Posted at 04-04-26, 11:18 pm Link | #
BKPABS

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Joined: 04-04-26
Last post: 1 day
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The following article was translated from translation software:

I noticed that the background music for G1 Goddess Dream seemed to be missing, so I checked the mp3 folder in the game directory and found that it was indeed missing.

I'm not sure if it was intentional or unintentional. I happen to have a copy of the mp3 folder here, so I'll share it.

I heard they replaced the old music files later? I'm not sure, I had already left the game by then, but the one shared is definitely the old music file.

Also, could someone kindly tell me how to change the game's language file? My English isn't very good, and I'd like to at least change the UI to a language I'm proficient in.

https://drive.google.com/file/d/1rZhv7ep-9RVFdi8qaBzvGCuwIwrIfHr8/view?usp=sharing
post rev. 1 by BKPABS on 04-08-26, 04:05 am
Posted at 04-08-26, 12:40 am Link | #
BKPABS

Posts: 4
Joined: 04-04-26
Last post: 1 day
Last view: 12 hours
I not only encountered three languages ​​in the game but also triggered countless bugs. Is the integrity of your client really sufficient?

Oh, I just realized you guys have custom dungeons…

Is it normal for treasure chests and disappearing enemies to appear at the end of corridors in “Alby Low Evil Less”?

Also, in the “Karu Forest Dungeon” of the “Final Hit” mission, I noticed a key color mismatch. I got the green key before going to the next room, but I needed the orange key to open the door (I've already explored all the rooms and corridors).

Are these bugs related to your dungeon modifications?
post rev. 8 by BKPABS on 04-13-26, 12:06 am
Posted at 04-12-26, 11:37 pm Link | #
BKPABS

Posts: 4
Joined: 04-04-26
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Here are some suggestions:

(translated from a translation software)

1. It's hoped that red fomor coins can be exchanged for fixed color dyes. Just a few representative fixed colors would be sufficient (e.g., black, white, gray, red, blue, cyan, yellow, green, brown, orange, purple, and metal dyes for gold, silver, steel, copper, iron, etc.).

2. It seems there are missing pets available for redemption with red fomor coins? For example, there's Borzoi but not Gray Hound. These two pets look like simple color changes, but their attributes and appearance after the player transforms are quite different. Besides that, it seems some other pets are missing; hopefully, the exchange list can be completed.

3. New skill: Assault Slash.

It's basically a one-time version of "Final Hit with one-handed weapons/Final Hit with two-handed weapons." After preparing the skill, you can blink in front of the target enemy to deliver the final hit of a weapon combo (if the target enemy can be knocked down or launched, you can follow up with a Down Attack). It can serve as a Assault Skill for melee players without shields or giants.

The preparation time for this skill is the same as that for the Assault Skill, consumes twice the stamina of a Assault Skill (as a price for Assault without a shield), has a skill cooldown(Similar to the Assault Skill, but I prefer to remove the cooldown time of the Down Attack Skill, Assault Skill, and this Assault Slash Skill because the Down Attack Skill has the limitation that the enemy must be knocked down, the Assault Skill has the limitation of the charge distance, and this Assault Slash Skill also has the limitation of high stamina consumption), and does not form a combo like the Final Hit Skill when wielding a pair of weapons.

Upgrading the skill increases damage (but only up to 150%) and blink distance, with attribute increases equivalent to the Assault Skill. And at a certain level, the preparation speed will increase slightly.
post rev. 2 by BKPABS on 04-14-26, 07:47 pm
Posted at 04-14-26, 07:10 pm Link | #
BKPABS

Posts: 4
Joined: 04-04-26
Last post: 1 day
Last view: 12 hours
There are multiple instances where the same NPC is described with the same pronunciation of their name but different texts, and there are related issues with the "Find Ideal Type" quest in the G2 storyline.

For example, NPC Trefor's Ideal Type is Dilys/Dilis. The former is the NPC's name, while the latter is how NPC Trefor refers to that NPC. However, no matter which name I enter, I am unable to complete the related tasks for that character.

I'm surprised that these bugs are still present. Has no one ever attempted the G2 task on this server since its launch?

Furthermore, the system usage during MabiPro's runtime is quite abnormal. Is there any special mod in the client? I'm starting to feel suspicious……

If my judgment is incorrect, I am open to any form of rebuttal and correction, but I require sufficiently convincing evidence.
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