Posted at 04-21-17, 10:15 am Link | #
Drahan GM

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After consideration I've come around to the idea that improving mitigation methods is a better path to make the game more interesting, instead of outright removing the offending mechanic it can be salvaged. I agree with the above post and appreciate the input from Drahan. I'd love to see something like two or more of the following:

* Some buffing to Meditation which is currently borderline pointless and not worth all the effort to rank up through its difficult quests.

* Improved access to Preservation Stones. Add them to monster drops, put em in shops, and/or provide a less clunky/annoying recipe to create them.

* Improving wand evaporation upgrades would make them actually worth giving up the mana reduction ones for on occasion.

* Improved access to magic weapons that don't evaporate - these would be lesser staves similar to Trinity, or perhaps beginner wands that don't cast int spells but are handy for fusion. I'm not sure if the second one is possible or not, but the first one is, as I've experimented with this.

Don't quote me on this, but I think the Trinity Staff is possible to obtain, and of course has no mana evaporation.
Posted at 04-21-17, 09:59 pm Link | #
Drahan GM

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It was 5:30 PM Est before, mind if I ask what happened that changed it over to 9 PM? o:
The 5:30 PM estimate was not made by me, the one who is performing this maintenance.
It was not really an accurate estimate to begin with. Realistically, the assumption was that this maintenance was just going to be a live server analysis and then a server reboot - however our live analysis pointed out a critical flaw in our current infrastructure that we are currently fixing. Most notably, more resource exhaustion. Fun..
Posted at 04-21-17, 10:53 pm Link | #
Drahan GM

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Ahh, well that indeed does sound quite fun, I do hope that you can get it all fixed up as soon as possible.
We've done some minor redesigning of the infrastructure, hopefully it solves the issue we were experiencing in the long run.
Posted at 04-21-17, 11:35 pm Link | #
Drahan GM

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We appreciate the thought, however it is not possible for us to accept anything else.
post rev. 1 by Drahan on 04-21-17, 11:38 pm
Posted at 04-21-17, 11:37 pm Link | #
Drahan GM

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....you could have just posted this thread in general and there you go, an art thread for everybody to post art in. (that being said, feel free to make a new thread if you so wish)
Posted at 04-22-17, 01:27 am Link | #
Drahan GM

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This is not possible without pet character cards.
We have not implemented a system that allows players to obtain character cards.
Posted at 04-22-17, 01:49 am Link | #
Drahan GM

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Do you realize how many dialogues there is in this game?
For one, Aura doesn't have nearly as many (and they are post-genesis dialogues too) completed.
Next, there's literally 50,000+ lines that need translated.
It would take years to do it by ripping them from Nexon's server.

Yes, I do realise that, but wouldn't it take much longer time to translate it by hand? As it is now, a lot of the dialogues that already are translated are gramatically incorrect or misspelled, and there are a lot of dialogues missing from very early game, basic characters. Dialogues that would very easily be implemented by proposed method.

Then of course for MabiPro you would have to find where that script fits into the npc script file. I'd imagine that just translating the lines from Japanese would actually be much easier than trying to deal with all of that.

But, if you know japanese you know what dialogue to replace it with. In the long run, I think it would take much shorter time than translating it by hand.

I'm only trying to help.

A lot of our translations are machine-assisisted, but either way our method is a thousand times faster.
Your "proposed method" would take me 10 minutes just to put 1 line in, but our method you can just copy a line, translate it, and then you're done. No need to use a packet logger to grab the text, figure out where it's located in the game files, then end up doing the same translations we do anyways because we have to make sure locale specific stuff stays in for Japan server, etc, etc.
post rev. 3 by Drahan on 04-22-17, 04:17 am
Posted at 04-22-17, 02:47 am Link | #
Drahan GM

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Update: The maintenance has been completed at 12:17AM 04/22/17 EST.
All servers are running normally.
Thank you for your patience.

Dear Milletians,

Mabinogi Professional will be undergoing scheduled server maintenance during the following time:
12:00AM 04/22/17 to 02:00AM 04/22/17 (EST)
Reasons:
  • Fix some back end systems not working properly.
  • Restore character cards.
  • Fix housing issues.
  • Fix guild creation.

We apologize for any inconvenience.

-MabiPro Staff
Posted at 04-22-17, 04:15 pm Link | #
Drahan GM

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Set a new guild budget. ..
Posted at 04-23-17, 12:29 am Link | #
Drahan GM

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This won't be removed. You can obtain more pets by playing the game and collecting red coins.
Posted at 04-23-17, 12:58 am Link | #
Drahan GM

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If the timer were to be removed though, i'd have to thoroughly insist on raising the price of each pet no less than 5x its current. As it stands, i think it would honestly be good to reduce red coin drop rate and possibly up the prices a bit.

Coins are ridiculously easy to obtain, and the only time you normally keep pets out to the expiration limit is when you're training the pet, doing generations, or doing exploration in an area with the chests/artifacts spread way the flip out. And you normally only do that last one, for something like a skill book, so it's usually limited to one or two days out of a week, to obtain the book and then you're done with it. Generations and even pet training are similarly restricted, in that you do them basically one time, or for a set period of time, and you're done. So running out of time shouldn't normally be an issue unless you're going to try to afk with your pet out. (i've done that a time or two on live unintentionally)

Do remember you can use your pet to watch your personal shop.
Posted at 04-23-17, 02:04 am Link | #
Drahan GM

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I'm Drahan, MabiPro system administrator/director...
I made MabiPro.....and my ingame name is Drahan.
Posted at 04-23-17, 03:32 am Link | #
Drahan GM

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How to Change Your Avatar
Posted at 04-23-17, 10:33 am Link | #
Drahan GM

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Making gems stackable is not possible, they contain metadata like size that makes them impossible to stack.
Posted at 04-23-17, 04:44 pm Link | #
Drahan GM

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How about opening an art shop for in-game gold/paypal? Would that be okay with the GMs?
For gold sure, I don't see a problem with that.
For actual money, you should consider handling that outside of here offsite, because that is a bit risky.
Posted at 04-23-17, 05:05 pm Link | #
Drahan GM

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On-topic
Art sub-forum... meh. I mean, i'd like to see art, sure. A sub-forum would be useful if we see a lotta individuals sharing art. However, i feel at the moment that we have a low enough count of individuals that would contribute, a sticky thread would be fine for a compilation.

In interest of organization and finding a specific member's art though, i would strongly encourage anyone who contributes, to actually edit all their work into one post in the thread. May sound odd, but when someone wants to follow a specific individual's art in this case, everyone posting in a single thread, being able to know where to look and always going to the same spot is a great help. Especially for person B who joins, say a year after person A starts doing their art. Rather than dig through an entire thread, person b will see person a's art in one spot and just like that they know they've not missed anything or have to flip through say 50 pages trying to find everything.

I think over time, it would be worth bringing this topic up again. As more people join, or simply as more art gets shown off than what we could expect over say a course of the next month. Long term, i do see an art sub-forum as possibly a nice thing to have, i just simply think it's something that'd be better handled and more used, after a bit more time has passed.


OFF-TOPIC
How about opening an art shop for in-game gold/paypal? Would that be okay with the GMs?
For gold sure, I don't see a problem with that.
For actual money, you should consider handling that outside of here offsite, because that is a bit risky.

I've been curious about such lately. You say 'consider handling that offsite,' i'm going to interpret that as a very insistent 'don't do such matters here.'

And on that note, art for money, can i assume that as these dealings will be between players, so till will any results that come of it? Meaning if someone gets ripped off, the GMs won't intervene? I'll state my opinion on that now, in that i'm of a mind that risk and reward. Sucks to be ripped off, but you should always expect that chance to exist, and while having someone willing to take disciplinary measure against the offending party, the one at risk should always be ready and accepting of such risk, even if they won't just sit happily by when it happens.


Reason for inquiry on this matter, primarily wondering how rl cash and in-game to other means of payment, will be viewed by staff. Though, if this should be its own conversation, or in a ticket, let me know and i'll place such interests elsewhere.

The answer to your inquiry is brought up in our Terms of Service.
Posted at 04-23-17, 06:16 pm Link | #
Drahan GM

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Why not just add pet dyes in the red coin shop?
They don't exist.
Posted at 04-23-17, 06:21 pm Link | #
Drahan GM

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Why not just add pet dyes in the red coin shop?
They don't exist.


can't implement them?

No.
Posted at 04-23-17, 10:04 pm Link | #
Drahan GM

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I have seen people with different colored griffins/snow tigers. How is that possible?
The colors are randomized.
post rev. 3 by Drahan on 04-24-17, 01:04 am
Posted at 04-24-17, 01:02 am Link | #
Drahan GM

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Keys 1-9 activate the skills corresponding to the small numbers shown in your skill window.

Do note you can re-order these, and CTRL+# will switch the skill category without the window being open based on the number of the category.
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