Posted at 05-12-17, 06:12 pm Link | #
lycoris

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Yes, I agree. 50 and 100 potions aren't terribly difficult to make. I think the recipes for basic and intermediate stones would be best off if they were comparable to these in difficulty (both item wise and mechanically), while the advanced ones might be more challenging like 300s.
Posted at 05-15-17, 10:46 pm Link | #
lycoris

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Hammers of Durability don't currently exist in the server files - they may be possible to import depending on script functions.
I would prefer to see them as rare rewards (like upgrade stones) than buyable personally, but that's just me.
Posted at 05-28-17, 01:23 am Link | #
lycoris

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Sadly, a lot of these features such as Homesteads and inventory tabs I'm pretty sure are impossible or extremely impractical edits simply because no one has the server-side files to manage them.

As for #2 and #3 though, I believe the team has already been gradually making progress on these, we got a new Composing rank-up book as well as a big chunk of new hairstyles recently! As well, character creation is already expanded beyond official Mabi by enabling more hair colors and things like more varied skin tones for elves.
post rev. 1 by lycoris on 05-29-17, 07:47 am
Posted at 05-29-17, 07:46 am Link | #
lycoris

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Importing items such as clothing actually doesn't take any server-only files to pull off, as long as they don't have a unique function like new skills. Everything's in the client as-is.
Posted at 07-07-17, 02:18 am Link | #
lycoris

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Personally, I think the ability to spam AoE pets is a really cheesy tactic that cheapens a lot of content in the game... if you have enough of them, you can just clear entire dungeon rooms with pet summons. However, the pets themselves are awesome, like the dragons and flame horse.

I would be perfectly happy with the "allow the pets, kill the AoE skills" solution.
But I would also be happy with the "one AoE pet per account" solution. One is alright, and gives some variety, while not allowing spam strategies to take off. Players would also have to carefully consider which one they wanted. (Or even better... be able to get further pets that don't have the AoE effect)
post rev. 1 by lycoris on 07-07-17, 08:20 pm
Posted at 07-07-17, 08:19 pm Link | #
lycoris

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I don't think anyone who feels the need to crap on the enjoyment of others needs to be welcome in this discussion. The questions are "AoE vs. no AoE" and "quantity limitations vs. none." These are important balance questions, they do not exist pass judgement on what pets people enjoy, they exist to make sure the game doesn't become cheapened or too easy. Anything else is being the fun police, and IMO that attitude is not welcome in a freeform game like Mabinogi.
Posted at 09-28-17, 05:35 am Link | #
lycoris

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I'm going to make my case for a few of these, in hopes that the server's ready to continue its ascent into amazing loveliness and not stifling trolldom.

Increasing of stack sizes, in all cases listed: There's no downside to these. Excessive inventory juggling isn't a challenge, it's an annoyance, and these particular items are among the worst. Let's do it!

Question 8: This would destroy the use of Shyla for paid transportation and discourage use for almost anything else. Shyla is a popular feature of the server and taking away features is silly. A new moving NPC could be fun, or Price's shop could be added to, though.

Question 10: AoE pets are a politicized knee-jerk issue due to their potential for being spammed. However, by themselves in small numbers they really aren't that harmful. A lot of people love their designs. I will be voting for "One per account" as this encourages choice and uniqueness, lets everyone have access to this feature, but doesn't allow anything overpowered. Remember, summoning pets is on a timer that would negate the spam ability. I could also understand voting for "release these pets without AoE skills" though. I hope for one of those two to pass, as they aren't overpowered and aren't completely stifling.

Question 11: This is absolutely, 100% a no-brainer. Just do it already. Everyone who plays mage wants Meditation fixed, unless they have a particularly massive masochistic ego. If they do, maybe consider picking the second option, I will agree that Meditation is very powerful on Nexon Mabi. I'll be happy with either yes option, though.

Question 15: Do we want expanded content? Yes, absolutely, more content is awesome! Why ask?

Question 16: Please, please don't pick option 1, and here's why: This is troll bait. If this information is forcibly accessible, anyone can go on your profile and use it to annoy you. Are you a new player? "LOL 30 hours?? like your opinions matter!!" Are you a veteran player! "LOL look at this guy's hours count what a nolife, how's that basement treating you??"
I understand it's an interesting stat, but I've seen this type of thing used for exactly that type of abuse in other communities, let's not encourage it here, okay?

Question 17: Let's phrase this another way. Should the actions of one player be allowed to dismantle an entire guild that has been building up through a group effort for months? Didn't think so. Vote yes

Question 19: People are going to vote yes mainly because red envelopes are bad. Please consider improving them, especially if they are made rarer, then they might actually be exciting to see.

Question 20: Another no-brainer. People currently avoid Castle Dungeons partly because leveling inside one will cost you 1AP from that rebirth.
post rev. 1 by lycoris on 10-26-17, 12:59 am
Posted at 10-26-17, 12:58 am Link | #
lycoris

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As another giant main, I'd love to be able to use play dead, just because there's so many moments in the game that are inescapable without it. I agree that something for Throwing Attack or other giant-specific skills like Stomp that're currently only ranked mostly for stats could be a great improvement too or instead, though.
Posted at 01-03-18, 09:17 am Link | #
lycoris

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The inefficiency is not in the MP amount, it's in the absurdly fiddly nature of creating them, which involves counting out items in single synthesis and unstackable small gems that are impossible to gather in bulk. Making those stones makes me very sad.
Posted at 09-18-18, 05:42 am Link | #
lycoris

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This has a very direct correlation with some ideologies too.
Some of us would like to play a comfy old video game and unwind, instead of being forced to watch all chat outlets devolve into an angry political battle - there's enough of that in the real world and plenty of other websites for it too.
Posted at 09-23-18, 06:10 pm Link | #
lycoris

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Existing ones could be a lot more welcoming and less aggressive.
Posted at 11-04-18, 09:25 am Link | #
lycoris

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I have also been involved with content creation a few times. Is it really any surprise if the GMs don't want to consult players who are known for creating negativity and aggressive fighting? It's plainly obvious they want no part in that type of fiasco, it's not about consulting "friends only," it's about avoiding trolling and endless argument. The way suggestions are presented matters, so threads like this one can help if they stay civil. Like it or not, it's what gets better results.

I know in group content there is a desire to add enemies that can't just be easily locked down by one player, so that's where some of that came from... not that it's any different if they can still do it with range. If anything I think we're seeing a lot of leanings towards magic users, and alchemists are who get the shaft, at least the non-golem types. Granted I haven't actually run the new falias mission, and I like the idea of leaning to need multiple skill sets at once.
post rev. 1 by lycoris on 11-04-18, 11:08 am
Posted at 11-04-18, 11:05 am Link | #
lycoris

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If you're playing the game exclusively for yourself and mostly desire to screw your partymates, don't be surprised when the dev team refuses to cater anything to you when they're trying to create group content. That is not cooperative gameplay. You benefit by completing the mission, almost no significant drops come from single enemies at that level. The incentive to work together, therefore, is "being able to defeat the mob in a less risky manner."
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