Posted at 02-13-18, 02:17 pm Link | #
Fruttielicious

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I'm just gonna post this here but uhm, g1, g2 and g3 are optional.

If you take the time to invest in completing them, knowing there isn't much of a reward in your oppinion then why did you take the dicision to do them in the first place.
Posted at 02-19-18, 11:45 pm Link | #
Fruttielicious

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the problem is that the brionac can be used to train skills, if you remove THAT feature then im fine with repairing it with red coins.
Posted at 02-22-18, 12:10 am Link | #
Fruttielicious

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Pecking order:

Giants > gods > demigods > miletians > partholons > fomors > humans > animals > herbs > elves
Posted at 02-24-18, 10:58 am Link | #
Fruttielicious

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Hype!!
Posted at 02-27-18, 10:50 am Link | #
Fruttielicious

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Why not make them unique that they get chaincast for alchemy based on their social level (like wands do).
Posted at 02-27-18, 05:41 pm Link | #
Fruttielicious

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Sure let me controll 5 golems at the same time xd
Posted at 03-03-18, 11:58 am Link | #
Fruttielicious

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Dream catchers are already the melee/alch hybrid weapon.

Making wand/alchemy viable would e broken.

Bow/alchemy would also be sort of broken.
Posted at 03-03-18, 12:01 pm Link | #
Fruttielicious

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I think this wouldn't possibly work for when you're in a solo(non-normal) dungeon because once you dc and there is no player left inside the dungeon basicly deletes itself.
Posted at 03-03-18, 12:03 pm Link | #
Fruttielicious

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This gen 2h weapons deal 600% dmg
Later gens made giants default smash deal 600% base dmg and 720% with 2h weapons.
Posted at 03-03-18, 02:31 pm Link | #
Fruttielicious

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with bow/alchemy I meant a bow that can use alchemy.
Posted at 03-04-18, 11:05 am Link | #
Fruttielicious

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If you want rng try getting chain cylinder to trigger during actual combat.
Posted at 03-04-18, 01:25 pm Link | #
Fruttielicious

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I personally think its extremely difficult to balance archery in a way that its less frustrating to hit something reliable without massivly screwing up game balance.

If you can't hande the way archery works in the game you might have to consider picking up another skillset instead. Since I highly doubt there will be any skill changes in general.
Posted at 03-05-18, 07:39 pm Link | #
Fruttielicious

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What was your first date with Drahan like?

Probably told him to "Git Gut".
Posted at 03-05-18, 07:42 pm Link | #
Fruttielicious

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But increasing probability % for chain cylinder is probably possible.
Posted at 03-05-18, 07:48 pm Link | #
Fruttielicious

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Bigger ammo stacks for craftable ammo should bave been implemented long ago tbh
post rev. 1 by Fruttielicious on 03-08-18, 01:45 am
Posted at 03-08-18, 01:45 am Link | #
Fruttielicious

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Louis Armstrong Knuckles are already ingame files, just give em a cylinder function and done xd?
Posted at 03-08-18, 05:15 pm Link | #
Fruttielicious

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I'm pretty sure you're better writing a message in the discord server then on the forum.
Posted at 03-08-18, 05:32 pm Link | #
Fruttielicious

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also don't forget to utilize shadow missions, often missions have multiple mobs of the right conditions in a stack on top of eachother and they generally have higher cp with lower hp values. My recommendation is Shadow Cast City for the multiple strong requirement and The Other Alchemist for the awfull/boss killing requirements.

Also don't forget to take a warrior destiny for 4x training instead of the 2x.
Posted at 03-14-18, 10:48 am Link | #
Fruttielicious

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Is there any way I, or my guildmates could convince you to reverse, or have an alternative the changes on Blood in the water? We ran it all the time when we were bored or wanted to spam it, and I don't believe a single one of us have used multiboxing methods even running dungeons, and the skeleton drops just don't seem to be a sufficient replacement for us in order to counteract multiboxing. In actuality, it's appeared to us as a solo dungeon more than anything else now, severely handicapping our 3-week ritual of running it whenever we had nothing else to do.

I know it's typically unwise to legitimately consider the gripes and complaints of new players, especially given our general inexperience with the server, however: If there are those that were strong enough to run BiTW solo and gain money from it with alts, could they not do the same with any other shadow mission, party quest, part time job or even field boss guild quest? Why then stop at expunging the end-gold from BiTW? Why not apply the same restrictions to every Shadow Mission, and party quests besides? Party quest don't even require you all to be in the same dungeon to be completed, and they're a far cry easier to complete than a 15 minute run of blood in the water at levels eclipsing my own.

I strongly urge you to reconsider the direction you've taken with the changes, which, in my opinion, have only crippled party-play with other people in the long run.

Stop Complaining about a nerf of bitw, the SM was completely broken in terms of exp/gold compared to other shadow missions. Atleast now its more in line with existing shadow missions as it should be.

I am super happy bitw finally got nerfed.
Posted at 03-14-18, 12:54 pm Link | #
Fruttielicious

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On another note, bitw monsters on int level give more exp then monsters on hardmode missions.
So its still a very good way to gain experience, only the gold was nerfed.
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