Posted at 03-04-17, 03:23 am Link | #
Drahan GM

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i liked the dark purple one, the current pink one is too bright
what dark purple one?
Posted at 03-04-17, 03:30 am Link | #
Drahan GM

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We encourage all users to post VirusTotal links along with all of their downloads to keep the community safe.

https://virustotal.com/en/file/42603f7d9d73fbb1ed5f26ab821515e1ddfdaefb3dde36bc6db316ea80fd9abc/analysis/

Have fun!
Posted at 03-04-17, 04:39 am Link | #
Drahan GM

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Metallic Green with a mod from penguin eater of mabimods, slightly customized so that i can see expired passes/enchants in the inventory. Of the original, gray thin glass due to easy to see inventory space and not unbearable colors.

https://mabimods.net/index.php?action=tpmod;dl=item1031


Oh neat!
Posted at 03-04-17, 04:41 am Link | #
Drahan GM

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i liked the dark purple one, the current pink one is too bright
what dark purple one?

Not sure if it was a modded theme or added post-g13
I have not played on G20~ mabi for a loong time so I would not know, maybe find a screenshot of it and it might jog my memory.
post rev. 1 by Drahan on 03-04-17, 03:19 pm
Posted at 03-04-17, 03:10 pm Link | #
Drahan GM

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Site can't be reached when selecting link.
Only the parent directory works for me. :o

can you download it at all? both links work on my end
Yeah the links work just fine now but what is that that Drahan linked? A trojanspy? my computer said it contained a virus for some reason.


ల(`°Δ°)

VirusTotal is a service that scans a file on numerous anti virus applications to see what they think about the file.
But, like everything in the world anti virus applications are not perfect.
Just because it detects it as good does not mean that it is, and just because it detects it as bad does not mean that it is.
You should use your best judgement.
Posted at 03-05-17, 05:58 am Link | #
Drahan GM

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This is funny. I like it. Maybe we could do this in the future. Thanks for the suggestion.
Posted at 03-05-17, 05:02 pm Link | #
Drahan GM

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They shouldn't be inaccurate, Mabinogi's RNG is just silly.
post rev. 1 by Drahan on 03-06-17, 12:14 am
Posted at 03-06-17, 12:09 am Link | #
Drahan GM

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The normal Mabinogi client should detect it and tell you that you cannot run two Mabinogi clients at once. If you use a multiclienting mod, you should be able to fine though.
Posted at 03-06-17, 11:01 am Link | #
Drahan GM

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if anyone could take the "moonshine" out of the title it would be appreciated
I've edited your post title.
Posted at 03-06-17, 11:21 am Link | #
Drahan GM

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I don't know why you would be having issues. Are you getting 300ms from the Mabinogi pinger? It's notoriously inaccurate.

Try to open a command prompt and ping 162.253.176.94 and see what you have to there.
Posted at 03-06-17, 12:50 pm Link | #
Drahan GM

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my major is visual communication
What about it?
post rev. 2 by Drahan on 03-07-17, 09:48 pm
Posted at 03-07-17, 09:34 pm Link | #
Drahan GM

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I'd like to point out that there is a 10ms ping overhead between MabiPro's public IP address and our actual game server, so do take that into account when measuring ping from command prompt.

Local 0ms ping test server with Nagle's algorithm enabled
http://mabinogi.ir/img/vid/mabinogi_2017_03_07_001.webm

Local 0ms ping test server with Nagle's algorithm disabled (Theoretical fastest speed)
http://mabinogi.ir/img/vid/mabinogi_2017_03_07_002.webm

Remote 40ms ping production server with Nagle's algorithm disabled
http://mabinogi.ir/img/vid/mabinogi_2017_03_07_005.webm

There is a minuscule difference between production and test server as you can see by my videos and Nagle's Algorithm is a serious ping detriment so make sure that is turned off.

I don't see anything wrong with your 1500 MTU test, it is damn near close to the theoretical fastest speed.
The reason your skill actions are delayed is because of Mabinogi's built in packet queue.

Your 128 MTU test has inconsistencies that are caused by your local computer not dispatching packets as a whole. Basically, your MTU is too low. It's splitting up your packets into smaller segments which causes a significant delay during full transmission. MTU is not a packet queue size, lowering it does not cause packets to dispatch quicker.

There could be minor networking inconsistencies between you and the server, but that is completely out of our control and you should contact your ISP about that; I don't see any inconsistencies however.

Here's the point: As long as your client is sending packets properly, packets are arriving in a timely manner, and you don't hit Mabinogi's built in packet queue that delays packets intentionally if you send too much (like autoclicking), you will not experience lag.
post rev. 1 by Drahan on 03-07-17, 10:44 pm
Posted at 03-07-17, 10:44 pm Link | #
Drahan GM

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Why, though, is the "theoretical maximum speed" on this server so much slower than it was on the live servers back in the day? Like I said, people with 5 ping were able to literally heal 5 times so fast that it looked like a single heal. Another thing I'd like you to test is casting icebolt (or any bolt) onto a monster while you are not in combat mode. Initializing combat mode seems to be one of the laggiest functions in the game, but anyone who played the game back then can distinctly remember all the Californians casting bolts immediately after they finished charging them even when they weren't starting in combat mode.

There definitely seems to be some sort of an issue with how the server processes data compared to how it was in the original game.

I can test that later, but I'd like to point out we are the "original game", considering we run the server with the real files and we're not an emulator.
Posted at 03-07-17, 10:47 pm Link | #
Drahan GM

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Why, though, is the "theoretical maximum speed" on this server so much slower than it was on the live servers back in the day? Like I said, people with 5 ping were able to literally heal 5 times so fast that it looked like a single heal. Another thing I'd like you to test is casting icebolt (or any bolt) onto a monster while you are not in combat mode. Initializing combat mode seems to be one of the laggiest functions in the game, but anyone who played the game back then can distinctly remember all the Californians casting bolts immediately after they finished charging them even when they weren't starting in combat mode.

There definitely seems to be some sort of an issue with how the server processes data compared to how it was in the original game.

I can test that later, but I'd like to point out we are the "original game", considering we run the server with the real files and we're not an emulator.
Right, I understand that it's using the original files, but I imagine that there may be some sort of server setting or something not configured correctly which is leading to this inconsistency/lag. There is no question whatsoever that the theoretical maximum speed you've proposed in your videos is much slower than the speeds tons of people experienced daily back in G8-G13.

There is no server settings related to networking, in fact most of the server isn't really configurable by normal means.
Posted at 03-07-17, 10:55 pm Link | #
Drahan GM

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I don't know how the game is now, but back in G13 and earlier, the actually achieved speeds were significantly higher than your proposed theoretical maximums. This means that you either performed the test incorrectly or that there is some sort of difference between the files which were actually used for the original game and what you are using currently.

The files we are currently using were used on original Mabinogi during G13S1-G13S2 for Japan test server.

Tested icebolt, there is no noticable difference between 0ms and 40ms.
The lockup seems to be clientsided, so it was probably a mod that fixed it.

Here they are:
0ms: http://mabinogi.ir/img/vid/mabinogi_2017_03_07_011.webm
40ms: http://mabinogi.ir/img/vid/mabinogi_2017_03_07_009.webm
Posted at 03-07-17, 11:00 pm Link | #
Drahan GM

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Could you also test to see if elf charge+smash is even possible? I don't play an elf and I'm busy with real life stuff and will be for the next couple weeks otherwise I would test a lot of this myself.

Is elf Charge somehow different than normal Charge?
post rev. 1 by Drahan on 03-07-17, 11:29 pm
Posted at 03-07-17, 11:24 pm Link | #
Drahan GM

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all of my videos are with leatrix latency fix enabled (disables nagle's algorithm), the very first video is from G13 or G14 on the live nexon server

the inconsistencies exist and are more obvious on an offline server:
https://youtu.be/cm9EXXf7ZR8

there are pauses while spamming lb, healing, weapon switching and resting
i assure you these didn't exist in the live server

everything is much slower compared to socal/texan players from the live G13, in terms of weapon switching, skill spamming, rest spamming, etc

i won't post on this topic anymore i just wanted to inform people

That inconsistency is the mint/packet queue delay, which is clientside, not server lag.
post rev. 1 by Drahan on 03-07-17, 11:30 pm
Posted at 03-07-17, 11:28 pm Link | #
Drahan GM

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Tested elf Charge + Smash;

it is easy on 0ms ping and mildly harder on 40ms with about 10-15ms (nearing the stun completion animation) left in the mob's stun before the Smash finishes charging.

0ms: http://mabinogi.ir/img/vid/mabinogi_2017_03_07_014.webm
40ms: http://mabinogi.ir/img/vid/mabinogi_2017_03_07_020.webm

These tests and what Satori has shown just proves that it's absolutely not a networking issue or a testing issue.
post rev. 2 by Drahan on 03-07-17, 11:38 pm
Posted at 03-07-17, 11:36 pm Link | #
Drahan GM

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I found a decent source for how 10 ms should look like. Keep in mind this is a 2016 test, so the client obviously would have changed since now, but I can pretty much guarantee people around this lagless played in 2010. https://www.youtube.com/watch?v=e7XXtrMu-6s

This is undeniably less laggy than what you showed even at 0 ping.

That's completely impossible to do without modding the game. He has modified the networking code of the Mabinogi client; he removed the clientside mint/packet queue that I keep talking about, and optimized a lot of it to get it to function that way.

That is absolutely not what 10ms *should* look like at all.
post rev. 1 by Drahan on 03-09-17, 03:53 am
Posted at 03-08-17, 09:23 pm Link | #
Drahan GM

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UPDATE: The maintenance has been completed at 10:53PM.
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Be sure to update your Launcher.
Thank you for your patience.


Dear Milletians,

Due to an unforeseen set of circumstances, MabiPro's main game server has become inaccessible and will be relocated to a new host.
Because of the nature of this maintenance, there is no ETA for completion.
We're working our best to solve this issue as soon as possible, and we request your patience.

Once this relocation is complete, players will need to download an updated launcher in order to play the game.

We apologize for any inconvenience.
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