Posted at 04-24-17, 04:30 pm Link | #
Vynthur

Posts: 16
Joined: 04-17-17
Last post: 2549 days
Last view: 333 days
I got:
- Yukata (M)
- Nao Tan
[Posted by Vynthur on 07-11-17, 12:26 am, deleted by Vynthur]
  • #4236
post rev. 1 by Vynthur on 10-26-17, 07:12 am
Posted at 10-26-17, 07:09 am Link | #
Vynthur

Posts: 16
Joined: 04-17-17
Last post: 2549 days
Last view: 333 days
I totally agree with this. Life skills can be a pain to rank, so it'd make sense to make gathering/mining not waste so much durability.
Posted at 10-26-17, 04:27 pm Link | #
Vynthur

Posts: 16
Joined: 04-17-17
Last post: 2549 days
Last view: 333 days
AMEN!

I can understand why most would want this change. While you can slash people with a sword for several hours, just one gathering trip will destroy a single tool, and that's just not realistic at all. You're telling me I can use my sword, axe, or blunt, against heavily armored foes and have little ware and tare, but shifting some sand around on the beach, or cutting wool off a sheep will break it in a matter of minutes?? What on earth is that logic?
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