Posted at 02-22-18, 12:05 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
i have a scrap potion kit which is -500cp!
although its on lend to Noah rn so its mia o3o
Posted at 03-14-18, 02:35 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
yus yus, ty for your hard work! (ノ◕ヮ◕)ノ*:・゚✧
Posted at 04-06-18, 08:54 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
wew new event \ouo/
Posted at 04-27-18, 06:12 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
WOODEN STICK EGO HERE WE GO
Posted at 05-01-18, 10:38 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
nice to meet you! (~˘▾˘)~
Posted at 05-04-18, 07:27 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
get ready for alchemist monstrosity + 50 ghasts \ouo/
Posted at 05-27-18, 09:39 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
holy sheesh what a big patch! ty so much (づ ̄ ³ ̄)づ
Posted at 06-11-18, 10:22 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
wew patches \o3o/
Posted at 06-13-18, 06:52 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
If youre having trouble restoring fossils dont give up! Try cranking down the mouse sensitivity a lot and following this pattern!

gl everyone (ノ◕ヮ◕)ノ*:・゚✧
Posted at 06-18-18, 09:53 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
everyone get your tinfoil hats ready!!(╯°□°)╯︵( .o.)
Posted at 06-24-18, 06:29 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
V I R I D I U S - T R A H I T - P R O P E
post rev. 1 by Russet on 07-02-18, 06:02 pm
Posted at 07-02-18, 06:01 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
I cant express how amazing this generation is jade and everyone! you've done such spectacular work! (ღ˘⌣˘ღ)
Posted at 09-16-18, 07:44 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
Recently, after testing adniel damage. a player while using wind guard r1 giving himself 105% (55%+50) hypothetical priotection and mana shield on, he took more than 1 dmg. (which probably means adniel is magic damage ofc) But! we tested in EVG later and while using the same numbers the player took roughly 300~500 damage from melee and ranged despite what should be 105% protection.

here is some numbers! (testing with 105% prot is hard cause of timers sorry)

https://imgur.com/2re0Hfw

https://imgur.com/z8qvGEF

https://imgur.com/AZi0uIL

https://imgur.com/4YjNHQ8

so what do you think? did we goof the numbers somehow?
is protection or wind guard broken?
is mabipro using live effective protection numbers?
what a mystery (~˘▾˘)~
Posted at 11-09-18, 09:45 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
my favourite event returns( ˘ ³˘)
Posted at 12-22-18, 04:26 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
This idea is very novel and interesting, and it might not even be that difficult to impliment~
The real difficulty of this purposal is legwork, as it is mabipro's dev staff is small, esoteric and mostly volunteer.

but dont despair! you yourself could impliment this system change with your own hands!
(it wouldnt even be that difficult to alter the "puzzle system" dungeons impliment)

If youd like some first steps on how to start:
1. try to get a link into the mabipro development discord (contact patoots or a gm)
2. Learn about making your own test server or work with somebody who has one!
3. pick apart the dungeon layout system and figure out what parameters in the xml files do what~
Posted at 12-22-18, 04:30 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
As it is right now, i have made a guide on the "mabipro development" discord about how to import custom meshes into mabipro as pmg swaps, with further help one could easily impliment custom meshes as new items.

but its probably be wise to avoid items that could be easily pointed too for copywright so please now master swords ripped right from the game files from the legend of zelda ouo;;
Posted at 12-24-18, 11:09 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
the madman finally did it~
Posted at 12-24-18, 11:13 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
Ty for your hard work mabipro team, i look forward to working on giants finally =u=//
Merry Christmas~
(sidenote does this editor actually run the mabinogi engine?? thats crazy!)
Posted at 03-22-19, 02:53 am Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
hailstorm is viable, damage is high and uses magic def to calculate resistances. the extended range of 2k makes it about as powerful as a ranged magnum with no miss chance, with current meditation buffs you can run medi to offset the cost a lot.

the only drawback it really has is that its slow to start up like all magic, and additionally that it doesnt ignore protection for crit chance but its still one of the best single target damage sources.
Posted at 04-19-19, 11:04 pm Link | #
Russet

Posts: 71
Joined: 05-16-17
Last post: 2034 days
Last view: 258 days
feel free to add me too! lets run some dungeons ouo// (username "Russet")
Terms

Powered by mabi.pro v1.0034-arisa (View credits)
MabiPro is not associated with Nexon Co., Ltd. in any way shape or form.