Posted at 07-07-17, 01:55 am Link | #
Selzyr

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Implement them without the AoE effect, works for me.


Other then that, no.
Posted at 07-07-17, 02:21 am Link | #
Selzyr

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Can anyone give any constructive arguments against having just one pet?

I don't see any being posted thus far apart from "just no". Elaboration please? Discussion please?

To put it simple, some of the pets look really cool, I would go for two flame horses for example, Provided they wouldn't have the AoE.

If they had the AoE restricting to just 1 pet of each type wouldn't work either, even if anyone can obtain it, Multiple type of Different AoE pets, voila, problem solved.
The pets in my point of view should have never been given AoE on summon, people rely to much on them and focus less on learning how to play the game(and those that know how to play, get lazy)
Not saying everyone is like this, just my two cents, and I find AoE pets OP in general.

Implement them without AoE, or not at all.


(Because I know well what will happen to me if they do get implemented with AoE)
Posted at 07-07-17, 09:09 am Link | #
Selzyr

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I love the big variety of pets mabinogi has to offer, especially hoping we get partners sometime soon, and as much as I've heard people complaining about them making things too easy, thats not a reason to not have the pets.

I strongly agree with having AoE pets with their respective effects but restricting players to have a certain number of each pet, I wouldnt say just 1 though, having 2 max should be okay, maybe even 3 but a little risky, so keeping them at 2 max should be okay. I dont know if theres a way to do that but if there is, then I totally support, because having AoE pets is not a problem, the problem is people spamming these AoE effects by having like 10 or 20 of the same pet.

Limit the number of each pet a player can have and the problem will be gone <3

not to be a party pooper, but even if you go by the Original Pets, Bone Dragon, Flame Horse, you can get two per player right? a party of 8, all of them have a Horse and a Dragon, they can clear Peaca Normal with pet spam.
Posted at 07-07-17, 05:16 pm Link | #
Selzyr

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My whole point is that we do not need the AoE on summon from the pets, regardless of what type it is, content can be cleared without it.

On the same note, I wouldn't mind to see ANY pet implement if they, again had base abilities like any other regular pet(on the Flame Horse heck, I wouldn't mind at all the speed boost they have too)
post rev. 1 by Selzyr on 07-09-17, 12:42 pm
Posted at 07-09-17, 12:40 pm Link | #
Selzyr

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I'm as equip as I can be, i know the so. But how do u want me to deal with multi aggro when I dont have someone to run with? I pointed out 6 months and only me got to 1k to show you that all the other top players from 2-3months ago quit. Thing you guys seem not to understand is im not running the same content as you guys, do I need AoE pets for adv missions no. 1-Do I need them for hardmode SOLO, yes. So it comes back around to very first post, we lost pretty much ALL our old players that would get to lv100 per rb and that just left a void. And honestly i expect it to be a cycle so #nohope #idontneedaoepetsformyintsmsoyou'renotallowedtoaskforaoepetsforhmmissionthatyou havenootheroptiinbutrosolo #iblameloserforleavingme #firstto1kinunder10rbswins5mil #aoepetsgonnamakemelazyWOOT #tooweaktorunmissionsthatwasmeanttobesoloYATHINK? 2-And redclad you made my point for me while others might be fine to only get to lv20 in a 2week period why should I have to alter my progression when im not holding back how they choose to play, 3-the addition of AoE pets wont be as useful to them as it would be to me as we're running completely different levels. A perfect example of this would be bitw if i were to spam int everything dies in one wm, but in HM even a do crit can't ko... before you guys start saying gitgud I was just using bitw as an example since alot of people runs it. What am I suppose to do when I know the AI and is geared out of my ass AND no one to run with???? I would love a fucking solution that isnt AoE pets. Maybe it's just time to quit playing and let the cycle continue.

1- No you don't, if you do, regardless of level, you are fucking weak.

2- you shouldn't alter your progression for anyone, but remember, Mabinogi here on this version is f2p, and from the looks of how Drahan/Flip and the other devs are doing things, this server aint going anywhere(I mean, down or something) its here to stay, so rush all you want, you'll burn out eventually like some of the other "veterans" or "high level" players like you call them, did, and quit.

3-My answer to all of this giberish you posted, "git gud."

On a more serious note, to answer a few others and Drawing, there are players, and more new players are joining the server everyday, some stay, some leave, for example, Brotherhood(my guild) grown more big then what I was expecting, people are slowly training and making their way to hard content due to some of us focusing on crafting first so we could obtain proper gear before jumping into that content, and to say the truth, not rushing like I did on EU and somewhat on NA, feels good, taking my time to make choices, enjoy the game with guildies, by all means Drawing you don't have to do this, you want to be a solo player, go at it, but don't expect people to want the same broken gameplay as you, just because the intended content wasn't built around Soloing without broken mechanics.
Posted at 07-09-17, 01:41 pm Link | #
Selzyr

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Well, again, it is designed for party play I already stated that but is there a party available? No. Will there be one in the near future most likely no again.. solo? Again I've said this before im asking for aoe pets not because I want to steam roll through content, but to actually be able to run without having to wait months until player base catch up. That's if it ever even does most people stop playing by their 1st or 2nd rb, the few that makes it pass 300 usually will quit before 1k with such a huge gap. Gimme a solution pls

Learn to wait and not to rush?

And what you are asking it is to steam rool, no matter how many "pretty words" you use it, and the community IS there, you just want them to be rushing like you did to get to that point to run the same shit as you, and none of them seem interested to do so, yea, I do think its either time for you to move on to the next mmo "beat" and repeat then being around then.
Posted at 07-09-17, 01:49 pm Link | #
Selzyr

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Selzyr, Leader of Brotherhood for more then 15 years, played on KR/TW(Cannot recall servers) JP(Cichol) EU(Morrighan) NA(all servers).
30 years old, living in the UK/London.
Posted at 07-10-17, 11:42 pm Link | #
Selzyr

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mhm finally a thread that is worth posting, most of the ideas are neat and all, and I do agree that party play should be pushed more, Id say one way to make things more viable would remove the timers of Passes? just an idea, so people would save passes to run with others, improving the End chest rewards in certain dungeons with the new items/manuals could be a thing too, and creating daily quests for dungeons would be something cool, and award like Double combat XP potions and all? I mean I know they are on Shyla but we all know that people like "free" stuff, if you get a potion as a reward for a dungeon you might be poke to do a few more runs, I'd say like someone ref'd before if there's a way to boost XP gains during party play would be a cool thing.
Posted at 07-11-17, 01:07 am Link | #
Selzyr

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I'm assuming this discussion is about promoting people to party with people outside of their usual group. Of course, you can promise to give up a certain item if someone else needs it. When I was looking for my delusional cap, I'd just invite Uzuu or Aldoros to come with me since they would give it to me. And of course, even with other people, some might be willing to give up the item for you when they run with you.

But, the problem is that there is much less incentive to run certain dungeons if someone else wants to claim a certain item already. For example, I'd be totally cool with running with random people alby adv 3 for wooden needle if the system I mentioned was implemented where everyone has a chance to get a good item from the end chest. But, as it is currently, I won't invite random people, and just invite people I know will help me get the wooden needle since doing it with random people that also want it is just much slower, since only 1 chest will have a chance for it anyway.

Suppose it really boils down to a difference in taste and style. When i was playing live, for a long time i'd ask in guild if someone wanted to join me and say 'dibs on *** item.' But i was able to solo so much for so long, i didn't really hit up people on my fl most the time, and most would flat out refuse me because i can solo or because they'd get nothing out of it. So when people actually hung in dunby and would join random parties, i'd do a quick check at dunby to see if i could find people. And if they wanted to run it too, i'd talk to them and most the time we'd agree that whoever gets the pass, would have rights to item at end, and if one of us got our item we'd usually run it again to help the other player, provided we could get a pass. It wasn't uncommon for me to get people on my friends list for this reason, and i'd end up running other stuff with them in the future, because i liked having people on my fl who would actually play the game to do stuff when they were on. I honestly had more issue getting friends to come without whining the entire time, or just leeching literally outside the room i'm fighting in, just cuz i could solo. Randoms were more enjoyable.

Anyways, i've rambled enough on this. I'm not really opposed to the idea of multiple of the same drop, or other rare drops, but the drop rate would have to be carefully reviewed and balanced is all.

Its like Excelsian was saying, would be preferable to those dungeons that have limited end chest rewards(and perhaps the others too) to revamp the rewards to be more meaningfull in terms of rewards, increasing the item rate a bit so more people would have a chance to get something cool other then gold a herb and or some crap like regular powder.
Posted at 07-11-17, 04:52 am Link | #
Selzyr

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I do agree with increasing the stack size and size of the Alchemy Bags, Alchemists suffer on that a bit too much.(not sure if you did any reference to it, just took a quick read on the post, Alch Bag sizes I mean.)

About the other points, I can't really say much tbh, never bothered with Alchemy on this version other then Synt.
Posted at 09-03-17, 03:49 am Link | #
Selzyr

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not really, the other day logged on, lag was the "meh" that I always had, the community the same shit, and all around I don't see anything done there being an "accomplishment" so yea, noty.

I do say that Mabi.pro tho, will catch up and become better then Official, give it time, wait it out, don't do like some that rushed and burned out(I was about to do that, took a break, fresh as new, and enjoying it)
Still on the wait for Dyable shields/bows/wands and new Armor/Weapons craftable and Im sure they will keep pumping more SM's and other stuff for us to do(but really, we could have those dyable shields/bows/wands already @Flippy and @Drahan....REALLY!)
Posted at 09-09-17, 08:38 pm Link | #
Selzyr

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Welcome back? Id say =) was Sarios on Ruairi before the ban.
Glad to see more vets coming back heh!
Posted at 11-26-17, 03:15 pm Link | #
Selzyr

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Combat is unique, Social aspects were unique(when it came out) at this moment, even if those are unique even on this day an age, people have the mindset that graphics are everything(a wrong mindset, heck how many point and click games, old ones, I played that are amazing? even to this day? Monkey Island guys? Loom? pshh could name a heck load more)
Putting it simple, for people to regain interest in "Mabinogi" or something close to it, someone would have to pick up on the "base" of this game and make something new/fresh, retaining the aspects of this one with updated graphics, and when I say updated graphics I don't point at something like Tera(Fuck skimpy outfits and the lolis) I mean graphics on par with Lets say RO2 with Physics? that would be enough I think.
But again, opinions, I step away from official due to how Nexon is Publishing/Monetizing tjhe game and the weird changes they implemented, some where welcome, lets be honest, the Begginer quests even on the current version we go are clunky at best, and revamping the starting experience of the game was a good move, changing how the combat worked and implementing weird skillsets that feel out of place on the universe of Mabinogi *Cough* Ninja *Cough* Gunner *Cough* now that shit was to me one of the big turn offs.
But, we got Mabi.pro to save us from the shittyness of Nexon so, all good?
Posted at 01-01-18, 11:05 pm Link | #
Selzyr

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with the Region Editor in the works, perhaps making a proper continuation to the storyline of G12 could be a thing? *hint* idk, I still wish I could slap Cichol....I still wish I could fully steal his powers...kill all the gods....Morrighan included...idk...

. _. perhaps one day....one day...
Posted at 01-01-18, 11:11 pm Link | #
Selzyr

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and lets be honest, the system as it is on Official is meh, I wouldn't mind having a real trading system that would affect not only economy(NPC shops) but even the playerbase, idk, for example place X gives you a wagon of "goods" to transport to Place Y, if you transport it without a problem(being attacked by bandits and get all the stuff stolen derp) would open new shops selling that type of usable goods for a set time, these goods could be either Leather(any type) Ore(Any Kind) special materials for new kind of Clothing(magical for Mages) Light/Heavy Armor and Weapons, idk...there's a lot of possibilities to make the mechanic fun, not that b.s we got on official that barely anyone touches atm.
Posted at 01-01-18, 11:20 pm Link | #
Selzyr

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here we go again with the mana evap talk, Ausar did a good suggestion regarding this...

Make Mana preservation stones with Mana Crystalization in a fixed recipe instead of random Synt chance.

Voila, Mana Evap problem fixed, make the 100 ones easy, make 150 ones so so, 200 ones hard, 250 very hard 300 ones ultra hard to craft.

Mage, are OP, don't make them more OP.

(And Im a bloody spellsword, this crap would simply be giving me Power, and Im the first one to say "no." so, take it as you want bois and gals)
Posted at 01-01-18, 11:22 pm Link | #
Selzyr

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only if we import all the armors/weapons from Dark Souls =p and yer forced to use that armor/helmet.
Posted at 01-02-18, 11:30 am Link | #
Selzyr

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I'd mix it up a little.

instead of generating goods automatically, crafters would actually need to make the items and sell them to the merchants for a base-rate (But they can only accept so many at a time, so people HAVE to Commerce to open up slots for more, with forfeited goods being returned to the stock). And then people who want to make potentially more profit can go risk the bandits transporting to other towns.

Tir = Potion Making
Tara = Carpentary
Bangor = Refining/Blacksmithing
Emain = Cooking
Tail = Synthesis/crystal making
Dunby = Tailoring
Port Ceann = Fishing Goods/local gatherables

I like it, wouldn't mind seeing a mechanic like this.
Posted at 01-04-18, 10:40 pm Link | #
Selzyr

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o .o/ had my share of fun opening me presents(both irl and in'game) hope for a great year for Mabi.pro.
Posted at 01-04-18, 10:43 pm Link | #
Selzyr

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Wouldn't it make more sense for Emain to be weaving as well as cooking?

probably, but were just throwing ideas around xD not that the devs got much window to be implementing mechanics from 0 atm, sadly enough.
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