lycoris
Posts: 89
Joined: 02-16-17
Last post: 2222 days
Last view: 99 days
The problem is, this is one of many weak points. Have a look at mage repair rates, potion accessibility, resource (MP, as opposed to Stam) regen, charge times, AP costs, difficulty in learning skills, restriction of skills to specific weapons, and lack of accessible weapon variety.
Should all these things be changed? Of course not. I'd be real sad if page quests stopped being a thing, they're interesting.
Should we stop pretending mages aren't at the bottom of the heap, and admit they could use a couple small touch-ups? Absolutely.
Heck, I even think evaporation could be salvaged as a mechanic by improving the ways to counteract it. Stones were already mentioned as a good one, but the wand upgrades could be, too. As it stands they're terrible, if you give the entirety of your wand upgrades to only evaporation removal, you don't even get to 50%. This means sacrificing MP use upgrades. I believe removal of evaporation is a better option than doing nothing at all, but it would be more interesting still to give players further ability to counteract it. What if these upgrades gave 30% evap reduction each, for instance? Not only does the sacrifice become worth making, it leads to more strategic decisions to be made. If implemented along with some greater accessibility for preservation stones, this would be better than just removing the mechanic.