Posted at 02-02-18, 04:24 pm Link | #
Tuesday

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Hi,

I want to discuss about current dilemma on Ranged attack accuracy.

After server migration took place on 27th Jan, I found many of my ranged attacks started to miss a lot. In rough figure, 20%~30% more arrows misses ( hitting at 90%+ accuracy, including normal Ranged attacks and skills)

I have not raised huge conversation about this but number of people around me did say archery attacks do not land as much as it used to.

Problem is, with newly introduced lagless monster server and vigorous mob aggression created from it, I find archery very hard to execute.

I tried many of my tactics and tricks to manoeuvre away from the improved* combat difficulty, but no genuine improvement was found, only more deaths occurred.

Please don't misunderstand my opinion about the new server change. It dramatically reduced random jitters and annoying pet lags and I am so happy about it.

So, I want to raise a small thought on this and want to hear out what you guys think as well.


Is archery really at a bad state with the new server migration? or it takes time to adjust to new mob response time.
post rev. 1 by Tuesday on 02-02-18, 09:13 pm
Posted at 02-02-18, 09:11 pm Link | #
Tuesday

Posts: 13
Joined: 04-29-17
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edit: mb if i derailed

I am not trying to go over entire flaws or of current combat/archery.

Let's stay focused on Mabi.pro specific. I can definitely tell you that after server migration you do more misses on ranged attacks compare to any other servers.
(Source? I spam/grind a lot. Proof? My elf archer rebirths at lvl. 140 So what?I have experimented range accuracy through many many deaths)

I just have a feeling that this whole ranged related hit accuracy may demotivate people from ranking up range related skills.
It is not so fun when majority of population does the same thing, in this context, going melee or golem.
Posted at 02-03-18, 07:37 am Link | #
Tuesday

Posts: 13
Joined: 04-29-17
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It also feels like there are periods of time when the aim speed completely desyncs from client to server and you will miss a series of shots in short spans regardless of aim %.

It happens more often after server migration. I am not a techy person so I can't back it up with actual client side data, but as I have said before, I've done multiple grinding sessions and it just feels that way.
post rev. 2 by Tuesday on 03-15-18, 01:02 pm
Posted at 03-14-18, 11:09 am Link | #
Tuesday

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If there are those that were strong enough to run BiTW solo and gain money from it with alts, could they not do the same with any other shadow mission, party quest, part time job or even field boss guild quest?

Yes and no. I am trying not to defend hard working grinders out there but there are not many SMs where you predominately spam Windmill to gain high yields of golds and exps at the same time.
On top of that, clearing BiTW int level was done under 5 mins for many grinders ( I am saying this but many do finish around in 3mins 30sec or less), it will take considerable amount of time for hard working grinders to adjust to a change in exp/gold income. Eventually, people will find adequate dung/SM for their grind session, but not massively yielding as BiTW and possibly have to change the grind style from repeated use of Windmill to a bit more dynamical plays.

My stance on BiTW is that the nerf was unavoidable and it came tiny bit late. It served as a good foundation for new comers to build a baseline of gold/exp income when it first released. Did it's job when server's peak population was 50-60 on Saturday and you couldn't find a consistent party for a grind at your power level. Now that average server population has changed and people can actually one shot mobs for a mass grind and so on, it did last long and potentially create harm on the newer player base who have recently joined.

I strongly urge you to reconsider the direction you've taken with the changes, which, in my opinion, have only crippled party-play with other people in the long run.

It really depends on who you are and how much you are opt-into solo or party play, some may balance it out. You cannot force every solo grinders into a party play everyday and vice versa.
I am sure that the history will repeat and there will be somewhat exploitable content to pop up because unbalance is the outcome of balancing in mmorpg. As for now, let's enjoy the new cor content because it nets good for sure.
Posted at 03-14-18, 11:18 am Link | #
Tuesday

Posts: 13
Joined: 04-29-17
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Source: bitw int netted about 700k-1mil per hour with multi boxing. Considering ppl can grind for 2-4 hours a day, it did get kinda ridiculous.

Back to the update, thank GMs for the hard wok as always!
post rev. 1 by Tuesday on 03-27-18, 08:40 am
Posted at 03-27-18, 08:38 am Link | #
Tuesday

Posts: 13
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Almost every dungeon has it's own set of items layed out. It is matter of which dungeon to pick to suit your current need. Mabi's incompetent drop table exists there for a reason.

But having said that, the general drop table is not very suited to smaller player base like us. It does get bit more problematic since GMs cannot change every single drop rates for each reward chests in the older content.

Back to the original question, I believe older content could be left as it is, or slight few tweaks to create a bridge for newer player base. What could be better is increase drop or create higher chance of reward for the new/upcoming contents since it simulates more party plays in comparison to the older ones.
Posted at 03-27-18, 08:56 am Link | #
Tuesday

Posts: 13
Joined: 04-29-17
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HI

I am your favourite day, Tuesday.

Screw weekends because I am here.

I continue to play Mabi.pro just to burn your precious items, that is right, I am a memechanter.

Everything turns to ashes in front of me, just like the Mabinogi Europe and Neet-xon.

My dream is to become the dankest elf on the server. No hate on the filthy elves pleaserino.

Hit me up if you like roasting an innocent elf, my body is ready for the burn.
Posted at 03-30-18, 12:06 pm Link | #
Tuesday

Posts: 13
Joined: 04-29-17
Last post: 2021 days
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Thanks for the hard work as always~
Posted at 04-14-18, 03:15 pm Link | #
Tuesday

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Staph whipping on elves >.<!
post rev. 2 by Tuesday on 04-15-18, 10:38 am
Posted at 04-15-18, 10:36 am Link | #
Tuesday

Posts: 13
Joined: 04-29-17
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Friendly reminder from the most loved one.

"Git Gud"

Posted at 05-08-18, 12:02 pm Link | #
Tuesday

Posts: 13
Joined: 04-29-17
Last post: 2021 days
Last view: 2016 days
Remove dem elves

Increase number of mobs in second phase of rafting so it is reliable to achieve 6.1 stars.
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