Tailoring the envelope specifically for a dungeon, i doubt would be easy. I mean look at pass drops, whether elite SMs or dungeons. They drop specific passes, but each pass has their own item id. While i did bring up the possibility, i would expect that to implement making envelopes unique to each dungeon or even region, would require adding multiple red envelopes, giving them all unique IDs, so that when the player opens them they get something relative to their location. An easier to understand description would be to think of it as a different color envelope, or maybe a lettered/numbered envelope, for each reward chest. Ciar=green, ciar basic=yellow, and ciar adv=brown. So yeah, if not complicated, still time consuming.
As for travelling to say ciar for 20k gold, from fiodh, i mean it'd depend on the individual and what they're doing/how desperate they are. As someone who has spent the whole game broke, yeah that's appealing to me. Whether i go to ciar or barri, probably ciar for the herbs, i'll look for a reason to go there and do it. As for forming a party, i don't actually need to take anyone with me. I can throw a party up on the party board, set exp rule all to finish, and just announce that i am doing an envelope PQ for someone to leech off of, they can join the party for free xp/gold while they do their own thing and i can take my own time doing the PQ. Win/win since no one goes out of their way to help, and i get the stuff i need just as easily.
The problem with just random boosts, say 2x xp, drop rate, or anything like that is in that suddenly your priorities can change. If i'm running say a generation for someone, i'll stay to finish it for them. If i'm running say ciar basic, rabbie basic, or something else with an easy to get pass, i'll likely bail if i want to make use of my potion. It may be rude, but the fact i think of this, means plenty of others will, and in time it
will be the norm. Moreover, if the buffs are even semi-common, i can just run alby or ciar beginner, quick and easy dungeons, to get the buff i want. I'll already have a pass for what i want to run with the buff, ready, or i'll have an unlimited pass just to take advantage of the buff. Then i can just use a waxen wing to warp to wherever i wanted to take my buff, and profit.
If there's anything you learn from playing mabi, it's how stingy and selfish people can be, even when there's not even a point to it. So i would ask you to weigh again the significance of certain drops, consider tailoring the rewards for an area/difficulty even if it is just possibly removing a buff, and consider carefully how it might be exploited by players, possibly at the cost of others such as leaving them unable to complete a dungeon because a player feels their time better spent elsewhere. This is one of the reasons i suggest making the envelopes end chest only, as that would help counteract any negative effect on a party.
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