Posted at 04-10-17, 07:01 pm Link | #
lycoris

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We are wildly off topic in talking about administrative decisions at all. Polls have nothing to do with these. Rates are off topic, as they are a central server feature that has been in place since inception and changing them now would cause a huge player divide. They are also an administrative decision which has never been placed in a poll on this server.
Posted at 04-10-17, 09:37 pm Link | #
lycoris

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Thanks for keeping us updated, you are doing wonderfully and I'm sure we all appreciate the care for things like event timing! Don't feel rushed, and best of luck getting everything worked out. I'll see ya ingame when I see ya.
Posted at 04-10-17, 09:40 pm Link | #
lycoris

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After considering this idea a lot I agree with Slayerj and Rion. Mages do need some attention (as the numerous, numerous threads regarding them would indicate, mine among them) but this might not be the best way to accomplish it. I voted yes because it's better than continuing to do nothing, but other solutions would be preferable.
post rev. 1 by lycoris on 04-13-17, 07:08 pm
Posted at 04-13-17, 07:08 pm Link | #
lycoris

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The mods for normal Mabi won't work here. Try getting Astral http://mabinogi.ir/thread/244-astral-patcher and then copying whatever you want from Tiara's data folder or other mods into one for MabiPro. Avoid .xml file mods such as itemdb and skilldb because these might make you crash if they're built for a different version of the game.
Posted at 04-16-17, 09:30 pm Link | #
lycoris

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Looks less populated than here. Good thing too with those cluttery nameplates! Too much dragon indeed.
post rev. 1 by lycoris on 04-17-17, 05:25 am
Posted at 04-17-17, 05:22 am Link | #
lycoris

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Yes please. Stopped playing mage because I got tired of every single system taking a dump on me.
From evaporation to repair rates to potions to lack of weapon options, we are seeing a large group of players with no interest in playing mage who just don't like the idea of giving anything nice to the minority.
post rev. 5 by lycoris on 04-17-17, 07:20 am
Posted at 04-17-17, 05:39 am Link | #
lycoris

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You have to make the evaporation stones one at a time through ranked Synthesis, no auto crafting option, involving MP potions and unstackable small gems that must be separately gathered through unreliable methods. They are one of the most annoyingly fiddly consumable crafts in the game. Not easy in the slightest if you plan on using them often. Even golems are significantly easier to make. You'd save time by just drinking extra potions.

A good alternate solution however would be to make these less of a pain by adding them to drops somewhere or Shyla's shop. If ranged players can buy a big stack of ammunition, mage players should be able to buy a big stack of their ammunition too.
post rev. 3 by lycoris on 04-17-17, 08:15 pm
Posted at 04-17-17, 08:04 pm Link | #
lycoris

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The problem is, this is one of many weak points. Have a look at mage repair rates, potion accessibility, resource (MP, as opposed to Stam) regen, charge times, AP costs, difficulty in learning skills, restriction of skills to specific weapons, and lack of accessible weapon variety.

Should all these things be changed? Of course not. I'd be real sad if page quests stopped being a thing, they're interesting.
Should we stop pretending mages aren't at the bottom of the heap, and admit they could use a couple small touch-ups? Absolutely.

Heck, I even think evaporation could be salvaged as a mechanic by improving the ways to counteract it. Stones were already mentioned as a good one, but the wand upgrades could be, too. As it stands they're terrible, if you give the entirety of your wand upgrades to only evaporation removal, you don't even get to 50%. This means sacrificing MP use upgrades. I believe removal of evaporation is a better option than doing nothing at all, but it would be more interesting still to give players further ability to counteract it. What if these upgrades gave 30% evap reduction each, for instance? Not only does the sacrifice become worth making, it leads to more strategic decisions to be made. If implemented along with some greater accessibility for preservation stones, this would be better than just removing the mechanic.
post rev. 2 by lycoris on 04-18-17, 05:50 am
Posted at 04-17-17, 11:06 pm Link | #
lycoris

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Windmill: Used with any weapon. Charges very quickly. Costs very little. Very effective bread and butter attack. Players start with it learned. Can be a pain to rank, but that's about it.

Final Hit: Used with any weapon. Is an advanced skill that helps but is not at all required to be a proficient warrior. Moderately challenging to learn. High rank is not required to be useful as it uses combat damage.

Crash Shot: Can be used with any bow. Pretty easy to learn as no luck is required. Yes, it can miss. High rank is not required to be useful as it uses combat damage. Honestly I would say this is pretty comparable with the below magic skills.

Thunder: Can be used exclusively with lightning wands. (Staves are not very accessible on this server at this time. I haven't yet seen a single player with one.) Requires high ranking to be useful unless you max charge it. Requires commitment of keeping the wand equipped to avoid evaporation. Requires high MP usage. Can be interrupted by other attacks due to strike delay. Moderately challenging to learn.

Fireball: Can be used exclusively with fire wands. Requires 5 lengthy charges to even cast it. Most other players would have everything dead before you're done charging. Requires commitment of keeping the wand equipped to avoid evaporation. Requires high MP usage. Moderately challenging to learn.

Ice Spear: Can be used exclusively with ice wands. Requires high ranking to have decent damage output. Requires commitment of keeping the wand equipped to avoid evaporation. One of the most difficult skill quests in the game, but probably the only one of these spells that can be a bit more speedy to use.

Summon Golem: Can be used with any cylinder, gets a bonus from Clay. Continued use of cylinder not required after setup. Can be difficult to rank, but wipes rooms like nothing else if you put some time into making the crystals and ranking its associated masteries. Easy to learn.

Water Cannon and Flame Burst: Can be used with any cylinder, gets a bonus from appropriate element. Easy to learn and rank, needs some ranks to be effective. Requires crystals which can be easily bought from an NPC. High damage potential especially on a Royal Alchemist. Can use a lot of stamina.

There's nothing wrong with the magic skills, it's just the surrounding ecosystem that drags them down. However, to say that they're "the best" is absurd.
Posted at 04-18-17, 07:49 pm Link | #
lycoris

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Frog Robes. Mountains and mountains of Frog Robes.
post rev. 2 by lycoris on 04-18-17, 10:05 pm
Posted at 04-18-17, 09:46 pm Link | #
lycoris

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Mabinogi is a game about choices and freedom in character customization. If your argument is "my play style is the right one, options aren't necessary" then you're doing it wrong and attacking others' choices and experiences by trying to force restrictions on them. The changes proposed in this thread would not prevent anyone from playing the way they're used to playing.
post rev. 1 by lycoris on 04-19-17, 07:39 am
Posted at 04-19-17, 07:38 am Link | #
lycoris

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Ad hominem argument.

"Play the way I play or you're doing it wrong" argument. Fusion Bolt, anyone?
post rev. 2 by lycoris on 04-19-17, 11:00 pm
Posted at 04-19-17, 10:59 pm Link | #
lycoris

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There is also the fact that not everyone is here for hard mode/hardcore style Mabi. One can prefer the original combat system without wanting everything to be as punishing as possible, or denying the possibility that there may have been some flaws in its balance and fun factor in certain select areas. If someone didn't want to play on "insane" difficulty in another game, would you try to shove them towards "very easy" mode and pretend there aren't other settings in between? Nobody is calling for the new combat system to be implemented. People are calling for small tweaks to the existing one.
post rev. 4 by lycoris on 04-20-17, 01:25 am
Posted at 04-20-17, 12:19 am Link | #
lycoris

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Original pre-dynamic (old-school) combat system does not necessarily mean hardcore difficulty is the goal of the server. Stop pretending it does to satisfy yourself and act like you're speaking for the GM team. I played during those times too - just because the current live system is easier in some ways doesn't mean it's a binary choice. Even outside of the specific issue of mana evaporation, what I'm sick of is people being hollered at and told to get out for suggesting any buffs at all. It's not a kind suggestion and you're not fooling anyone by pulling that "it's just a choice" routine every time. Excuse me for wanting a game to be more fun for me and others who share in a similar vision for what Mabi could be: what it could've become if properly managed, rather than the messy thing it did become on the live servers.

And in regards to the name of the server? That's open for interpretation too, though at this point I'd love to hear a staff member weigh in on it.
I read it as "Mabi Professional" as in, run by professionals and intended to be a clean and complete version of the game.
I don't read it as "Pros only, noobs get out."
Posted at 04-20-17, 08:19 pm Link | #
lycoris

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2 weeks. You'll be able to rebirth when your character is about 14 days old, regardless of actual character age.
post rev. 1 by lycoris on 04-21-17, 07:16 am
Posted at 04-21-17, 06:59 am Link | #
lycoris

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After consideration I've come around to the idea that improving mitigation methods is a better path to make the game more interesting, instead of outright removing the offending mechanic it can be salvaged. I agree with the above post and appreciate the input from Drahan. I'd love to see something like two or more of the following:

* Some buffing to Meditation which is currently borderline pointless and not worth all the effort to rank up through its difficult quests.

* Improved access to Preservation Stones. Add them to monster drops, put em in shops, and/or provide a less clunky/annoying recipe to create them.

* Improving wand evaporation upgrades would make them actually worth giving up the mana reduction ones for on occasion.

* Improved access to magic weapons that don't evaporate - these would be lesser staves similar to Trinity, or perhaps beginner wands that don't cast int spells but are handy for fusion. I'm not sure if the second one is possible or not, but the first one is, as I've experimented with this.
Posted at 04-23-17, 07:47 am Link | #
lycoris

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I agree with this except for the gem part - those aren't stackable either, and they're even more of an annoyance to get than the small gems. Just make the small gems stackable, and if a new rank of stone is added it can use the silver ones.
post rev. 1 by lycoris on 05-05-17, 10:18 pm
Posted at 05-05-17, 10:18 pm Link | #
lycoris

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In my opinion, if you don't like an item, don't use it. I think neon green tiger suits are an eyesore, but I wouldn't have tried to get them removed from the game.

I also think imported weapons should just have copied stats from existing ones, no need to make them unusable, just equal or with small variations.
Posted at 05-10-17, 06:46 am Link | #
lycoris

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That defeats the point of making the whole crafting less of a huge annoying pain. It'd be just as much of one if not more.
post rev. 1 by lycoris on 05-12-17, 01:48 am
Posted at 05-11-17, 10:12 pm Link | #
lycoris

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What you're describing are high-value life skills that create equipment. Mana stones are not that, they're consumables and in my opinion should be no more painful to make than potions.
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