Posted at 01-14-19, 02:59 am Link | #
Slayerj

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Only if you compare giants with humans who infinite DK I'd say you can call humans stronger in terms of melee, but even then, although they definitely will beat their WM damage, i'm not sure if they'd be able to beat a giant his smash damage. But, to use infinite DK, you have to pay your royalties for your privileges to the local healer house, about 56k per hour if I recall correctly just to counteract your draining HP + sacrifice your inventory to be filled with pots.

Or do what most people do. SCC ADV or HM for "free pots". Depending on your luck, you'll normally make a profit in HP and SP pots even with WM.
Posted at 01-31-19, 11:55 pm Link | #
Slayerj

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Short...Range? Wasn't it buffed to be very large?
Posted at 02-05-19, 03:52 am Link | #
Slayerj

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Hailstorm was never meant for solo play. As in matter of fact, Mage is never meant to be solo play. Neither are the other classes are meant to be solo play. Harder dungeons like Peaca favors a party of players who have variety in their skillsets and etc.. Hailstorm is meant to be used in certain places where it excels, and then there are places that it should not be used where it does not excel. Since this skill locks you into place, it wouldn't be wise to use this skill on, say Cave Dragon in Raid, because Cave Dragon will most likely flinch you before you can get past the cast time and the charge time. Hailstorm should be used when you know that you are secure enough to cast it without you getting flinched from any nearby mobs. This is why Barrier Spikes users are so valuable to Mages because it can block about 80% of the threats Mages have when they are unable to move.

To be honest, I wished we also got the 40 second buff that Live Hailstorm got as well because the 30 seconds on Pro's Hailstorm includes the cast time for the skill, essentially only giving you 20 seconds to do damage. If we got the 40 second buff, we would have true 30 seconds to do damage. I feel like if we also got the 40 second buff the skill will outweigh the negatives by a huge margin.

The time increase would be a very welcomed thing, however there is little content that can handle the dmg, if done right, outside of very end game bosses, for those extra 10 seconds. Still would be nice! A counter would also be great if possible.

It is true that you can't really solo with hail, and it's meant to be used in particular situations, but not many situations call for the spell outside of end game or near end game content to begin with, making it...very lackluster until rank 1 (like most magic). It suffers much harder than any other magic skill, only equal to fireball in this, in its cast time and locking you in place. IS, TH, Fusion bolts and basic bolts, and even blaze, all are much faster skills, MUCH faster really. So standing still for 6.5 seconds just to get your FIRST charge, hitting 10.5 seconds - 9.3 seconds depending on rank, just to hit the full charge. (I might be off on that math). Many other skills are faster than magic and, in most content, get the job done the same way. Not all content mind you, but a large chunk of it.
Posted at 04-02-19, 07:44 pm Link | #
Slayerj

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Pet Related:

Pet Quest Related:
Posted at 04-02-19, 07:45 pm Link | #
Slayerj

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Synthesis

Metal Conversion
Posted at 04-03-19, 12:14 am Link | #
Slayerj

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Can we increase the amount of base stats a base food item gives? What I mean is, can we half the amount required in total to get the stat point out of the food item? Rebirths are only two weeks, so this won't effect many people unless they really try hard on it. It's just silly that it takes as much food as it does for 1 stat point.
Posted at 04-03-19, 07:16 pm Link | #
Slayerj

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I'm not sure they can increase the drop rate again for those. The 2x drop rate is global.
Posted at 04-08-19, 03:35 am Link | #
Slayerj

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Alistine, that's not even really correct. Do you have any idea how easy it is to farm up MP30s-50s (and even 100s for higher end players)? It's only an issue, getting those potions, for new players who can't easily farm them, and at that point, mana shield isn't high on their radar of things to rush instead of getting skills to actually complete content. At that same time, most content will still drop HP and SP 30s while the same content will either rarely drop MP 30s or drop MP 10s.

My elf alone, who normally party heals/heals like mad, crash shots, or mirage missile a lot, has well over 5 stacks of MP 30s from doing almost nothing.

It's true it's a bottle cap for mages...EARLY game mages. Once my mage was able to actually DO content, I was able to swim in mana pots (Until the point that i stopped running content that gave pots while still using magic for a short time) Crystals aren't a real bottleneck as they're sold in 4 different locations, stack high, and aren't too expensive for a skillset that hits REALLY hard early on (but later flat lines without extreme work) (Crafted ones are another story, but that's a few skills, only three of which are damage and one of which you can't even do anything with really until g12 + a book quest from hell)

Anyway, pepole12, there's a new NPC in a new village that sells MP10s for a small price of...I wana say 200g a pop? He's in Ciar lobby on the weekends.
Posted at 04-08-19, 01:04 pm Link | #
Slayerj

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I'm going to stop you right there with... Who the hell buys HP pots anyway that isn't a brand new player? The only potion I've ever bought that I can remember buying since I started playing this two years ago has been stamina pots, and that's only because Alchemy drains my SP so damn fast. Also, you're trying to tell me that this was a 'good' balance idea because of mana shield... When mana shield came out in g7 (or g8).....? If devcat had any idea of what 'balance' was, mana shield wouldn't' be the way it is now to begin with.

I'm going to have to stick with Blighty on this one. Later content has mobs all dropping the same Tier of pot, EG: They drop a hp50, so they also drop an sp50 or mp50 or all 3. Gen 1-3 content does not normally, or at least they made it more rare. Things that drop hp30s either don't drop mp pots, drop mp10s, or RARELY WITH 2x drop mp30. While farming up 10 white wolf scrolls I got maybe 2 MP 30s. While doing Roite (which uses generation Iria and a few G9 mobs, all of which are after director shift) mp 30s were a consistent and common drop, right along side hp and sp 30s.

And you're right, the new medi buff allows me to use those two skills more frequently without needing to pot, that simply cannot be said for base game meditation before lives buff. 13.3 seconds per single MP during the day and 4.4 seconds per single MP at night for rank F. It got as strong, back then, as 9.5 sec to mp during the day, and 3.2 sec to mp during the night for rank 9, the cap.

Let's not forget that magic is the least effective in the early game, both recourse to damage, and time. This only ever hurt it more in the early days of live.
Posted at 06-28-19, 01:55 pm Link | #
Slayerj

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Question 1: I skipped g2 for this reason, so yeah, sure, make it easier for the future of pro players.

Question 2: Yeeessss, finally!

Question 4: No, but unless something is done to make hunger last slightly longer, I don't know how to vote on this one.

Question 7:

Question 9:

Question 12:

Question 13: I don't feel like that bag should only have the option of being an auction item, with RNG on items picked. Craftable + Content drop might be a better combo solution.

Question 14: I'm not sure what you mean but sure, why not.

Question 18:

Question 19:

Question 20: I don't see why not.
post rev. 4 by Slayerj on 07-12-19, 01:36 pm
Posted at 07-06-19, 01:19 am Link | #
Slayerj

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I'm here today to propose a revamp to alchemy, not in the vein(Thank you Asker!) of direct damage increases, but more in line with what Alchemy FEELS like, if that makes any since. Something you can look at and go, "Yeah, that's alchemy."

To start things off I must say, pretty much nothing here is doable without our Mabi Code Lord and savior, Kammy. Nothing here is set in stone and I would love people to point things out and suggest changes and such to help iron this suggestion out (with credit being given where it belongs). I really hope some great alchemist can share their wonderful wisdom as well as the everyday alchemist man, as everyone deserves a say and to shed light on their view points of the skill set.

Bellow are my Proposed changes to Alchemy.

Cylinder Changes:

Skill Changes:


Please, if you have any ideas whatsoever, please suggest them here and, with enough agreement in the comments, credit will be given as the post is updated. I'm not the best at alchemy and I know my ideas are often wild and completely out there but I love this skillset but often find it very lacking outside of flame burst spam... Let's make Alchemy more interesting together.

Edit: Come on guys, this thread isn't meant to just look at the ideas I've put here and think on those, it's meant for these ideas, your own, and others, to be expanded upon, thought up, posted, anything. Everyone has a voice. I won't name who, but one person I've shown this enjoyed the ideas above in the general feel they said it gave off for alchemy. They felt however, they had little room to speak because, while being an alchemist, they had not enough playtime behind it or in general to say anything. I'm here to say, say ANYTHING. You play this game, your words matter.

Idea Edit 1: (Credit: Cj)
Posted at 11-20-19, 10:35 am Link | #
Slayerj

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Barri:



Animal Taming:


Okay, can we get some thoughts on this? Yay, nay, why, something else better?
Posted at 05-22-20, 09:10 am Link | #
Slayerj

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Don't forget to not do this and get a real weapon instead. They get alter altered stats upon egoing. So that 9 dura stays 9 dura. Those dmg values stay the same. It won't get shit for a few levels probably. Hope I'm not too late on this.
post rev. 1 by Slayerj on 04-21-21, 12:51 pm
Posted at 04-20-21, 11:48 am Link | #
Slayerj

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So far my feed back consists of just two simple change ideas.

1. Make the stars gained party wide and not just to the person who last hits the mob. This way pets can't KS, people can't be jerks, and there's more incentive to help one another within the event without the fear of accidently stealing a star. This also makes taking on the 'boss' mobs even better for everyone.

2. Tokens and not chests. All the high end loot should be heavy expensive, but also you can risk it with gacha chests for much less stars that might give you what you want but might not.


Edit: I completely forgot about the 2nd half of the event we haven't unlocked yet(?). So honestly ignore part 2 in terms of tokens. However, one complaint I've heard is that some players don't fully understand how to deal with the 'bosses' that spawn. Some slight clarity would be nice. Datadraining it and still not 'breaking' it and the msg displaying "It's already been effected" or whatever is very confusing.
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