Posted at 07-09-17, 03:48 am Link | #
redclad

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game is 6 months old and im the only one above 1k? anyone else see the problem???? and why i feel that we need the pets????? and to those that claims it makes the game "too easy" just dont use them???? or better make it that you get one every 500 lvs or something.. that way all those people who are against it probably wont be getting on anyways soooooo MUHHHH TRGGGGGGGGGR
I don't see the problem... people play the way they want with features at their disposal. They can play casually or hardcore (some want to reach lv 100 each rebirth, some go for lv 20).
Are you saying you're not good enough to enjoy game contents without AoE pets ?
I don't think any feature in the game was designed with these AoE pets in mind, so everything can be done without them.
If you need help, just try to find people who want to play seriously and can reach lv 1k as fast as possible (it's an mmo after all, some things are designed for parties). If you can't or don't want to... well an mmo might not be what you're looking for (especially a private server with low population).
Posted at 07-09-17, 12:33 pm Link | #
redclad

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Well, again, it's designed for parties of ppl (maybe friends) who run dungeons/missions together. If you're alone it just means that this server with a low population doesn't fit your expectations, sorry for you.
AoE pets are definitely not a solution if you want them to promote solo players in a mmo.
Simple pets should be enough for most agro control (not with 20 mobs at you of course but that's designed for parties only).
If you can't 1-shot mobs in hard SM, it might be because you're not supposed to.... I can't one shot mobs even in some int SM, yet I can solo the adv ones. You can probably solo some hard SM (for 1-3 players) even if it takes more time, what is wrong with that ?

Anyway as I said earlier, I would prefer no AoE pets but I don't mind if they get implemented with or without tweaks. Not planning to use them anyway and I don't care how ppl play outside of my parties.
post rev. 2 by redclad on 07-10-17, 02:56 am
Posted at 07-10-17, 02:40 am Link | #
redclad

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Drawing/Lame, you're basically saying "that part of the game is too difficult for me, give me something so I can do content that I'm currently not able to do". I just don't get the idea: will it be enjoyable to do something that was made easier just so you could do it without improving ?

You don't need to be able to solo things that are not intended to be soloed (not easily at least). If you want to accomplish that feat, then get better with what the game has to offer you but don't ask for it to be made easier. You didn't max out all the skills, you do have room for improvement.

As someone else stated, the addition of new SM to add more variety of contents would be a wiser way to give you something you can do without nerfing the overall game difficulty (something that nexon did continuously... one of the reasons for which most people here hate them).

PS: You say that players leave before reaching hardmode contents. It might be true but I don't think that they left because they didn't have AoE pets, so adding these pets wont help with this particular issue. I can't imagine a player at lv 900 saying "Darn, I don't have an AoE pet, let's quit the game because I'm sure the next 100 levels will be impossible to get without them". They were simply bored/burned out and it's fine if they don't want to play anymore, they're free to do such a choice.

You also say that adding AoE pets might help new and inexperienced players. As far as I can tell, I wasn't experienced when I started and it was fun to discover a difficult game with great mechanics to learn such as mabinogi. G1-3 were my favorite times, when completing G3 final with friend was difficult and gave me a feeling of accomplishment. If the game is nerfed just to make it easier for new players, then if won't be the difficult game that I love and I'll simply leave.
I'm not saying that adding AoE pets will make me leave the game but that's the first step in this direction.
Posted at 07-10-17, 01:16 pm Link | #
redclad

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What if we were to add for example a slight exp buff or damage buff to parties while being close to each other so it doesn't get exploited with AFK alts ofcourse.
I suppose this would be difficult to introduce.

I can't think of anything permanent and easily feasible to promote parties but I do believe that many events and the daily SMs are doing this job to some degree.
There might be more punctual ways to promote parties like daily dungeon raid given by a quest, not with the usual exp/gold rewards but with random crafting mats like fashion contest rewards, something appealing to many players.
Since players don't have the same level, the quest could be given based on total level or the choice could be given through a npc with different dungeon difficulties.

Programmed field boss raids maybe, ppl would know when to gather and would do it (the rewards should not be the same as the normal field bosses, so players would still be interested in hunting them).
Posted at 07-11-17, 12:56 pm Link | #
redclad

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I'm not an alchemist but I agree with the points raised here.
The stack limit increase could be done easily as it was done for firewood and this could be in the next content poll (wasn't it already in one of the firsts ? can't check right now).

For the rest, it would be interesting but as you said Slayerj: too much coding. I believe there are more urgent matters for coders currently.

If recipes can be added easily (or will be in the future), we could always add new recipes for base crystals but probably not make a different kind with bonuses. Also, if we're talking about recipes, I would suggest to give a use to tin, zinc and nickel ores produced by metal conversion since they're currently completely useless (similarly to these giant potatoes I get all the time: a rare "drop" which is less interesting than the common drop, what a joke).
Posted at 07-11-17, 01:23 pm Link | #
redclad

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Nice, this is promising to a more customized mabinogi experience without relying on mods intended for live servers.
Posted at 07-14-17, 12:14 pm Link | #
redclad

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30 minutes to check all of udlah.... yikes.
Unless we do it as a group with a specific area for each, we'll never be sure she's not back to somewhere we already searched.
Posted at 07-17-17, 02:30 pm Link | #
redclad

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Got up to my G10 prefinal (Adv) and found that we don't have too many people over level 300.
Sad times.

Edit: Kakusha in-game if you are interested btw.

As you have seen, there are some players who can help, just need to know them
You were lucky I passed by Tara altar since I don't check party ads ^^

Now, what I did yesterday..... probably skinned emain sheeps trying to get all the wool they had and my herb pig (he got some mana elixirs in return).
Finally done with rank A weaving and I'll probably reach rank A pot making today. Heading to the true last boss: weaving rank 8 !
Posted at 07-18-17, 02:18 pm Link | #
redclad

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yeah, i gotta be honest, this display from everyone but raizoth, bit disappointing. I mean we import clothing, but question someone with an request for a weapon? Don't really need a reason at this point i wouldn't think. Just a 'we'll take it into consideration' type deal is what i'd expect. Unless i'm missing something obvious?
Well the weapon itself is already available (sold by Edern).
The main point is that he's asking to be able to make a spirit one.

@Rai, your last comment was more constructive, you proposed to add more spirit weapons and not only the one you like. It was already asked several times and I don't know how easy it is to make more spirit weapons available but, in any case, it won't go faster if you spam for that to happen.

Adding new features can take a long time, spirit weapons is not the priority and could simply go in the next community poll.

Now that you made a proper suggestion, stop asking and learn to wait until it is being considered by GMs.
Posted at 07-19-17, 11:32 pm Link | #
redclad

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I do provide free services for metal conversion (rank 2). I would prefer not to have 1k ores to convert at a time, try to ask for 200 max.

To travel you can use return coupons or simply use an alt to do metallurgy and a main at bangor (or filia/vales for fails) to refine. Don't forget that you can get free assistant elf and assistant giant cards.

Sometimes you can find ores in shops in dunbarton but it might be too expensive for a brand new player.
Posted at 07-20-17, 02:48 pm Link | #
redclad

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I suppose no active player meets your conditions since it would be difficult to reach lv110 before first rebirth (if you rebirth after 2 weeks of course) and that would force you to reach lv 110-130 on the subsequent rebirths to get 110 averaged.

You can keep your stuff and afk in dunba as you always does.

In any case I prefer to hunt for my own equipment, no use in getting everything faster if it's to lose any purpose to play.

Lame, out of curiosity, what was your level on first rebirth ?
Posted at 07-20-17, 10:05 pm Link | #
redclad

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Anyway, while things aren't out of hand atm, i do want to say that i don't feel this thread would be an appropriate place to bash on either the topic or player. Guy's giving away his own stuff for free. If you don't like the condition, just ignore the thread alltogether and move on. If no one can meet the condition, and if no one will respond, thread's dead and it's obvious that the condition was too harsh.

I wasn't trying to bash, just stating mi thought on the topic. Isn't it the purpose of a forum ?

To stay on topic: I don't know if anyone on the server has an average level per rebirth of 110+. After all, even if some might have grinded to reach high levels (110+), almost everyone did a pause or stopped playing at some point, thus decreasing their average level.
Posted at 07-24-17, 12:03 pm Link | #
redclad

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Well there's a reason why enchants and some book pages can expire. It's to make them rare. If you remove that, it's basically changing the game balance.
Skills and enchants difficult to obtain (and valuable) wouldn't be as difficult to get anymore. Yet it's already far easier on this server due to double drop rate so I believe there's no need to make it easier (that's my personal opinion at least).
I can understand the frustration of finding AR8 and let it expires because you can't find AR7 but that's part of the game and "fun".
Posted at 07-24-17, 03:14 pm Link | #
redclad

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lol ok red just giving ideas because tbh as far seen server population is small so was just thinking wouldn't be bad make more people want to play
Don't worry I'm not attacking you ^^ Giving suggestion is perfectly fine and other might agree with your ideas.
It's just that I give my opinion on that matter. I don't think a low population should lead to a nerf of any kind. We already have double rates (ap, exp, skill training, drops, ...) to promote playing on this server without spending too much time building a new char.
Posted at 07-26-17, 03:10 pm Link | #
redclad

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I got the boss collection book volume 3 from coil normal.
It asks not only for field bosses evidences but also dungeon bosses.
Posted at 07-27-17, 11:46 am Link | #
redclad

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You might want to add "suggestion" in the title.

I do like the idea of new dungeons compared to SM. I believe it would be easier to put a new "difficulty" to an existing dungeon altar than making a whole new one.
I'm not sure how easy it would be to add the shards and recipes you have in mind but the concept is interesting. Now the question is: wouldn't it drive ppl away from existing content providing similar gears ?
It would work best with custom made gears or newly imported ones instead of current high end gears already obtainable.

I'm not sure how useful the accessory floor is since they're only useful for enchants. Unless you play on the extra stats to make outstanding high def/prot accessories but that would be OP.

If you want to please the fashionogis you can also add a floor for special robes.
Posted at 07-27-17, 03:55 pm Link | #
redclad

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It also happens to me but only since the new secondary login server was added.
Posted at 07-28-17, 12:12 pm Link | #
redclad

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I second this suggestion. It'd be nice purely to not waste so much time doing something so tedious.

I also wish there was a way you could just insert all the items (cobwebs/wool) into a loom/spinning wheel etc at once. I'm not sure if this is possible, but it'd save a lot of time dragging everything one by one if it could be possible.
Well the only easy way to put more materials at once would be to increase stack size.
It's not a server up for profit so it makes no sense to limit the size of the inventory with small stacks for non game breaking items. (e.g. potions stacks increase would be game breaking but cobweb stacks increase would definitely not be).

On the main topic discussed: auto-production.
Would it be possible to add auto-production for metal conversion even if it means to remove the mini-game and potential bonus product in auto-prod mode ? (keep the mini-game in normal mode since it's required to rank up the skill)
Posted at 07-28-17, 12:13 pm Link | #
redclad

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How to edit title?
I was also thinking of it being custom gears, I had no intention of making already in gears like that
OK, it wasn't clear to me since you only wrote "high end gear".
Posted at 07-30-17, 12:49 pm Link | #
redclad

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I often find unused fomor command scrolls on the ground with expired time. It means that even if someone find it, they don't always use it and therefore there's no way to know when the field boss will spawn (no message, no npc record, nothing).
I believe that the current system is meant for larger population but I don't see an easy way to fix it without just giving a timer (will would remove the hunting completely, I'm not promoting this option).
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