis, and people could get loads of them if they did TM's(something that not everyone is keen on doing cause they are boring, not because they are hard.)
Posted at 07-05-17, 11:49 am Link | #
Selzyr

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This is for everyone, anyone without knowledge how Magic works in general and in deept on Mabinogi pre Genesis that starts a Mage(and doesn't rank WM to 1 from the start) is a gimped Mage.

But I do have a few things to say about what was posted.

I do like the idea of improving Meditation at least by a little bit, but I also like how mages currently function, and I don't find it to be a problem that MP pots are so essential. It is a hard path to take, but I find it very rewarding.

Aus already suggested a way to deal with Meditation being "fucked" his post is in the forums https://mabinogi.ir/thread/597-mana-crystallization-to-make-mana-evap-less-suffering <- link here.
But I do agree what Meditation COULD be improved, but this isn't something easy to do, so a "safe measure" to deal with this would, implement Ausar Idea.

Here are some tips that I found useful when I was still an upstart mage.

1. Solea caves are a nice place to hunt for mana herbs. Minimal, very easy combat, so you won't have to traverse a dungeon in hopes of finding one or maybe two patches. You'll find other herbs and ore, which can be frustrating when you only want mana herbs, but health potions are never terrible to have, and making stamina potions can help you rank potion making I guess. This method doesn't rely on you having an herb pig either, nor dealing with its limited mana pool.

No, no they aren't even for a starting Mage with WM at rank 1(remember what I said? no WM rank 1, gimped Mage, if you want to start Magic, go rank WM to rank 1, you will tank me later.) Solea Caves are good after you have skills rank rA/9 for mana herbs(or any other type of herbs) Rabbie spamm for MP 30 for a bit, and then after obtaining a Herb Pig from Shyla, you are game to get more herbs then you would get on Solea.(you can get 2 pigs if you have enough MP 30 pots and once one runs out of time, start with the other, this will could you 140 red fomor coins if Im not mistaken, but those coins you can make it, with a bit of money too in the mix by doing rabbie spam for the MP30 during the WM training.)


2. If you don't have your transformation skill, work on getting it. If you raise the rank of the transformation skill that increases your MP, transforming will not only increase your maximum amount but also give you a bunch of MP to work with. This has been very helpful for me when I either lack MP potions or don't feel like using them. Use it wisely and it will greatly cut down on your need for MP potions. If you are a human, Dark Knight is the ideal option for becoming a powerful mage.

To this one I got nothing to say, is indeed a good tip.

3. Work on a combat pet. If you're an upstart mage, using magic is generally going to be your only option for combat. However, some enemies you end up facing may very well not be worth the MP to kill them. Let your pet help you take care of those mooks, so you can save your MP for the harder fights.

Depends much of the situation, there's certain situations a "combat pet" like you called it, can kill you.
As a Mage, you should always have a side weapon set, be shield+mace or Dagger(dual?), and you should only use your wand on dungeons that deem it worthy of using it.(spare on repair costs) remember that WM can save you a lot of trouble too.


4. Once you have your bolts all ranked to r1 (or have ranked to it and then skill reset, either one), your first goal should be getting Thunder. Ideally, rank Thunder up to Rank B or higher. With enough Intelligence and rB Thunder, you have a good shot at rafting effectively. If you can raft and acquire between 28 and 30 stars (and no more than that), you can earn 10 mana herbs each run. The better you get at Thunder, the easier it will be to reach that goal.

This, is a wrong concept, you should focus on deciding the type of Mage you want to be, mind you, in the end you should rank everything if you want to be a Mage, but the ideal way for me to rank Magic up unti now been "Rank WM to 1 - Rank Bolt(s)(any type of bolt, I do advise Ice Bolt tho or Firebolt) to 1, focus on magic Mastery/Meditation/Mana Shield/Healing(Party Healing if you feel like it) mind you, you shouldn't ignore the other combat skills that CAN save you, Counter Attack/Defense is two of them, combat mastery increases your HP too, so is worth to considering if you don't want to rank a bit on that one too.



5. Don't forget your lovely mana tunnels. Hop on over to one if you run low on MP and can spare the time. If you end up needing to wait for a continent warp, you could always go to Shyla for a beeswax wing, which can help you hop continents, though it costs 10,000 gold per wing.

mhm mhm, Agree, but if you grind enough Rabbie Basic/SM's you wont have enough trouble with money(and XP)


6. If you're going to make your own potions, don't forget to raise production mastery. The stamina isn't particularly helpful, but the increased chance in a successful mana potion is very much worth it. The less mana herbs you waste, the better.

this should be a priority, prod mastery tbh, because you'll need Stamina in order to rank the other combat skills to a decent rank to survive even as a Mage.


Lastly, though it has been mentioned over and over in the forums, I'll say it again for consistency. If you're just beginning the path of the mage, you really don't need a wand. The repair cost will eat you alive early on, and the benefits you get from it won't be worthwhile. Plus, swapping out of your wand will cause mana evaporation, so for someone who is struggling with MP pots, this can be a huge hassle.

There's a reason for that suggestion Ausar posted, not only to help starting Mages but to help everyone in the long run with the Mana Evaporation problems.
And Wands ARE worth at the start(specially if you are going fusion Mage) but you need to know well what you are doing to make the most of it.
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