Posted at 05-26-17, 11:25 pm Link | #
Drahan GM

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I don't think Gilmore sells Blacksmith manuals...correct me if I'm wrong..
Posted at 05-27-17, 12:39 am Link | #
Drahan GM

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Yeah, it seems that Flipend0 broke all the manuals during the last maintenance. It should be fixed on the next maintenance.
Posted at 05-27-17, 02:52 pm Link | #
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5/27/2017 update:

Added new information in: Patcher says Failed to update: Patch files already exist!
Made it less cluttered.
Posted at 05-27-17, 03:20 pm Link | #
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This was fixed in the last maintenance, so I'll close the thread.
Posted at 05-27-17, 11:05 pm Link | #
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You have to realize, this is the same society that considers skinning a cow to be savage, according to the game's lore.
Skinning a cow is savage, though.
Posted at 05-27-17, 11:58 pm Link | #
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And that's why we need to get leather from goblins and the like. Yet we shear sheep all day.
There's a difference between shearing a sheep and skinning a sheep, just like there's a difference between a haircut and scalping somebody haha.
Posted at 05-28-17, 01:24 am Link | #
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1: Impossible
2: We've already lowered the cap on some skills. More to come in the future.
3: We've already done this (above and beyond what the latest version of the game has even)
4: Impossible
5: Impossible.
post rev. 2 by Drahan on 05-28-17, 02:04 am
Posted at 05-28-17, 02:01 am Link | #
Drahan GM

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Where's the Romeo & Juliet hairstyles, then?
Never said we had them all (but they're on the way), but we've got a plenty from G20 and plenty of region exclusives, tons of colors that are not available in any region, including custom colors for pets (see Shire colors).
I'd say you have a much better selection here, especially since you don't have to pay anything for any of them.

is it really that hard to remove the HP cost from windmill?
You're asking if it's really that hard to modify code that was already compiled into native X86 without the source code to re-compile it.
Basically, that is modifying code at the CPU level, in assembly, which is the lowest possible level it can be. No, it's not easy to modify and it's definitely not easy to understand Mabinogi's gigantic codebase (probably about 20,000 files+ in source code) especially after it's been stringed together by a compiler in order to add the new features you've suggested.
You have to remember that those features literally do not exist in this version.

For Windmill specifically, it requires modifying the SkillD library and NOPing out the operation that reduces player HP. Not hard for an experienced reverse engineer, which we have on the team; however we do not want to remove Windmill's HP debuff because it would greatly fuck up the balance.
Posted at 05-28-17, 04:31 am Link | #
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I am not a very large fan of heart stickers myself, though I don't get them often anyways.
Posted at 05-28-17, 04:34 am Link | #
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The easiest way to help MabiPro grow is to tell your friends!
This is a very social game and it's a lot of fun to play with friends, really I don't see any better method.

Nobody really looks for Mabinogi private servers on list sites, because of the little selection, they just google it and we're already the top result.

YouTube videos are also great and a lot of YouTubers have been quite helpful to our growth, such as JustAnotherDan and Antaryu.
Posted at 05-28-17, 04:47 am Link | #
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You can see the links in the images.
http://mabinogi.ir/patch/208_to_209.zip does work, so i assume you can just replace the versions with what you need though. Just figured i'd point out that you have to know specifically what you need to patch, unless i'm doing it wrong.
Yeah, that's correct. You must know specifically what your current version is (and then you just work your way up to the latest version which is found at http://mabinogi.ir/patch/p.txt, the first part of that text document is latest version).
Posted at 05-28-17, 07:14 pm Link | #
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It does resume where it left off, at least at the last patch.

It won't resume the download, so you have to delete the current patch, but it will resume it's overall progress since it patches on-the-fly as soon as it finishes downloading the current patch and that progress is persistent.

If you get stuck at 255_to_226 and it hiccups, it will restart 255_to_226 (after patch file deletion) -- however there's usually no way to actually resume 255_to_266 because 99.9% of the time, the file is already corrupted beyond fixing. This applies regardless of how many patches are required for finishing.

To make it actually resume the download, it is indeed infeasible because you'll end up in a situation where it will resume, and then just have to restart it anyways because the signature verification will fail (checksum) due to it being corrupt. Thus, you'll just waste more time.
Posted at 05-28-17, 07:35 pm Link | #
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Neat! Some pretty old screenshots there.
Posted at 05-28-17, 10:46 pm Link | #
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Just in case LazyFae's screenshot didn't make it entirely clear:

post rev. 1 by Drahan on 05-30-17, 01:35 am
Posted at 05-30-17, 01:35 am Link | #
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Desert regions
After reading that, the zombie event in iria desert immediately came to mind for a location. Assuming this were done i think that'd be an excellent start point. Just scatter camps throughout the desert, players can join and spawn in camps.

As for the honest method of control and flow of combat, i'd be interested in hearing more on that. Example, ignoring the difficulty to implement this and just throwing it out, players home base being the side of desert closest to rano. Progress away, to the north side of desert. Players don't just make an instance, but rather it's an ongoing fight, as long as there's a player in the area, maybe with a time limit to reset the area.

As you progress density of mobs increases, strength increases, rewards increase. And intentionally put groups of mobs together that are meant to be mean and multi. Shadow wiz is a good example of a mix, with varying types of mobs. That's just an example though, expanding it further would be interesting.

I'll stop there though, i could ramble on about what i'd like to see, but that's plenty for getting a general grasp of my train of thought i think.

Do note that the Fomors have no influence in Iria.
Posted at 06-02-17, 06:45 pm Link | #
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Close the game before trying to patch the game.

That error message means that the game needs updated.
Posted at 06-03-17, 02:34 am Link | #
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I don't see any problems with adding an option to automatically appraise all applicable items.

We might look into that, however it's probably a bit more difficult to restore all applicable items.
Posted at 06-03-17, 09:21 pm Link | #
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I am unsure myself, but I do know gem upgrades and such require custom models which we don't have, but could possibly import.

As for the actual mechanics themselves, we'd have to see what Flipend0 thinks.
Posted at 06-03-17, 09:43 pm Link | #
Drahan GM

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Can't speak to the Egos, but as far as Upgrades -

Royal Alchemists can discover them through regular gameplay and that's when they become unlocked. Because we don't have a full 100 Royal Alchemists that all use Alchemy as their regular combat, the chances of these upgrades being discovered is very low. It's just kind of a side effect of the small community.
Thanks for the explanation, I couldn't have explained it better myself.
Posted at 06-03-17, 09:45 pm Link | #
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It should be possible, as long as it's set to a color scheme like system (C1, C2, C3).
Some metals on items are actually not defined in the color scheme so it's impossible to make them dye-able without modifying the PMG to actually set the color scheme.

As for whether or not Leminia's Holy Moon Armor has the color scheme set, I do not know.
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