Posted at 01-06-18, 12:23 pm Link | #
Selzyr

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Joined: 03-21-17
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and lets be honest, the system as it is on Official is meh, I wouldn't mind having a real trading system that would affect not only economy(NPC shops) but even the playerbase, idk, for example place X gives you a wagon of "goods" to transport to Place Y, if you transport it without a problem(being attacked by bandits and get all the stuff stolen derp) would open new shops selling that type of usable goods for a set time, these goods could be either Leather(any type) Ore(Any Kind) special materials for new kind of Clothing(magical for Mages) Light/Heavy Armor and Weapons, idk...there's a lot of possibilities to make the mechanic fun, not that b.s we got on official that barely anyone touches atm.

and let players be able to pk the people doing this commerce and u have my vote =>

on any other game with a decent pvp system I would say yes instantly, but how the mechanic of PvP is flawled on Mabi, I can't say yes xD the whole thing is a neat idea...alas, an idea.
Posted at 01-08-18, 02:47 am Link | #
Selzyr

Posts: 87
Joined: 03-21-17
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If implemented through a manual, make that drop from endgame content as well.

Agree... but tbh I would like to see more manuals, rare and normal ones for Clothing, Light and Heavy Armor...
Posted at 01-08-18, 02:50 am Link | #
Selzyr

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Some of those titles seem too strong in my oppinion compared to existing titles.

think they would have to be "re-done" to be fair play, but yea.
Posted at 03-28-18, 10:19 am Link | #
Selzyr

Posts: 87
Joined: 03-21-17
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It is possible, if the Devs create copies of the current hairs and copy the beards from the giant hair styles and re-do them with the right sizes to fit humans/elfs, its time consuming and depends much if they found a way to import new models into the Engine(they were working on a 3D tool? don't know how that ended up tbh)

Again, possible? sure, if we they had the tools.

Time consuming? yep.

Do they have the team for it or pull it? no darn clue.
Posted at 05-27-18, 10:16 am Link | #
Selzyr

Posts: 87
Joined: 03-21-17
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Its a common issue with all skills, whenever you de-sync with the server, mind you, if you are hit when you are stuck it will clear the skill load that the server thinks you got(and on your client you don't) and you will be able to move again.

Either that or log off and login or CC to the same channel like you said, there's no other current fix atm.
Posted at 08-07-18, 10:33 pm Link | #
Selzyr

Posts: 87
Joined: 03-21-17
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I'm a bit confused by what exactly falls under "enhancement" in your context.

Don't worry about it. If you scroll up I would have explained some of it but I left it out deliberately. I want people to remember the reason they left live or the reason they played Mabi when they rewind back to when it was 2011 G13 but that's a long time ago. Not referring to nostalgia although it probably comes with it. I'm referring to people's hopes and vision for Mabi when it was slightly popular.

Also, I wanted to make sure I could see the bigger picture. Thinking about what MabiPro is and what it's not. I don't want it to fall under other MMORPG stigma but I also want a game I can enjoy with people in a few years time. So I dunno. Probably too much to ask


I still don't get what you consider a "enchancement", returned from a break and would be interesting to see your point of view on it.

And to make a small comment on something you said

I want people to remember the reason they left live or the reason they played Mabi when they rewind back to when it was 2011 G13 but that's a long time ago. Not referring to nostalgia although it probably comes with it. I'm referring to people's hopes and vision for Mabi when it was slightly popular.

Some people still play both, official and M.pro, others moved here, some tried M.pro and went back to Official, putting it simple, those that played before came to M.pro originaly because of Nostalgia, nothing else, even if they state otherwise, after it wear off, some decided to stay because of friends, others because the game is more challenging.

Mind you, there's one thing that people don't ask when it comes to Official nowadays, people normally go about asking "what don't you like on official?"(heard this question more then once when asked why I gave a go to M.pro)
When the question should be, "What do you like about Official?"

All in all, M.pro dev team on my point of view(even if I disagree with one thing or two that was done, that, Drahan/Flip/perhaps some of the other devs do know about it too?) done better with the capabilities they have then Nexon/DevCat, and that's something no one can take from them.

Everything that was added on my point of view enhanced the M.pro experience.
Posted at 08-25-18, 10:25 am Link | #
Selzyr

Posts: 87
Joined: 03-21-17
Last post: 707 days
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Work in progress guide can now be found at the link below due to post character limit. Included is a guide to the main questline, the caverns raid, and the unholy bouquet instance.

https://docs.google.com/document/d/1G-7x7qz6vSTp6Yfeiyw9j6drvYzO-iAXwz60JCCVFFk/edit?usp=drivesdk

11/10 izhi thank you.
Posted at 01-19-23, 11:09 pm Link | #
Selzyr

Posts: 87
Joined: 03-21-17
Last post: 707 days
Last view: 402 days
This is due to one mod being active, if you are playing window mode, right click the top border of your window, go to mods, and look for something related to "combat mastery swap." turn it off, and save the ini file again, sometimes the ini file does not safe(from my experience due to read/write permissions on the folder of Mabi.pro) you can edit the ini file of the modpack.

Hope this helps.
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