Posted at 06-18-17, 02:51 pm Link | #
Shoebox

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It's pretty bad, queuing up skills just takes too long to be able to do anything at least melee combat wise, but there's at least ranged combat alternatives and a mountain of non-combat stuff to do.
Posted at 06-22-17, 09:29 am Link | #
Shoebox

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Interesting suggestions!

I'd like to point out that we can't really track stuff as detailed as you are going on about in your suggestions.

Would you be able to link them to redeeming a coupon? I was thinking you might be able to have custom event titles that way by just giving coupons out as rewards. Might make the events a bit more worth it for people that played them in live or let you have forum events or other community driven titles.
Posted at 06-28-17, 12:38 am Link | #
Shoebox

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There's lots of magic related stuff from live that I wouldn't hate to have on this server. It's really just not fun to use here.
Posted at 06-30-17, 06:46 am Link | #
Shoebox

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You can add exceptions in ESET to have it ignore the installation folder for Mabi Pro, which is what I did. After disabling it to let it do the initial patching it works fine now. Patch for the Watermelon event downloaded no problems with it enabled.
Posted at 07-16-17, 03:49 am Link | #
Shoebox

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10 HP&MP 30 Pots
12 Dura Fire Wand
Posted at 07-19-17, 11:03 pm Link | #
Shoebox

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Metal Conversion and Fragmentation make things go faster as well, even if they don't always succeed it's basically free materials.
Also Metallurgy is good to have for the gems, if you're planning on egoing something having a decent stockpile of them there will help.
Posted at 07-21-17, 06:10 am Link | #
Shoebox

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I'm fine with Spirit Viseo Blade becoming a thing, only if it has the same ego stats as a Dagger. It has the same base stats and upgrades as a dagger so it seems fair to me.
The spirit stats on it in live are only there because it isn't a vendor item so it's much harder to maintain in terms of durability, but also because Rai said in global chat he only wanted to spirit viseo's because the stats for it are OP.
That way when he doesn't spirit it because the stats are what they should be, we can safely all ignore any and all of his future requests.
Posted at 07-26-17, 12:00 am Link | #
Shoebox

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Icebolt will carry you through Beginner, Thunder will carry you through Int, when you get to Adv you will still not have enough AP to max out all the Int magic so this is where you'll want some friends or a guild to help you out, kinda where magic gets a bit grindy to play. Once you've got all the Int magic at a high level you're gonna be able to wreck just about anything.
Fusion bolt is strong, but usefulness is debatable early on and by the time you can sustain the usage of wands you're going to have Int magic most likely. Still a very cool skill, though.
As usual, Windmill is 'optional' but recommended to train. You can just spam Their Method to do it so it's not exactly difficult to do. Just boring.
I'd say it's viable but you're going to plateau in the mid-game when you run out of AP and need a constant supply of GP and Mana Herbs to do anything. Will take a lot of effort to push through that grind, but if you like the playstyle you'll enjoy the payoff. I liked using Magic when I played in live, I think Mabinogi has some of the most satisfying spellcasting in any game.
Posted at 07-26-17, 05:05 am Link | #
Shoebox

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You're better off keeping the AP in the bolt spells honestly, they're 50 Int a piece at r1 and not really that expensive AP wise. Ice-Fire Fusion bolt is also pretty strong and super MP efficient, 16.5 Firebolts worth of damage plus your Icebolt damage added to that at 5 charges. It isn't an insignificant amount of damage and you can move with it loaded, the only downside is you can't top up the charges you have to cast them all or lose them.
Posted at 07-29-17, 08:19 am Link | #
Shoebox

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The lag is going to suck if you want to do melee or ranged combat, the delays spike a lot meaning you won't get combos off or your shots will just miss for seconds at a time. Magic and Alchemy have a delay too with shooting, but it's not as much of a problem most of the time. Sometimes you'll just not shoot for a long time and get absolutely wrecked by something no matter how much you click but it's more consistent than melee or ranged at least. This is with Nagel's off too.
post rev. 1 by Shoebox on 07-30-17, 11:19 am
Posted at 07-30-17, 11:15 am Link | #
Shoebox

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I don't know about any of the other changes, but if the animations are transferable I wouldn't have a problem with knuckles being usable by all races instead of just giants. Seems like a cool idea to me.

For the purpose of Mastery I think classing them as Blunts would be fine. They shouldn't get a DW bonus so it isn't be too busted but it would put them in line with other weapon choices at least. If they aren't already under a mastery, that is.
Posted at 08-03-17, 12:01 pm Link | #
Shoebox

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Just here to ruin this cool chain of red letters after people's names.
Posted at 08-04-17, 11:11 am Link | #
Shoebox

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If they made the Knuckles count as one handed weapons for the purpose of FH so it did knockback instead of comboing that could fix that. Provided it was something they could do in the first place.
Posted at 08-04-17, 11:48 am Link | #
Shoebox

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You need a Cold Wind L-Rod to unlock Landmaker, which will let you dig in the sands to uncover the statue.
Posted at 08-04-17, 12:39 pm Link | #
Shoebox

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holy shit this looks just like a perfect NPC portrait...
Nah, the face is all wrong. The first one was perfect.
Posted at 08-04-17, 01:23 pm Link | #
Shoebox

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Gotta keep digging with it, sometimes even with 4 beeps you have to move around a bit or dig a few times to get it. Landmaker is a lot more finicky than normal L-Rod Exploration.
Posted at 08-05-17, 12:29 pm Link | #
Shoebox

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Two handed weapons are still single handed for the purpose of FH knockback anyway.
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