post rev. 19 by Annyeong on 10-07-18, 10:27 am
Posted at 08-31-18, 06:35 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
As of 10/7/2018, cheat engine tables will not be used and these mods will now be used in the new AstralWorld memory patcher found here:

http://mabinogi.ir/thread/3159
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Hey guys,

Been learning to mod and I thought I'd release some mods not featured in Blade's Astral patcher. Currently it's a Cheat Engine table so you'll need Cheat Engine to use these mods. I'm still very much an amateur so advice and feedback is much appreciated.

Download it here:

Installation & Usage:
1. Download Cheat Engine
2. Download the table above
3. Open up Cheat Engine, click the computer with the magnifying glass over it
4. Find the Mabinogi window under 'Applications' or client.exe under 'Processes' and open that
5. Go back to the main Cheat Engine window and click the folder button
6. Find the directory where MabiProTable.ct lies and open it
7. Table will be loaded at the bottom of the Cheat Engine window and you can activate what you want upon clicking the square boxes

Current Features:
- Party Board to Housing Board
- Displays minutes in the clock
- No cooldown on mounting and re-mounting
- Uncap auto-production
- Enable interface while dead
- No channel move penalty description box
- No channel move denial (i.e. you can change channels while talking to NPC)
- Cutscene Skipper
- Remove character animation locking (Client-side and probably not that useful)
^----- Do NOT use this with Ranged Attack Swap, your character will get locked
- Displays negative HP
- Display negative Stats (In such a case of pot poisoning)
- Ranged Attack Swap (i.e. Can swap basic Ranged Attack to Magnum)
- Attack resting mimics/golems/flyingbooks/watermelons
- Default items splitting to quantity 10 instead of 1
- Display names of objects/creatures/players from far away
- Remove glare from sunlight
- Disable grey-ish fog in distance (not to be confused with alpha fog)
- Access remote shops from afar (works but it takes npc talking range as collateral..)
- Show simple/detailed FPS

WIP (non-functional):
- NPC equip view
- Read text signs from afar
- More minimap zooms
- Render Distance

Credits:
- Cursey (Kanan) & contributors
- Blade3575
- Step29
- Rydian
- Coziest (Ranged Attack Swap)
post rev. 1 by Annyeong on 09-01-18, 05:28 pm
Posted at 09-01-18, 05:28 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update, got negative HP to display
Posted at 09-03-18, 02:46 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Updated table to be more organized, and added Ranged Attack Swaps.

Need confirmation that AR (and RP Mari's AR), Support Shot, Mirage Missile and Crash Shot works however.
Posted at 09-03-18, 03:45 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Updated table to be more organized, and added Ranged Attack Swaps.

Need confirmation that AR (and RP Mari's AR), Support Shot, Mirage Missile and Crash Shot works however.

Support Shot and Mirage Missile work. Crash Shot does not.

Also most of the mods aren't togglable any more.

Updated the table again for Crash Shot. Can you try it again?

Also, can you try restarting the client? The mods have been working fine for me so far. If it doesn't work, can you tell me which ones are acting wonky?
post rev. 1 by Annyeong on 09-04-18, 05:20 am
Posted at 09-04-18, 05:13 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update, you can now attack resting mimics/golems/flyingbooks/watermelons.

Crash shot swap will be fixed later.
post rev. 1 by Annyeong on 09-19-18, 05:48 am
Posted at 09-18-18, 10:52 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Per request, you can now default splitting/dividing to quantity 10. If you shift-click or right click->divide, instead of 1 it'll show 10.
Posted at 09-19-18, 05:48 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Per request, you can now default splitting/dividing to quantity 10. If you shit-click or right click->divide, instead of 1 it'll show 10.

I would like to know how to shit click, it sounds fun.

Woops..
Posted at 09-20-18, 04:52 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Added feature to display names of objects/creatures/players from far away. Names will always display full transparency rather than having to approach the said object/creature/player to obtain full transparency.
post rev. 1 by Annyeong on 09-21-18, 05:15 pm
Posted at 09-20-18, 10:54 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Feature to remove glare from sunlight, and grey-ish fog in far distance (not related to alpha fog).

FIXED: Fog mod should activate properly now.
post rev. 1 by Annyeong on 09-26-18, 07:11 am
Posted at 09-26-18, 06:52 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Added party board to housing board to the table
post rev. 1 by Annyeong on 09-29-18, 07:24 am
Posted at 09-28-18, 10:03 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Added feature to display FPS directly in-game.

Fixed a bug with FPS counter crashing client.
Posted at 10-03-18, 05:09 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update

Added feature to display negative stats (such as in a pot-poisoned state).
Posted at 10-06-18, 09:36 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Great job on those mods, but how does negative stats work exactly?

Thanks!

Basically that mod reveals the stats that have hit below 0 when you're affected in situations such as potion poisoning. So when you're in a heavy pot poison situation, a stat such as WILL won't get stuck at 0 when you see it in your character window and will reveal the actual value which would be in the negative.
post rev. 113 by Annyeong on 09-25-21, 06:48 am
Posted at 10-07-18, 10:25 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Hi,

Rather than make users download Cheat Engine to use my previous mods, I've decided to move away from that and create my own memory patcher forked from the base patcher Fantasia. This patcher includes all the old mods from the cheat engine table as well as mods from Astral, and will be supporting mods that will be implemented in the future.

Source here (outdated due to me forgetting the credentials for the email):
https://github.com/slargi/FantasiaG13

Currently, nao revives are bugged with alarms. If alarms are enabled in the .ini, visually it'll always say you have 5 nao revives available.
By default everything is disabled. Enable the mods in the .ini or in the in-game menu.
AstralWorld v2.17 (09/25/2021):
https://puu.sh/IdOZj/3bca57e061.zip

Comes with a client menu to toggle mods by right clicking the mabinogi window


Installation Guide
1. Unzip files
2. Drag contents of the .zip into the MabiPro folder and replace files.
3. Configure the astral.ini however you'd like to enable the mods you want or do it in game.

NOTE: DO NOT ENABLE "EnableTTF" AND "UseBitmapFonts" AT THE SAME TIME.

Features:

Current in-game commands:

Changelog:

Known Bugs

VirusTotal Scan:
https://www.virustotal.com/#/file/bf128e0d86ddee60425a0557ded65e6d6b2b723f99e75b03f2b48aba1c9d3c43/detection

Credits:
Spr33 - Fantasia
Chris & Syoka - Creators of the IJL Patch
Cursey & Contributors - For many of the patches inspired from Kanan
Serge - MNG patches
Kotarou - Jap patches
Special thanks to Blade3575, though he didn't directly aid in AstralWorld, the additional patches he made to Fantasia to get it to work for MabiPro were disassembled from Astral and without it, AstralWorld would've taken much longer to flesh out.
Posted at 10-08-18, 11:36 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Hmm I don't see auto production uncap in there, is it not yet done? Or is it just not in ini file?

Oh, thanks for pointing that out, it'll come next update. Forgot to add that in..
Posted at 10-09-18, 09:10 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update v1.2.1

See changelog above.
[Posted by Annyeong on 10-09-18, 06:21 pm, deleted by Annyeong]
  • #11454
post rev. 2 by Annyeong on 10-09-18, 08:19 pm
Posted at 10-09-18, 06:24 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
New version doesn't seem to work for me, when I login I get mabinogi error.

Should be fixed now as of v1.2.2.

Update v1.2.1

See changelog above.

In the changelog mentioned above you put the max view distance as 50,000 instead of 5,000. And thank you so much for making it work I've been missing it!

No problem, I changed up the .ini to be set at 15000 instead, I doubt anyone would need 50k of viewing distance.

Also to note, this should only affect outdoor/dungeon camera, indoors should be how it normally is.

Is default window position added yet?

Not quite, I was going to put that off to the side for a bit. There's some more debugging/disassembling I need to do on that end.
Posted at 10-10-18, 03:38 pm Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update v1.3

Added Rendering Distance mod. See changelog.
Posted at 10-13-18, 12:36 am Link | #
Annyeong

Posts: 53
Joined: 07-24-17
Last post: 1200 days
Last view: 32 days
Update v1.6

See Changelog.
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