Posted at 08-03-17, 03:07 pm Link | #
Excelsian

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#banned
Posted at 08-05-17, 04:58 pm Link | #
Excelsian

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Combo card int/adv/elite
300 pots elite
Posted at 08-05-17, 05:00 pm Link | #
Excelsian

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Me and quite a lot of others have sketches for it already, just ask around in global if you need them. I'm pretty sure even that redclad was (and I think still is?) selling them for 10k on housing board.

Not to say I wouldn't like a schedule, it's nice to know for crafting when thunder is going to hit instead of having to wait.
Posted at 08-05-17, 05:25 pm Link | #
Excelsian

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Currently jousting is rather lackluster in terms of rewards you can get from the shops. The stuff in there atm is either not very appealing/useful, is only use able by alchemists (in reference to the explode enchant), or you only want to get 1 copy of and you are completely done with it (if you want to get the jousting armor for some reason). In further G's they added a variety of manuals to the jousting that were useful. I was personally thinking that if we were to get new equipment added to the game through manuals, some of them could come through the jousting shop to make that a bit more appealing to more people.

I was thinking specifically either manuals that have useful equipment for people to have, so that everyone can have a reason to get them so they can ask crafters to make them stuff, or equipment that isn't necessarily nice but is useful for ranking life skills (tailor and BS) to come through the shop. Training manuals for BS were already added through the recent SM so that is already nice (although they are a bit very easy to get in my opinion).

Perhaps other stuff than merely manuals could be added through jousting as well? I merely thought of manuals since that is what live also received, but we aren't limited to that. What do other people think would be a fine addition to the jousting shop? I was personally thinking that more enchanted items for burns, or actual scrolls could perhaps be sold, although the problem with adding existing content is that you give people a choice as to where to get it, and if the jousting shop is too convenient compared to the already existing method, whatever was already in the game loses value to players to run (for example, making necromancer reasonably easier to get from jousting shop than math adv might devalue the dungeon).
post rev. 1 by Excelsian on 08-11-17, 12:52 pm
Posted at 08-11-17, 12:51 pm Link | #
Excelsian

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This is something for the ''what you want imported thread'', not really its own thread in help & suggestion.

Also, for the question of your first post, we don't have it yet (as far as I know), and yes, it is something that can most likely be imported, but it takes a long time.
Posted at 08-16-17, 06:19 pm Link | #
Excelsian

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I'm pretty sure that is something that got added in later generations.
post rev. 2 by Excelsian on 08-18-17, 08:19 pm
Posted at 08-18-17, 04:13 pm Link | #
Excelsian

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World horn bugle
NPC Enn wear
Lirina's long skirt (lornaa her colours)
[Posted by Excelsian on 08-18-17, 04:35 pm, deleted by Excelsian]
  • #4916
[Posted by Excelsian on 08-18-17, 06:24 pm, deleted by Excelsian]
  • #4918
Posted at 09-06-17, 09:52 pm Link | #
Excelsian

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Surcoat chainmail Elite
Combo card elite
Eluned layered dress elite
300 hp pots elite
post rev. 10 by Excelsian on 09-15-17, 06:41 pm
Posted at 09-07-17, 05:42 pm Link | #
Excelsian

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So we (the guild Abyss) are now selling houses in the Sliab Cuilin area. We have been asking people (who we know that have bid on a house) to tell us what adress they bidded on, so we could keep track for others what houses haven't been bid on. After all, there are plenty of houses for everyone, and multiple people shouldn't have to outbid eachother for the same house (unless someone really wants a specific spot). We will be posting the information of what houses are currently available, what houses are available and on auction, and what houses are on auction but have already been bid on here. If people want a certain adress in the housing area, feel free to contact us and we can see about putting the adress on auction. If anyone has specific wishes for a different type of house (more luxurious house), you can also contact us about it.

Furthermore, if one wants to access the Sliab Cuilin housing area (no flyers available yet since the first auctions haven't ended yet), you will have to enter the area yourself through the entrance at the north part of Sliab Cuilin (the map might not show an entrance, but there is one). An easier alternative is to contact me (Excelsian), asking for a moonstone to directly teleport to the area from anywhere in the world, and I will mail one.

We won't be making names public as to who bid where, to avoid potential acts of aggression towards certain people, by trying to specifically overbid their house or the like. We'd like to ask people to cooperate, and go for the houses that no one is currently bidding on, so everyone can get a house.

The houses currently on auction(the number in front of the / is the street, after the / is the house number):


5/39 is free and on auction
2/41 is free and on auction
2/33 is free and on auction
2/27 is free and on auction
2/38 is free and on auction
2/37 is free and on auction
2/34 is free and on auction
5/37 is free and on auction
6/31 is free and on auction
5/42 is free and on auction
2/33 is free and on auction
5/41 is free and on auction

We'd like to ask people to send us a private message, informing us of which house they bid on, so the list can be updated.
Posted at 09-08-17, 03:44 pm Link | #
Excelsian

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Prof equipment means to get proficiency on your equipment. Proficiency is used to upgrade your equipment. You can get proficiency on equipment by just using it.

It is recommended to reset skills at the start, because you get your skills ranked to rE when you start out. If you derank them to rF, you get ALL ap back to upgrade them to rE, which you can then utilise to more quickly advance your character. Furthermore, windmill, one of the best early game melee skills, is much much easier to train with lower CP. So resetting your skills and keeping them at rF while training windmill is recommended.

Also, to answer your question about ''endgame'', I think most people would assume stuff like peaca intermediate, peaca basic/normal, and some of the harder SMs on elite (Sulfur spider, shadow wizard, rescue the scout, tailteann defensive battle etc.) to be the endgame we currently have.
Posted at 09-08-17, 04:38 pm Link | #
Excelsian

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Personally I think decreasing the tower cylinder deploying/packing by 2/3 seconds sounds fine.

I can't really say much about special upgradable cylinders, since I don't know the potential of alchemists that have achieved close to endgame (for example, someone that uses flameburst having a fully enchanted set that boosts flame alchemy, wearing cressida set, and upgraded volcano cylinder with enchants). Although I do find it a bit weird cylinders can't be special upped while most other things can.

I think sandburst just being able to blind anything would be pretty OP in certain scenarios (imagining peaca in ghast rooms, people just blind most of the ghasts and gang up on them one by one). I think its usefulness can receive a huge boost, but it shouldn't be able to just easily blind opponents in 1 shot in the end game stuff.
post rev. 2 by Excelsian on 09-08-17, 10:43 pm
Posted at 09-08-17, 10:41 pm Link | #
Excelsian

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I'm not saying stun locking is a problem now, all I'm saying is that if we get what Futalover wants (being able to blind regardless of CP), then it'd be too good of a skill, since you can basically blind every mob besides one and gang up on it in the super hard content, after which you can more easily deal with the remainders (this is not implying I don't agree right now it sucks and could use some help).

Egoable cylinders... I'm not even sure if it is feasible on this server. If it is, I think it'd be alright to add them (although I haven't really looked how balanced they are so yeah).
Posted at 09-10-17, 10:09 am Link | #
Excelsian

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1. not sure myself how it works for different races.

2. after reset, you get all progression for all ranks up to the rank you were at before. So if you were rF prod mastery and r4 refining, you can do your r4 refine fails, then rank prod mastery to r1, do your successes and derank everything at r3 refining again, so you can do your fails. Just beware, you lose any xp progression to the next rank.

3. Yes, usually ppl get ores through metallurgy, and rank refine. after your first RB, you can choose a destiny (no destiny for lifeskills, remb that) that gives double xp to the combat skills of whatever destiny you choose. If you want to rank refine/WM at the start, i recommend ranking refine in the first 2 weeks, and WM after choosing warrior destiny.

4. do all thin/thick thread requirements, and leather strap requirements... besides that i heard its good to do the silks after? i'm not a weaver, just going by hearsay.

5. pretty sure they can, although i recommend focussing on g9-12 instead for demigod, brionac etc. Sidenote: g1-3 can be skipped, you get the transes, no titles/enchant scrolls though.
second sidenote: our version doesnt give AP for g1

6. PvP between G and E is off by default im pretty sure, if not, you can turn it off in options.

7. yes, but you do lose progression to next rank

8. if good ping and high ranged, i believe that fast shooting bows that have high crit are pretty good, although i dont know how it is later on when you start crashshotting/magnum spamming. Best bow IG right now is wingbow ego, and HLBs i think as normal bows. we can also ego HLB on this server even though we are g13 files. Beginners usually go for ego ringbow though since it is an easy solid choice.

9. personally i don't think counter is really needed when you have windmill r1, but opinions may vary. combat mastery might become a bit usefull for HP and to activate certain enchants (for example hard peaca 6 min dmg bonus).

10. golems actually have a pretty good curve in terms of powerspike, they become very strong very quickly due to their OP windmill power, but fall off later on since they dont scale with anything (no enchants, no stats etc.). even keeping the no scaling in mind, i haven't seen many people so far that i'd consider stronger than an alchemist his snow golem that has r1 golem, r1 clay alchemy and r1 alchemy mastery.

If you do decide to go archery first then yes, most likely golem on backburner

11. not sure, not a tech guy myself.
Posted at 09-10-17, 10:10 am Link | #
Excelsian

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I also recommend reading ausar's mabi pro guide somewhere in the guide section, he gives a lot of valuable information for this server.
Posted at 09-13-17, 12:32 pm Link | #
Excelsian

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We have adonis
post rev. 1 by Excelsian on 09-13-17, 04:08 pm
Posted at 09-13-17, 01:53 pm Link | #
Excelsian

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Agreeing with clad here that some items should stay rare and valuable. Furthermore, I personally think allowing carpentry to be able to craft some of the most wanted weapons is... kinda unfair, seeing as how compared to the other two main crafting skills (tailoring and blacksmithing) carpentry is a lot easier to train to r1. I do agree that some of the rare weapons could be made just a little bit more forgiving to obtain (only thinking of wing bow really).

And as redclad mentioned as well, blacksmiths/tailors have to get manuals for the rare stuff they want to make. And they need to succeed multiple times to make a certain item they want to make, reducing the durability of the manual, which makes them unable to make items that are from rare manuals in bulk. What I am trying to say with this is, that if something in blacksmithing is added which is easy to make, the problem is contained since if the manual is rare enough, the item still won't be easy to make by just anyone. If something gets added to carpentry and ''a mistake'' is made in how easy it is to make (for example, making a wing bow cost 30 finest firewood, 20 braids 20 tough string 20 thick string or something, being a r1 bow so only 45% base success at r1 carpentry), something like this might look ''hard enough'' but all implementing something like this does is making one of the rarest weapons obtainable by just putting in time to passively gathering resources. Any new person to the server could grab an axe, grab a gathering knife and gather the materials and ask higher leveled crafters to help them out make the item instead of having to do stuff like renes egg minigame with 8 people in the hope that they get a wing bow, or gather a huge amount of money in the hope they can contest for it on the auction (if it is ever going to come).

If any rare items that would be added to carpentry, I think the only way about adding it is by making it require getting new custom materials that drop from harder content or something, then it would at least be more on the same difficulty as blacksmiths have to make the higher level stuff. I really think the team that would create the cost of making any of the rare weapons would have to be very careful with how easy it is to make them, since I personally think it is nice to have certain endgame items that are very rare and can't just be made in bulk (what for example happened to the Francisca).

Most of the previous things I have mentioned are out of concern for making rare items too easy to obtain, I'm not saying we shouldn't make carpentry use full or be able to make rare stuff. Hence the following suggestions.

I think that allowing carpentry to craft the standard wands (normal fire/lightning healing etc.) and the advanced wands (crystal lightning, phoenix fire wand etc.) will already give it a lot more purpose and give it its own unique role in the hierarchy of crafting skills (where blacksmithing supplies heavy armors/weapons and tailoring provides clothing and light armors, carpentry will be able to supply higher quality wands to mages).

Perhaps higher ranked carpenters could have use full passive bonuses added to items created? If for example besides added durability, being between r4-1 also gave just a bit of max dmg/crit bonus, a carpenter would better be able to craft actual use full bows. For example, a rank 1 carpenter could passively add 2 dura, 2 max and 3 crit or something. With this bonus, if a carpenter gets a decent grade on a bow, they could perhaps atleast compare to the high quality monster drops or even beat them, which would give them the same role as blacksmiths do when it comes to making broadswords/battleswords (where a monsterdropped sword is still better, but a lot of people buy their swords from blacksmiths).
Posted at 09-13-17, 04:00 pm Link | #
Excelsian

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We currently have spirit repair potions which on average repair 8 dura for 60k and we can repair egos with 100 proficiency weapons at 99% success. This system comes from live and I think the main reason weapon repair with max proficiency weapons isn't 100% is to promote the sales of the repair potion, which costs real money. I'd like to ask if we could have the success rate be 100% for 100 proficiency weapons, so that we have the following options for everyone with an ego:

1. Buy the potions so you don't have to invest money into obtaining the weapon (mainly a big problem for the rare weapons), or invest the time to make 100 proficiency weapons.
2. Invest time and cash (albeit less cash depending on weapon purchase value) to make 100 proficiency weapons to repair ego with and to make a spirit liquer

Currently it just feels bad when you use 100 proficiency weapons and it slowly loses it dura, especially since it is one of the few things you don't want to have to replace in the long term, and the fact that it can't be blessed just speeds up the process of losing dura.
Posted at 09-14-17, 10:35 am Link | #
Excelsian

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Also, apprentice oak staff could be added to carpentry, since the trinity is still stronger meaning that it doesn't lose its strong and rare status, and the oak staff could serve as a more beginner friendly alternative to people who want to use a staff.
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