Posted at 06-19-17, 04:40 pm Link | #
LazyFae
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I would be fine with that. Honestly, having your legacy as a seal breaker, is kinda pointless for most long term anyway. There comes a time when most people will quit the game, regardless of their achievements. Over time, their name is all but forgotten. You may see the names by a broken seal, but it's almost never talked about, and you don't exactly see people coming into chats saying 'i know the guy who broke *** seal!' There's also the issue of the fact that, people who break the seals were able to meet some condition, but more importantly were honestly able to just be on at the right time. It's not a major deal for the most part, certainly not something i'm too worried about being remembered for. In live, this mainly consisted of people who knew a new seal would pop up, and would patch their game before the game ever came back online, so that as soon as the game came up they could literally log in and start hitting the stone. It's a joke.


For this server, honestly i'd be cool with one month or so regeneration on seal stones. I personally would let everyone keep their titles, when the seal stones regenerate. It'd be nice that when the seal stone gets broke again though, the game checks to see if the person who got the last hit already. If yes, then it will give the title to someone else who hit the stone. That way one person can't just troll and try to keep other people from getting the titles.
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Posted at 06-20-17, 02:20 am Link | #
LazyFae
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Just to note, sometimes when launching the game it will insist your graphics card or something else is incompatible. This is normally alleviated just by reattempting, or in a worst case scenario you restart. Can't say that's your problem, but may keep in mind that despite mabi pro team's efforts, this is still nexon foundation.
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Posted at 06-24-17, 03:47 pm Link | #
LazyFae
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I had a post almost all typed up when the power went out. Not interested in typing it all up again so i'll be as brief as possible.

You mention a human build, while also mentioning an elf unique skill. Consider perspectives from other races, and we definitely need input from all races as to what should/shouldn't be allowed and why. If AR still screws up charge by hitting 2x or more during charge, causing charge to auto cancel, then that's really not fair. Personally i think ar is unfair anyway, but then again so is throwing attack imo. There are cheap tricks such as using play dead to screw up certain skills, or using windguard to remove stun times, which should be carefully considered if you want to honestly look at skills.

Ultimately, i won't give much more input, because while i have some experience at other races and their skills, i do truly favor giants. I also am not going to follow like 20+ posts of conversation to get an idea of general consensus for skills and gear. I feel it'd be better to allow team pvp, one team vs another kinda like the guild battles, and just allow chars to choose a role. Ranks and skill available would depend on that role. It would allow more cheap skills to be used under less objection. A mage would have to have time to charge thunder or ice spear for example, with possibly 5 people coming at him from different directions, some using charge some using range. And that's where i'll stop on all this.
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Posted at 06-24-17, 10:12 pm Link | #
LazyFae
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play dead balances assault slash because assault slash is overpowered,
...
ar is not unfair, if you ping you can charge through it and the other person has to react, if you ping twice in a row theyre fucked, and its extremely likely to ping twice during 1 AR...

By the same note, i don't honestly view assault slash or charge either one as any more op than ar. They do less dps than ar can, and you can ping on either one which can screw up the attacker. As long as you don't do something dumb like try load smash at point blank, against a giant, cuz he can just stomp right after you ping to prevent any long loading/aiming skills.

I've fought enough mobs to know, that if i can tank a mob that will ping me, i'll do so only if i have a way to recover my hp, or it doesn't do over 15% of my max hp on retaliation. If you take much more damage than that, you need to be around the end of the dungeon, sm, or w/e you're doing cuz efficiency wise it's a lot of trouble. Players are much smarter than the ai, given some practice, so charge or assault slash combos are risky against someone who has say 15-20% passive defenses, cuz you risk them pinging and following up with their own combo, not just any singular skill.
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Posted at 06-29-17, 04:08 pm Link | #
LazyFae
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I'll point out i too have issues getting files from the server. Manual update is more reliable for me, so not only can i control the speed, but if it's interrupted i can just resume. I would recommend testing on different browsers, or even getting a download manager.

I just downloaded the most recent update and manually patched, so i can also confirm it works and i am in game atm.
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Posted at 07-03-17, 05:47 pm Link | #
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Interesting points, maybe these suggestions could be in Content Polls #3. But there is a little problem. It's "too late" to buff ego stats. We do have the ability to edit stats and whatnot. However if we were to edit them now, the people who already have their egos will not have their stats to be altered. They will get altered stats from the new levels, bit not from previous levels.

Everything else seems to be possible.

Much as it sucks, they could still at least remake it. They'd be out the money the spent still, but level playing field nonetheless.


Also, comparing live, that's not a good thing to do. Giant main, on both servers though i don't play live anymore. While proffing can be slow, still nothing but a big joke due to how easy the game is, and how easily you can avoid aggro/stun mobs with various skills. Divine link, lullaby, rain cast, sand burst, and crisis escape. None of those do any major damage, but could all be used to easily deal with any situation you'd want to prof in, more or less. Once you get late game, the issue for most is that they don't use a weapon you can just buy from an NPC, so they have to buy it off a player most the time.
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Posted at 07-03-17, 10:24 pm Link | #
LazyFae
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I don't think many of the players will happily take the 'They can just make a new ego'
Inluding myself.

And that's the issue with letting the community exclusively request or decide. Some progress gets neglected, and sometimes needed adjustments never get made, because players like something the way it is, whether it's unbalanced, broken, or not. It's like being afraid of change, or refusing to update, because you'd have to learn stuff. It may suck to do so, but the changes can be good and completely change the way you look at or do something, for the better. Objective thinking should be more important than personal tastes, or just plain stubbornness. Sadly, when it comes to community favor, such objectivity is typically tossed out the window in favor of more selfish reasons.


And with all that said, i would at least vote in favor of viewing ego rebalances in more depth, before making consenting to an actual idea. Stat growth, what changes will be made to each individual ego type, how it will affect the ego genders cuz i believe they have different growths, and stuff like that.
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post rev. 1 by LazyFae on 07-04-17, 06:51 am
Posted at 07-04-17, 06:18 am Link | #
LazyFae
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Also, LazyFae, I can see what you're saying about people's tendency to avoid change, and I do think in some situations having imposed changes can be better for the longhaul, but why make changes that the majority of players would not want? A change could seem objectively better (and "better" is still rather subjective) but simply not wanted.

To me, i view it as 'yes, i or others may be shorted in the here and now as well as lose a lotta progress on previous efforts, but in the long term i can profit and even when the change is implemented, it will be a level playing field.' It's a slap in the face, yes, but it's much like taking an insult over an actual punch to the face. Your previous efforts may feel like they're spit on, but it's still a shallow loss should the update occur. Bear in mind, i also stated i'd want extensive details on the rework, before giving unconditional support. I'm not just saying do it, i'm also wanting to know specifically what kind of changes will happen and how it will affect long term gameplay as well as players new and old alike.


If you'd rather me focus on the negatives of tweaking ego growths, then i'll skip over the 'old players' losing out on their efforts so far' debacle, as that's covered. I'll go ahead and point out that also, with the change growth of the weapons would have to be closely monitored, not just on any individual weapon but how effectively it may be used by players. For example, give a giant an ego battlehammer, let's say 200 max. Now give a human, let's just say a dagger with 100 max. May seem favored towards the giant, but examine for a minute the usage you will see those weapons in. Giant will likely use the hammer to smash, possibly wm some, but for an ego they rarely use a 2h for wm spam. Other notable use would be giant full swing, which will absolutely devastate at that point. Compare to human. WM spam, so crit rate will likely be consistently max. When not windmilling, you can be they'll be abusing final hit as much as possible to high attack speed. Top that off with daggers having a high base crit to begin with, again i'm sure that 100 atk dmg is actually going to be doing high dps, even if each individual hit wouldn't normally be impressive. Now tack on possibly 2-3 team mates with similar weapons, what kind of situations can they abuse their weapons in, how frequently do you think they could abuse the situations, and do you think they could force such situations? Example, lone wm spammer in ciar adv, has to worry about bug bears. Tack on 2-3 other players with moderate rank wm, and they're just happy campers. A situation that would be otherwise fatal, completely reversed just by a little conscious effort, and not even hard work.

When considering stats, it's not just the numbers alone you look at, but honestly how abused those stats will be by players. What situations will certain stats excel in, and will those situations be available frequently enough to have a drastic gameplay change?

Now, we've already stated a human and giant have those weapons already, we know they exist. What if it's deemed too powerful? Would you argue against changing future stats on egos, because it would mean other players don't have equal opportunity for such OPness? Would you say that players who currently have those egos, deserve to keep them should the stats have been changed again? Where do you draw the line, why? How much personal opinion is honestly influencing your decisions and requests, and how much is based on honest interest in fair and fun gameplay for all? How much thought are you giving for down the line, rather than the here and now? Is it truly fair to stagnate possible future growth and possibilities, just because you don't want to offend here and now? Then the flip side of the questions, what should be sacrificed long term to improve the here and now? I feel that's what nexon has excelled at now, player growth is aimed so much for the here and now to draw in new players, that long term has become a joke as well as sacrificing the learning curve that was required in the past, to do much of anything. Where is the balance and why?


I think that's enough for the time being. I just want it to be clear i'm not stating my opinion on this lightly. It's not like i don't consider the time invested already, but i do consider more than just short term. I simply think the long term potential outweighs the short term, but also the potential for error in the long term can be a scary thing. Again, not something i take lightly, which is why i pose so many rhetorics. You can justify yourself openly should you wish, but ultimately and what the polls will prove, is all that truly matters is what whimsical feelings the community desires at any given time, despite any advantages or drawbacks that may come with an update.

Ultimately, this is all my line of thought, comprehensively covering this topic i feel, and has less worth to me than the time it took to type it. If things stay the way they are, it is of no real loss to me honestly, because live or pro, i never care for egos much anyway. No matter what happens, it is no loss to me, but i would argue in favor of a rebalance, just for the sake of growth and so the complaint of ego comparisons to normal weapon potential, won't really be an issue in the future, meaning more people enjoy egos.
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Posted at 07-06-17, 07:37 pm Link | #
LazyFae
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but now my character is black and arms and legs are missing and signs and the foxes are also black
.

are you using mods? Did you try using the old datapacker for mabi previously?
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post rev. 2 by LazyFae on 07-06-17, 11:20 pm
Posted at 07-06-17, 11:15 pm Link | #
LazyFae
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For patching mabi pro, i would recommend manually patching the game. There's a common issue with launching the patcher, it fails to patch for any list of reasons, and then people hit problems.
First step is to make sure you don't have any partial/corrupted patch files. It will be labeled as X_to_Y.zip inside the mabi pro folder, the x will be w/e current value your pack file is, the y will be the one that follows your pack file. Ie, they change every update.


If it exists, delete it. I'm linking drahan's guide to manual patching, and this can be considered my own guide, basically rewording drahan's guide and adding my own personal advice. Emphasis on personal, because not every step is necessary it is just how i recommend going about things. If you want bare necessities, see drahan's guide.
http://mabinogi.ir/thread/36-manual-patching-tutorial

First thing you're gonna need to know, is your current version of the client, this is not the same as your pack files! Best method i know of to do this, go to your mabi pro folder and find version.dat. Open it with a hex editor, depending on what editor you use is going to depend on the appearance of the contents.


The first image, you already know that i was on patch version 235, and the game needed to update to 236. The second image, contains my current client version, which is 235 as it failed to patch, again see first image. There are various ways to open the .dat file to view, but the version number is in hexadecimal form, and not decimal. You can google for a guide on how hexadecimal values work. I would recommend using some kind of converter to actually convert the hexadecimal value, into decimal so that you can easily know what number you are on. As you can see in the second image, i have hex values of 'eb 00 00 00.' Decimal form of eb, is 235, which again is my current version. Next version up would be 236, so when i patch my game, with any method, i need to make sure my version.dat properly reflects this. As the decimal increases by 1, that's all that's needed for hex, eb turns into ec. Final result, after patching:


While you can go ahead and change the version.dat when you check your version, to reflect whatever file you're getting ready to download, bear in mind if you fail to properly download and extrac said upate, you will break your game as well as the updater! This is because the updater will think you have the recent version, meanwhile when you get in game you will be missing integral files from the update. So you can expect game crashes, assuming it even starts up. Even worse, is that you can not expect anyone else to be able to help you! They won't know what you did to break the game, they won't think of version.dat, most people will assume you run mods, or modified/removed some file that you weren't supposed to. But they won't be able to tell you what file. So i would always recommend you never update the version.dat until you actually download the update, and properly apply it. (more on that below)


So, now that you know what version you are on, you will know what version to go to. For me, 235 to 236. Thanks to our staff, getting the file is easily done, even without the launcher. Drahan's thread tells me exactly what to do now that i know my version; i just open http://mabinogi.ir/patch/235_to_236.zip
Pay attention to the link, most notably after the last slash. Just like the file i instructed you to look for in mabi pro, X_to_Y.zip, those are the values used in this link. As your version changes, what version you are on being x and what update you need being y, then you appropriately change the values in the address. When you type the link into a browser, it should just start a download of a zip file, to whatever directory your browser places your downloads. Check that it's fully downloaded/not corrupted by just quickly opening the zip file, i use winrar to do such but you can use whatever program you're comfortable with.


After confirming that you got your file(s) then extract all of the contents into your mabi pro directory. Do not change the names or extensions of any files, leave all the directories alone, just extract it all straight into mabi pro. I showed the files in my previous image, that i received with the update. I don't touch them, i just open mabi pro directory, extract the package folder and everything in it, into the aforementioned directory. If it asks you to overwrite, the answer is yes, overwrite all. In the case of winrar, you will probably get a prompt similar to this image.


Now that you've extracted the file(s), you have succesfully updated your client. I said previously not to update version.dat while checking it. Now that you've confirmed your file is properly extracted though, you will update version.dat. So, if you closed your hex editor earlier, open it up again and change it appropriately to reflect whatever version your client is on. It would be the Y value i've listed throughout, which in my case is 236. That is the decimal value though. You want the Hexadecimal value of that, which is ec. Just like your Y value will change each update, so too does the hex value in version.dat. EVERY update you need to change it, do not forget this. If you ever intend to, are required to, use mabi pro's patcher in the future, your version.dat will need the right number. It will also serve as a point of reference for you, so that you can keep your game updated properly even if you don't use the patcher. Without version.dat you will have a very difficult, if not impossible, time of finding what client version you are on. Without knowing that, you can't properly update, and will be required to redownload mabi pro.


After you've got your files in place, updated version.dat, you're free to get in game. If there's any problems, it is very unlikely to be related to the steps you've taken, unless you screwed them up. If you wish to post for tech support help, i would strongly encourage you let people know you followed this guide though, this can better help them to give you the assistance you would need if a problem does occur.



Moving on to more optional processes. I would recommend either having a browser you're happy with, that can restart a download should something happen mid-download, or getting a download manager that you can configure to handle such problems for you. I like to browse with google chrome, but i absolutely hate downloading files of any size with it. My browser seems to drop the download rate to nearly non-existant over time, with large file sizes, and can just completely drop my download, making me restart the entire thing. If this is happening when downloading your mabi pro update through the browser, well you won't be any better off than if you're trying to patch with the launcher, you're still going to need to download the file over and over until you got it properly.

I personally use Free Download Manager. You can google it to look into it, but if you use chrome you will need both the application, and the chrome extension from the chrome store. Here's a screenshot of it after i've downloaded the mabi pro update, extracted the update, then deleted the zip.


I won't push the download manager though, it has features that i like, if you're interested in it you can research it for actual in depth explanations much better than what i'd do, and if you're content with your browser's downloader then just stick with it.



FAQ
Q. The launcher gives me an error about patch already existing!
A. I did cover this, but look for X_to_Y.zip inside of your mabi pro directory and delete it. Either try restarting the launcher again, or resort to manual patching.

Q. How do i know what client version i'm on?
A. Again i cover this, but look in version.dat. It's hexadecimal values and tells you precisely what your version is. For more in-depth details, read the guide.

Q. Can i do 230_to_236.zip?
A. No, the updates are sequential. You MUST download and extract them in the proper order, one by one. You don't necessarily have to edit version.dat after every single download you apply, you can just put the final version into the file, but you still must download each and every single update, and extract/apply them in the proper order. Failure to do so can wreck your game, requiring a total reinstall of mabi pro.

Q. I tried to download the next update, but i just get a blank page and my tab says 404 - Not found.
A. You may be trying to download a file that does not exist yet. If we are on version 236, you can not download 236_to_237.zip. Make sure the file you are trying to download does actually exist. If the problem persists, you may try asking around in the forums, unofficial discord, or at worst sending in a ticket to our support team.

Q. Is there a way to tell what the most recent version of the game is, without having to download the files?
A. Yes, courtesy of drahan from his thread i reference at the start of this post.
You must know specifically what your current version is (and then you just work your way up to the latest version which is found at http://mabinogi.ir/patch/p.txt, the first part of that text document is latest version).

Q. Every time i download the file, it is deleted or i can't find it! Help!
A. Your antivirus is probably catching the file under a false positive. This means the file is safe, but your antivirus does not believe that to be true, for one reason or another. To remedy this, it is recommended to briefly turn off your antivirus long enough to download and extract files. This carries an inherent risk though. I would suggest closing any other software and browser pages during this process, and do not resume any until you turn the antivirus back on. Your computer is vulnerable without the antivirus, and you do not want it hijacked by something because your antivirus didn't like a small update on mabi pro.



Huge credits to drahan and his thread, again i reference at the start. This is mostly just rewording and injecting my own opinions/suggestions. But the real work and research is all from drahan. I've picked up a few tips here and there from the unofficial discord and in game, just talking and listening to people. Sorry, but afraid it's a bit more difficult to properly remember and credit everyone at this point though.
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Posted at 07-07-17, 02:06 am Link | #
LazyFae
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Implement them without the AoE effect, works for me.


Other then that, no.

Reflects my thoughts accurately
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Posted at 07-07-17, 02:55 am Link | #
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For me, aoe pets are one of the banes of learning. Even if you only give each player just one, what do you think happens in a party of 6 or 8 in a dungeon like peaca? What about the future? People will join the game, see aoe pet restriction, and vote to remove it. I say no, because i'd rather nip it in the bud, and just flat out say not to any thought of actual aoe pets, there needs be no conversation on the control of them, just don't introduce them.
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Posted at 07-07-17, 03:33 am Link | #
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Speaking on constructive, it would be best not to hound people who don't have anything valuable to contribute. You'll stray from the topic you wish to promote.

I would also like to point out, if you've ever done cqc while with people who have aoe pets, they will get you killed. 1 can honestly be worse than 10, because there won't be the stun lock, but it will either change the stun times or just interrupt your combo. Not a good thing at cqc, especially since fire horse knockback has a much shorter stun time on knockback, than say wm with a slow weapon. I could ramble about different scenarios, but i think that will suffice on that for now.
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Posted at 07-07-17, 10:12 pm Link | #
LazyFae
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In the end its about how people wanna play the game, if they take advantage of the AoE pets and they're running dungeons so easy, then if the problem is them getting many drops from certain dungeon, maybe restricting how many times you can run a certain dungeon could be an option or just removing the unrestricted pass from shop or at least making the price way higher

So your solution to potential abuse of aoe pets if they get implemented, is to basically restrict gameplay in certain areas and/or make access to them more difficult? I mean, this is a prime example of what players who want to actually fight, fear hearing in the future should an attempt to balance an issue such as this. Players with both stats and the skill level to actually earn their way through these dungeons, would be greatly restricted at that point. And people who run dungeons for drops/enchants will be none too pleased at this either.

I'm still against aoe pets, period. If they do get implemented though, there should never be a conversation on how to better balance the game to deal with the potential abuse of them, unless the solution is just to remove their aoe effect or make any mobs affected by it become entirely immune to all other aoe pets for say 3 mins. If you change honest to god gameplay, to balance the pets, you can be hurting the game. If you want aoe pets, i would encourage you to come up with more creative ideas that won't have much if any impact, on regular gameplay.
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Posted at 07-07-17, 11:50 pm Link | #
LazyFae
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I would vote for a not so strictly balanced game so we can get more content and have a fun mabi, after all.. what matters the most is how enjoyable the game is, the experience you have playing it.

And there's the conundrum. What is fun for you, is not necessarily fun for me. For example, i know people who have fun playing games with invincibility cheats. I don't like that, i feel it cheapens the game and takes away from the gameplay. To me, some of the stuff people define as more fun, isn't just quality of life updates, but combat changes in some form, that make the game easier.

I'd rather an honestly more challenging game, that down the line i can point and say 'yeah i did/earned that.' Look at phantasm dungeon on live. The dungeon itself isn't honestly that bad, so long as everyone has sand burst. Exception being the final boss room. She's cheap as crap cuz she heals and anyone who doesn't live next to the server has issues preventing it, rather ridiculous. Obtaining the passes is stupid, but that's not the same as the actual dungeon though. It requires teamwork/coordination, and going in prepared. To me, that's not the sole objective of the whole game but is the objective of one section of the game, for live anyway. And i'm totally fine with that and enjoyed running it if people actually listened and coordinated. I know most will flat out refuse to run anything that doesn't net them a profit though.

If you'd rather a more at home example, look at the wings request we had. It was put to the vote, and voted no. To me, it took absolutely nothing away from the game. I may at some point use wings, but generally speaking i never saw any that i felt suited my char so didn't touch them. I'm not building a style to suit wings, they'd either suit me or i could dye them to suit, otherwise i don't bother. It's all fashion to me though, and i put more interest into actual gameplay/combat.


So what is fun is going to vary for each individual, and as to why they play.
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Posted at 07-08-17, 03:32 am Link | #
LazyFae
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May as well ask, is it possible to set a party restriction, to disable aoe pets, or at least their effect, while in a party? Not a permanent disable, mind you, but like where you can set party options such as quest, finish rule, or exp rule; can an option be added to disable the pet effects by party leader, until party's done?
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Posted at 07-09-17, 06:42 am Link | #
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game is 6 months old and im the only one above 1k? anyone else see the problem???? and why i feel that we need the pets?????


There's just so much wrong with that.
They may be entirely different creatures, but on the subject of difficulty i'll point out we get one free nao per in game day. Is this really not easy enough for you? If you're 1k+ and you honestly think we need aoe pets to make the game easier, i'm just gonna go ahead and say you need to learn the ai, or properly equip yourself for whatever you're running. Equipment standards aren't high, for in game content, though player standards can be.
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post rev. 1 by LazyFae on 07-09-17, 09:29 pm
Posted at 07-09-17, 09:15 pm Link | #
LazyFae
Still a casual gamer

Posts: 306
Joined: 02-23-17
Last post: 996 days
Last view: 991 days
I guess it would be a way to keep all players happy, except for the players that dont want AoE pets because they dont want AoE pets that is.

That'd be me i guess. I don't think i can emphasize just how horrible it is to me. It's not just an issue of handling content, it's that you're asking for something to basically abuse the content of the game. You're not asking for ai or anything to be inspected, stats to be adjusted, or any sort of rebalance. You're asking for an abusive gimmick to give players an edge in content that is basically not intended for them to handle as they are doing. You want HM SMs that you can solo? Make it a suggestion, explain what you want and why. But to ask for a feature you can use pretty much anywhere to abuse content not meant for how you're playing, which will then be abused in other areas, is just wrong. Don't screw over the community for such a selfish reason. Make better use of the free crap you're given, and shyla's shops.

I can see what drawing's trying to argue, but ultimately selzyr has the right of it imo. No matter how drawing words it so people take pity on him, he still wants more abusive gimmicks to take advantage of, to solo content he's not meant to solo. While i feel sorry he has no one to play the game with on his level, that's just an unfortunate reality of it, but i refuse to let one 'poor me' convince me to support even more abusive mechanics.
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Posted at 07-09-17, 10:15 pm Link | #
LazyFae
Still a casual gamer

Posts: 306
Joined: 02-23-17
Last post: 996 days
Last view: 991 days
If players only get 1 AoE pet, I dont see it becoming a huge problem like abusing like you say though, but if the majority vote for no AoE pets or AoE effects being removed, thats fine by me, I still disagree with what selzyr said because not everyone plays under the same circumstances, not to mention not everyone who joins the server will be an experienced player, we'll be getting people that are new to Mabinogi and decided to start with this server invited by a friend or X situation and of course these new players that are less experienced may have trouble with situations like Drawing mentioned and we cant just say ''This game isnt for you'' because then RIP servers growth. As much we know population on this server will be low, it'd be nice to increase it if possible to keep things lively as much as possible.

Then it boils down to what's the point of the server? Growth? Mabi's got a large player base in comparison to pro. It has more content and honestly is more friendly to newer players. Is that what this server is to become? Something where you can just faceroll any content? With naos, emergency bombs, red coin shop, and shyla's shop all on this server, the fact you don't have to pay for anything with rl cash, is honestly far easier than the live server was back during this generation. You also have the fact that you get double xp and ap, meaning faster char growth and your char's ap, ie your skills ranks, are basically going to be double what they would if you were playing live at its time during this generation. I'm seeing a request to help make it easier, and this may promote server growth, but on the flip side you could achieve the exact opposite and run the server straight into the ground.

I'm sure i'm not the only one who joined this server, because of the fact i had more fun on mabi back during these generations, than i can have on mabi now even though i've maxed out most of my skills on live. You were rewarded for effort during these times. I already don't feel much pressure running into a situation where i may die, because aside from trans for an easy heal and stat jump, i have all those naos. If the game gets too much easier, especially in party play, i can honestly say i will quit this server. Not because i don't get my way, just because the server moved too far into ezmode for me to get any enjoyment out of it. If i want quick profit games, or where i can show off how i can solo something that was originally designed for 6 people and to be helluva hard for them still, (MA) then i can go back to live.
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post rev. 3 by LazyFae on 07-09-17, 11:10 pm
Posted at 07-09-17, 11:05 pm Link | #
LazyFae
Still a casual gamer

Posts: 306
Joined: 02-23-17
Last post: 996 days
Last view: 991 days
can i get a screen of you're character on live soloing MA without AoE pets? or maybe even you're skill tab.. since you're mabi.pro progression doesnt really match.

Which skill tab? I think i was at 12k or something last time i was on, but i haven't logged on in months so game's outdated and i won't update just for a screenshot. But the game's a joke now, rank the right skills early on and you won't have much if any trouble. Just the typical raincast, some related alchemy to increase duration, divine link, possibly sand burst, possibly lullaby, and get crisis escape. Pick a few dps skills and you're set...

And progression on this server doesn't match live, because i have no real drive to progress much on this server, especially since my net lag spikes so much lately that combat's a real pain. Using all my naos across 2 in game days for blood in the water int, gets rather ridiculous when i'm playing it safe and still dying cuz my skill doesn't load fast enough. Desyncing isn't an issue, because the ai is predictable enough i can load wm or counter when i know they should be near me, even if the sprite looks like it's on the other side of me.

As for available images i have atm, these are the best i can get for any kind of support, cuz again not updating mabi.
These forums don't like embedding google drive images, so you can have the urls for them. I tried to upload to puush, but after about 8 consecutive fails i gave that up.

https://drive.google.com/file/d/0B9SuSZZL66-jd1BGN3VvTVlaRVE/view
https://drive.google.com/file/d/0B9SuSZZL66-jaTRWeTZ0OFN2V1E/view?usp=drivesdk
https://drive.google.com/file/d/0B9SuSZZL66-jaFhpcmFiLWFMRk0/view?usp=drivesdk


Also, as for aoe pet dmg, i was never complaining about that. AoE pet dmg is a joke, the debuffs and cc are more effective than the dmg. I already covered that line of thought though, so you can dig if you want to read it again.
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