Posted at 03-06-17, 04:14 am Link | #
Mustock

Posts: 24
Joined: 02-08-17
Last post: 1795 days
Last view: 1186 days
There are a number of problems, inconveniences, minor annoyances, and grievances surrounding fashionogi and crafting currently. Here are a few notable ones.

Equipment locked behind Gachapon and Events
Gachapon alone accounts for 90 equipment items (weapons not included) that are currently unable to be obtained by player means. Adding events into the mix brings the count to well over 120. This does not include items that were gacha/event only that have already had a method to obtain put on the server already (Iris Headdress, Nakuru Dragon Pattern Robe, etc.).

Suggested Solution: Add tailoring patterns and blacksmith manuals to Shyla's shop for these equipment items. Alternatively, put them in rewards for exploration, connous underground and solea treasure chests, fishing, and other underused content. This way, not only will players not have to wait for events or gachapon to obtain these items, players will be able to use a greater variety of patterns/manuals when training tailoring and blacksmithing.

Equipment locked behind Character Cards
Much like the above issue, there is no way to obtain these items without a GM spawning them in. There are about 9 sets of equipment not able to be obtained thanks to these cards.

Suggested Solution: Add character card coupons to Shyla's shop. A standard character card should be put in for a sizeable sum of gold. Characters cards with outfit sets should be slightly more expensive. This allows for a good gold sink, the creation of more characters, and faster progression for those who desire it.

Items in the database but unable to be obtained
There are several items currently in the database that weren't able to be obtained in the g13 era. Examples include the Vanalen formal sets, the Belmont set, and the Bohemian set.

Suggested Solution: Same as what can be done for equipment locked behind gachapon and events. Whether or not pieces like Belmont and Bohemian keep their bonuses should be up for debate.

Lack of Merchant Destiny
Life skills are the only skills without 4x training as a choice yet are the skills which most players would want 4x training for.

Suggested Solution: A) add the merchant destiny. B) set server standard rates to include 2x life skill training in addition to the 2x all skills training.

Age Restrictions on Outfits
This is something I have long since suspected of being an underhanded way of selling more character cards. There is not much reason (other than the finishing materials to make these outfits) for the age restriction, given that models outside the range work fine when age potions are used. Age pots work as a solution for it fashion wise, but the character's stat gain will still be affected.

Suggested Solution: Remove them. They've never been anything more than a nuisance.

Crafting Materials
Obtaining them and using them can be a hassle. Anyone who's done weaving knows the pains of not being blessed by RNGesus. Not only is obtaining the mats tedious enough, but accidentally sticking a stack into a crafting window will eat the stack even if it only asked for one of that mat. There is little more frustrating than using a stack of finest silk when only one was needed.

Suggest Solutions: Add fine and finest fabric to general shops that sell cheap and common fabric. Silk should still be crafting only, but if possible make the silk weaving gloves affect chances of making certain silks much higher. Like 'Live' Mabinogi, crafting should not eat an entire stack of mats if the recipe does not call for it. The 'Add Materials' button from live would also be a great quality of life addition.

Magical Clothing Upgrades
Magical clothing is unable to receive upgrades despite having upgrade slots. This may be due to the near useless magic passive defenses most magical clothes have.

Suggested Solution: Classify magical clothing as clothing or apply clothing upgrades to magic clothing.

Feel free to show support, criticize, or share more ideas, suggestions, and solutions.
Posted at 05-10-17, 12:37 am Link | #
Mustock

Posts: 24
Joined: 02-08-17
Last post: 1795 days
Last view: 1186 days
Three suggestions to spice up the current dye selection:

1) Add the fixed dye gachapons that lorna sells in live. (http://wiki.mabinogiworld.com/view/Fixed_Dye_Gachapon#Green_Fixed_Dye_Ampoule_Gachapon) A few more hexes to each selection would be nice, such as #191919 and #e6e6e6 to black dye gachapon, #524782 to purple, #EB731C to yellow, etc.

2) Seasonal and holiday dye gachapons. Summer dyes, Christmas dyes, Halloween dyes, Easter dyes, Winter dyes, etc. Just a little something to help fit the seasons or the holidays. Plus it's an easy rotational 'content' addition.

3) Import Spirit Weapon Custom Color Dye Ampolues. I'm sure many would love to be able to dye their spirit weapons, and these are the only way to dye most bows and wands currently.

Please don't add anything to the regular fixed dye gachapon though. That gachapon is cluttered enough as is. Separate dye gachapons would be much more popular.
Posted at 06-28-19, 05:45 pm Link | #
Mustock

Posts: 24
Joined: 02-08-17
Last post: 1795 days
Last view: 1186 days
Hurrah for more content polls! Always glad to see more of these. For this one, I'd like to know more about two of these questions.

#3. I want to hear more about the proposed changes before I vote on this one.

#15. Would this apply solely to ranged attack or would it apply to arrow revolver, magnum shot, and support short as well?
Posted at 12-09-19, 03:53 am Link | #
Mustock

Posts: 24
Joined: 02-08-17
Last post: 1795 days
Last view: 1186 days
I agree completely with the 1st and 3rd points.

Rewards from glimmering chests especially have been less than stellar (less than a handful of herbs and ingots from the most recent glimmering chests). If the chests are harder to get, junk rewards are all the more frustrating to get. Plain chests and Fancy chests being high junk rewards are fine, but Glimmering chests, at the current rate of obtaining them, are awful to see rewards like 4 sunlight herbs or 3 gold ingots from. There may be plenty of great items in the drop pools, but to spend a few hours to get zero experience or gold for my character, and then only get a very small amount of materials as a reward makes me want to do just about anything but SP.

As for the shards, we definitely need a way to break the currently useless floor 51 shards that are eating our inventories, either for exp or gold or other rewards. As of current the shards take up too much space in my already clogged inventory and it's very discouraging to run Sky Palace knowing I'll just end up with another shard that I'll feel bad about destroying.
Posted at 12-26-19, 01:52 am Link | #
Mustock

Posts: 24
Joined: 02-08-17
Last post: 1795 days
Last view: 1186 days
I should reiterate, those are the only faults I have with it. I love the design of it so far, and greatly want to see how difficult the next set of 50 floors are. It's fun to play this RP system with actual progression to the RP characters. The RP characters are interesting and it's fun trying out the various ways to build the shop RP characters. This is a fantastic system that we can run with players of all levels. I'd be dragging people to run this more often than I do if I could, but the two points I said above are the sole turnoffs. I think this is a step up in content as not only does it really help to bridge the gap between all kinds of players, but also lets players play with skillsets they haven't had a chance to build into yet. Still, it needs slight tweaking with emphasis on the slight. Right now breaking 51 crystals (to run this more often) feels like a waste because I want to have a few for the next floor set.

I want to see how Sky Palace is furthered. I greatly enjoy this content. I enjoy how the characters are handled, both in character progression and how to obtain characters. I enjoy how I can run this with anyone at any level without it feeling too weak for myself or too difficult for them. I'm excited at how difficult the next 50 floors could be, or what secrets they contain. I like the ever increasing difficulty of mobs on every floor. I love the quirks in this place, like the ghosts for relic orbs, the extra speed boost the characters get, the alchemy oven NPC for turning junk into useful gear, Tiro's shop and loot exchange, etc. The finale floors have been the best fights in a long time, even if that damn horse is a murder machine.

I love this content. I have critiques on it and it can be buggy sometimes, but it's very well done and I want to see how it progresses further. I would hate to see this die off.
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