Posted at 06-03-17, 09:49 pm Link | #
Drahan GM

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While the thought is nice, i gotta be entirely honest. Nexon's done these type of events enough, it's wash and dry to me. Even though i don't have much, even if something decent is offered, i would have to get something practically gamebreaking to bother with these mini-games. If you enjoy these things, have fun. I'll stick with killing fomors and such in the mean time.
We know, it's quite a washed down event so we expected some people to not really want to do it.

Ty for putting in events like these you guys, its a nice break from training skills
No problem. We try our best to make the experience as great as possible.
post rev. 1 by Drahan on 06-04-17, 12:42 am
Posted at 06-04-17, 12:41 am Link | #
Drahan GM

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There's really nothing we can do about this.
The fonts and such are pretty much hard coded and quite difficult to change, and we can only change them between presets due to how the font system works in this game.
I'd be surprised if anybody figured out how to actually solve this.
Posted at 06-04-17, 08:19 pm Link | #
Drahan GM

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We did modify Elven Magic Missile before, but our changes did not seem to do a whole lot..
Posted at 06-07-17, 12:53 pm Link | #
Drahan GM

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Most people use Astral Patcher, which is a fork of Fantasia and made by Blade3575 who also created Abyss.
Do note we will not provide support for modding, but we are not against it.
Posted at 06-07-17, 12:54 pm Link | #
Drahan GM

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Any reasons why Courtney left ?

I understand if it's a private reason private.
She did not have time to dedicate to MabiPro.
Posted at 06-07-17, 12:55 pm Link | #
Drahan GM

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Stickied this thread since it's a very useful resource for new players.
Posted at 06-07-17, 12:56 pm Link | #
Drahan GM

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Edition #9 when?
post rev. 1 by Drahan on 06-07-17, 01:03 pm
Posted at 06-07-17, 01:03 pm Link | #
Drahan GM

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We use a dds file, set dimensions for each character. Using special characters, i don't honestly know how they factor in, as i haven't tried any research on them. If you want to start research yourself, the normal characters at least, are contained in data/gfx/gui/font_eng.dds AND font_outline_eng.dds will go with it, same directory.

EDIT:
And a note for editing. There are some symbols and characters i'm not familiar with, though that's not honestly saying much. The default colors in the dds are white, as in all the font is colored white. So you may want to actually invert the image to black for editing, then tell it invert again when you're done, to make it white, before you actually save.

Indeed the normal character used in the game can be found in these files. I found the accents used for the special character I'm looking for in data/gfx/gui/s-jis32bit-1.dds
I guess it's the same file for mabi eu and mabi na (don't have the original pack from these server so I can't check) so it seems that the jpn client doesn't call the proper coordinates to display the desired characters. This is most likely hardcoded as Drahan said and will be difficult to fix (unless this bit of code is in an xml ???).
The only "easy" way would be to replace the code for characters call of this jpn version with the code from na or eu versions but still I dont know where this bit of code actually is.

Anyway thanks for the answers.
This code is located inside of the font code page that the client is defined to use.
Currently we're using a code page which supports English, Japanese, and Chinese (but not Korean).

Allegedly the accents and such work in TrueType font mode, however our client is hardcoded to use Bitmap fonts and it's not possible for the average user to use TTF without modding the game (and there is no public mods that actually change to TTF mode).
This can be seen by Flipend0's debugging adventure here:

Unfortunately, it's really not suitable for public usage in the first place so I can't promise you will ever get TTF mode from us.
post rev. 1 by Drahan on 06-08-17, 02:15 am
Posted at 06-08-17, 01:50 am Link | #
Drahan GM

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Thanks for added information.
I'm not knowledgeable enough to affirm anything but I suppose that bitmap fonts are indeed less resource consuming, especially with all the characters of different languages (I remember the "font lag" from my early days in mabi NA before modding).

Correct me if I'm wrong: if someone wanted it, it should be possible to force the ttf mode through a modded dll similarly to the bitmap mode incorporated in several modded dll for mabi na, right ?
That's right, it should be.
If you want, you can use CheatEngine to do it with this AutoAssemble script that Flipend0 wrote:

//

[ENABLE]

//Pleione.dll+2C0D9B - E8 D95DE79C           - call ESL.dll+66B79         //Get CulrtualID
//Pleione.dll+2C0DA0 - 83 F8 01              - cmp eax,01 { 1 } //if 1
//Pleione.dll+2C0DA3 - 75 43                 - jne Pleione.dll+2C0DE8 // Skip TrueType Rendering
//Pleione.dll+2C0DA5 - 8B 44 24 04           - mov eax,[esp+04]


63AC0DA3:
NOP
NOP


[DISABLE]
63AC0DA3:
JNE+43
NOP

I cannot give you support on how to use this, but I can assure you that it does indeed force TTF rendering - however shitty it may be.
post rev. 1 by Drahan on 06-09-17, 11:52 pm
Posted at 06-09-17, 10:24 pm Link | #
Drahan GM

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For the record, you can't have Mabinogi open (at all, not ours and not Nexons).
On top of this, the launcher must be placed in your MabiPro installation directory.

But you seem to have figured it out, so I'll close the thread.

If you have any other questions or issues, don't hesitate to let us know!
Posted at 06-10-17, 06:15 am Link | #
Drahan GM

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thanks guys keep it up

Totally offtopic but I like your signature haha.
It's pretty nice!
Posted at 06-10-17, 06:17 am Link | #
Drahan GM

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I AFK'd in Dunbarton while monitoring the server resources
Posted at 06-11-17, 10:41 am Link | #
Drahan GM

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This might be possible to make them use the accessory slot, but it is not possible to make them wearable with hats at the same time without some large modifications to how they work.

Their model is a hat model, and you can't just wear two different models at the same time for the same location.
Posted at 06-11-17, 10:43 am Link | #
Drahan GM

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I think this is possible and probably would be quite useful to some players.
It's interesting that you can trade them but not put them in a bank or pet.
Posted at 06-11-17, 11:25 am Link | #
Drahan GM

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I see, thanks for the explaination.
Now, just to make it clear: it's not impossible, it would just require some finagling.
Posted at 06-12-17, 01:56 am Link | #
Drahan GM

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Is it a graphical modification or code based?
Both? It'd be a model redesign.
Posted at 06-13-17, 07:16 am Link | #
Drahan GM

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You already have a ticket open about this..
Can you tell me if Pleione.dll exists in your installation directory?
Posted at 06-13-17, 07:19 am Link | #
Drahan GM

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On a side note, if you are really desperate, just manually patch the game (and use the alternative launcher as well; you cannot continue to use the standard launcher if you manually patch).

You can see a tutorial here help Manual Patching Tutorial.

Please remember to read this very carefully. Manually patching is a tedious process and requires repeating steps multiple times until completed.
Posted at 06-13-17, 08:12 am Link | #
Drahan GM

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Not a common issue as far as I know.
Just try again I guess.

Posting the crash log would be useful.
Are you on Windows 8/10?
Posted at 06-13-17, 08:38 am Link | #
Drahan GM

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7. it seems to be working fine now.
Great, glad to know.
Enjoy your time on MabiPro
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