I haven't gotten there on Pro, so I wouldn't know. However if you're at the endgame, you better have endgame gear with some good enchants-or that's on you.
As someone who IS at end game I can guarantee you that everything you said before this sentence makes it apparent that you are nowhere near end game. Everything you said in rebuttal is some form of wrong or at the very least misguided.
1 Fireball deals 10-20k damage against endgame clearing all rooms in normal content
3 Your party always makes opportunities for you to charge since its end game and if you're challenging the content without comms or understanding you're going to fail regardless of party composition
4 try archery and then read your statement again, you have no clue how it works, so from someone with 1.5k levels in it i can tell you this line is complete bullshit
5 mana shield scales with mana, and the only skills that grant mana are magic skills. Sure anyone can get it, but explain how you can get 700+ mana without ranking magic skills and i'll retract the statement. Until then it stands
6 thunder is the main tool for clusters, ice spear works for lines of monsters, fusion ice lightning can stun area of effect temporarily for party members, ice bolt spam can hold 4 monsters with cc+3 wand, etc etc. If you cant juggle aggro it means you're not playing the class correctly.
7 Ignoring AR since that skill deals absolutely no damage, 3 mags means on average 1 will miss on average which nets you around 2.5k damage, then during the duration you can maybe get off 4 more so lets say you hit 6/7. You have a chance of dying 1 time during that and deal around 6-9k total damage. During that time the mage has hit 10 separate hail storms 5 charge with 0% miss chance dealing average of 15k damage with no chance of death since knock back and stun time allow the skill to waste any monster without blue ping. These are actual numbers from end game with similar levels of investment weighted cost-wise if anything to the archer.
8 the only "difficult" thing in this game is the grind. Weaving, refining, tailoring, handicraft. if you don't have these ranked up your damage will be SEVERELY hindered on archery (80-90%). Mages can easily rank all the music skills and a few magic skills for a free 500 int and from there its a matter of getting an extra 40-50% (or 30-50% to compare to the archery number) of your damage more damage from the harder books to acquire and smithing.
9 All I'm saying is that AR is complete trash so don't even compare it to anything except maybe wind blast. ice bolt cc with 200 int deals more damage, charges faster, and doesn't miss. The only damaging skills archery has outside of uladh normal mode dungeons is crash shot and magnum shot.
If you want to continue this conversation post from your main account so I can tell what portion of the game you're in, otherwise this conversation is over. If you're trying to extend the worst part of magic to the whole and compare it to the most powerful parts of every other class since you haven't experienced endgame yet then there's no point in explaining something you'll experience first hand in a few months.