Posted at 07-09-17, 11:52 pm Link | #
LazyFae
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No reason to be that pessimistic about the contents of the live server, I get that fear too, the last thing I want is this server turning into that AFK game Nexon created, but you do know that even if content from the live server were to be added here, it doesnt have to be exactly the same, right? of course Nexon was terrible at handling things, but I do believe this being a private server, we have the chance to handle things better, we could add things without breaking the game, we have that chance, if we add the AoE pets and it makes the game too easy because we already have things that make the game easy, then why not doing a rebalancing? it would be nicer to have a wider variety of pets than having so many Nao stones each day or having all of those emergency bombs. When adding new content that has the chance to have an impact on the gameplay such as make it too easy, then a rebalancing is need.. and so can be done on maintenance/updates of the game, by removing other things or editing their effects or restricting them to a lower amount. Of course thats up to the devs though, as they're the ones that'll be doing the work and after all it can be alot of work to do rebalancing everytime big content is gonna get added. So maybe bottom line is, adding that kind of risky content only if the devs are willing to do the extra work on rebalancing things, if not, then we're fine as we are now, you can just reskin pets to even create different looking pets if people just want variations of pets or add the pets without the effects like has been mentioned before

But I AM pessimistic about the outcome. With wings, it would not have affected gameplay in the slightest, but it was rejected. With egos, there was mention that they could be rebalanced, but due to the rebalance affecting the ego's growth and would not buff pre-existing egos, i believe it was rejected. I forget what all's been in the content polls, but i vaguely recall seeing some ideas that wouldn't have really affected gameplay in any major way, or would have been a nice addition (imo) and seemed to get rejected.

My faith in the community is not exactly sky high, and judging from the wings' votes, i'm betting plenty of the playerbase is afraid of this game becoming like live, to the point of irrationally rejecting content. Maybe that's what i'm doing. My thoughts on aoe pets are fairly clear though, and with the ego issue i don't put a whole lotta faith in rebalance for the aoe pets. I'll still stand by my previous opinion.
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Posted at 07-10-17, 01:20 am Link | #
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I personally didn't get much use out of partners, but yeah would be nice to get those added at some point.
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post rev. 1 by LazyFae on 07-10-17, 04:11 pm
Posted at 07-10-17, 04:10 pm Link | #
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Dungeon passes and SMs are the way i'd go tbh. Problem is the balancing of them. Most of them really are not that difficult if you have the recommended party number. Problem being, people don't want to do something they don't profit from, and it really is not right to tack on good profits from something that was intended for say 4 people, but can still easily be soloed with just a little more time.

Best way to promote party play, i'd honestly say pick a dungeon and work on revamping the mobs native to the dungeon, as well as loot which includes end chests. And i say dungeon and not SM, because the SMs have more generic mobs that carry over from one shadow mission to the next. Shadow fighters, archers, and lancers are common in most of the SMs for example. But, if that would actually make testing rebalances easier, then i'd encourage it, just may run into the issue of balancing one and breaking another due to not having properly looked into the other while focusing on the one.


Party quests, of course, would also help reinforce this.
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Posted at 07-10-17, 10:53 pm Link | #
LazyFae
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Problem with dungeons is that there is only 1 person that gets the good reward, making it way more valuable if you need something from a certain dungeon. There is a pool of items from which 1 treasure chest has 1 of, usually certain items/ESes, and only 1 person gets a reward from that pool of items. If dungeons could be changed that there is always guaranteed 1 person that gets it, and the other chests have a decent chance to have an item from that pool as well, there will be more reason to actually run dungeons with more people, promoting party play.

Personally, if I run dungeons, I usually need stuff from it and just solo it since bringing more people just reduces the chance of me getting it, meaning I have to run the dungeon even more.

Enchants for a dungeon work on a similar principal actually. If the dungeon can have an enchant, which i think all do, then it's guaranteed to drop from one end chest, regardless of players. Or at least an enchanted equip.

As for having it out with other people... Is this community going to do free for all for items? I mean in live, i wouldn't accept someone in my party if i need an item and supplied the pass, unless they agreed to let me get the item should it drop. It was a fairly common standard, if you supply the pass, first call on item reward. Unspoken rule is that you only get one item reward, and the gold and not several good items in one run, but i never really had much issue with it. The few times someone did nab the item and wouldn't give it up, you can bet they were shamed and several individuals wouldn't trust them in runs again.

Anyway, it's all kind of a questionable point on this server, since you just buy the unrestricted pass anyway.
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Posted at 07-11-17, 12:14 am Link | #
LazyFae
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I'm assuming this discussion is about promoting people to party with people outside of their usual group. Of course, you can promise to give up a certain item if someone else needs it. When I was looking for my delusional cap, I'd just invite Uzuu or Aldoros to come with me since they would give it to me. And of course, even with other people, some might be willing to give up the item for you when they run with you.

But, the problem is that there is much less incentive to run certain dungeons if someone else wants to claim a certain item already. For example, I'd be totally cool with running with random people alby adv 3 for wooden needle if the system I mentioned was implemented where everyone has a chance to get a good item from the end chest. But, as it is currently, I won't invite random people, and just invite people I know will help me get the wooden needle since doing it with random people that also want it is just much slower, since only 1 chest will have a chance for it anyway.

Suppose it really boils down to a difference in taste and style. When i was playing live, for a long time i'd ask in guild if someone wanted to join me and say 'dibs on *** item.' But i was able to solo so much for so long, i didn't really hit up people on my fl most the time, and most would flat out refuse me because i can solo or because they'd get nothing out of it. So when people actually hung in dunby and would join random parties, i'd do a quick check at dunby to see if i could find people. And if they wanted to run it too, i'd talk to them and most the time we'd agree that whoever gets the pass, would have rights to item at end, and if one of us got our item we'd usually run it again to help the other player, provided we could get a pass. It wasn't uncommon for me to get people on my friends list for this reason, and i'd end up running other stuff with them in the future, because i liked having people on my fl who would actually play the game to do stuff when they were on. I honestly had more issue getting friends to come without whining the entire time, or just leeching literally outside the room i'm fighting in, just cuz i could solo. Randoms were more enjoyable.

Anyways, i've rambled enough on this. I'm not really opposed to the idea of multiple of the same drop, or other rare drops, but the drop rate would have to be carefully reviewed and balanced is all.
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Posted at 07-16-17, 07:00 pm Link | #
LazyFae
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Download MSI Afterburner and RivaTuner Statistics Server, limit FPS to 60 in RivaTuner.
That's the way I do it.

Link to Afterburner; should also prompt you to install RTSS:

Followed instructions, and seems to work like a charm. Thanks.
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Posted at 07-18-17, 04:36 am Link | #
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yeah, i gotta be honest, this display from everyone but raizoth, bit disappointing. I mean we import clothing, but question someone with an request for a weapon? Don't really need a reason at this point i wouldn't think. Just a 'we'll take it into consideration' type deal is what i'd expect. Unless i'm missing something obvious?
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Posted at 07-18-17, 04:41 pm Link | #
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yeah, i gotta be honest, this display from everyone but raizoth, bit disappointing. I mean we import clothing, but question someone with an request for a weapon? Don't really need a reason at this point i wouldn't think. Just a 'we'll take it into consideration' type deal is what i'd expect. Unless i'm missing something obvious?

1/10 of his messages over the past week ingame in global chat have been about this..none of which have been very constructive.


I don't think that my response is quite unexpected.....
that isn't to say we won't take it into consideration, I just would much prefer he give constructive comments instead..

I'd say your response was fairly dignified tbh, and yes i feel along the same ways about constructive comments. I just dislike the thought of seeing people jump into a thread to basically tell a guy no, or tell him off, where the only solid ground is he just spams an in game chat about it. Yeah, it can be annoying, if it's that annoying the average player can put him on the ignore list. With all the requests i've seen, not counting the ones i don't look at, this request just seemed fairly straightforward, if not presented in a frustrating manner. For that reason, i personally think, other than the GMs who have to deal with the mess, this matter should have just been handled more simply.

Anyway, dragging it off topic in my attempts to clarify myself. I'm neither for or really against the viseo blade. There are plenty of other fashion requests and/or additions on here. I don't honestly know any functionality of the viseo, wiki doesn't say much other than stats, but it seems to be no more major than some of the other requests, so i'll just let the matter slide by on general consensus, or mod consensus.
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Posted at 07-20-17, 05:40 pm Link | #
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In any case I prefer to hunt for my own equipment, no use in getting everything faster if it's to lose any purpose to play.

Depends entirely on perspective. I, for example, really don't care enough to grind for crap like this. If someone wants to give me a free one, i wouldn't object. I've been through live content for years and years. I made a few attempts to do stuff like this on live. Eventually deciding that learning game mechanics made the fights easy enough that grinding for hours or days for a few damage points really wasn't worth the effort. Leading me to the thought process of, if anyone wants to give me the item, i'll accept it, but working for it isn't even worth the time since the content i run can easily be cleared without it 90% of the time.

Anyway, while things aren't out of hand atm, i do want to say that i don't feel this thread would be an appropriate place to bash on either the topic or player. Guy's giving away his own stuff for free. If you don't like the condition, just ignore the thread alltogether and move on. If no one can meet the condition, and if no one will respond, thread's dead and it's obvious that the condition was too harsh.
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Posted at 07-21-17, 07:20 am Link | #
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I'm fine with Spirit Viseo Blade becoming a thing, only if it has the same ego stats as a Dagger. It has the same base stats and upgrades as a dagger so it seems fair to me.
The spirit stats on it in live are only there because it isn't a vendor item so it's much harder to maintain in terms of durability, but also because Rai said in global chat he only wanted to spirit viseo's because the stats for it are OP.
That way when he doesn't spirit it because the stats are what they should be, we can safely all ignore any and all of his future requests.

I actually didn't know that little tidbit, or tidbits as it were. I just glanced at the stats on the wiki, didn't check ego growth, and took the weapon as a joke. And yeah, whole OP thing... well i stand on the nay side of that ship.
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Posted at 07-22-17, 12:35 am Link | #
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You do have to fully train the skill in order to get a mastery title.

I'll elaborate on that, in case you really are new. To get a master title, you first have to get a skill to rank 1. You don't need to perfect train any other ranks, as long as you get 100 xp on them and rank them up so you can get r1. At rank 1, you perfect train that rank, to get master title, ie clear all the training conditions. Again, only need to actually invest extra effort into r1, the other ranks are not important.
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Posted at 07-24-17, 02:28 pm Link | #
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you also have double drop rate pots on top of that.
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Posted at 07-30-17, 05:47 pm Link | #
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I wouldn't mind other races using them, but honestly if we're not adding a bunch of fighter skills, i'd much prefer the stats and such to remain as is.
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Posted at 07-30-17, 05:51 pm Link | #
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i travel by gate still, when it's faster, just cuz all the running still seems pointless since i'm not stopping to do anything.

Honestly, having unique mobs for night and day would be interesting. I mean, metus has somewhat of a similar concept. Just do us all a favor, and not make pointless mobs like a few zombies scattered around appearing here and there. Give consideration of the difficulty of the mob, whether it will aggro first or not for the sake of new players, as well the drops and xp rewards for killing them. I'll hold off on straight up supporting the idea, but flesh it out a bit more and it may be something i'd go for.
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Posted at 07-31-17, 10:32 pm Link | #
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It is normal, in the sense it happened in live and was a known bug. It's not limited to just mobs, players can do it to other players and sometimes to mobs as well, just like your horse can attack while you're mounted on it sometimes.

Basically, if a melee enemy is going to attack you with basic attack, even archers sometimes, you never want to try to trade blows with basic melee. A pvp example of this working: player X and player Y. X and Y get in a fight, X targets Y with a basic attack, but then stops in place, leaving his lock-on for Y still active, but does not load a skill. Now if player Y tries to attack X within a short time of this action, there is a chance X will auto attack as soon as Y is in range, even though X has not issued another command, and there will also be no animation. It's essentially a free hit, and is done defensively, by choosing a target and letting them come to you. It's not a guaranteed event though, it don't always work. But that's the conditions for activating this bug, lock and don't load a skill, but let the target try to melee you. Archers will occasionally pull off the same with their bow out, lock and stand there, then counter with a kick while holding your bow out, even though the bow has no melee.
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Posted at 08-01-17, 03:22 pm Link | #
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Bugbears or blinkers?

There are situations where a party just generally agrees to wm. It's rarely the best strategy for clearing, but it is still efficient, especially in a party who does not know the ai or what skills the mobs have/how to watch for them. Other times, if you spam wm you will either make the party mad, or get yourself killed instantly.

Windmill has a balance in place, and it's not the end all be all, but it is still highly effective. I personally would prefer live's wm, much as i hate live, just because it'd make wm more efficient to me. Inv frames are nice, but taking no dmg at all would be preferable for me personally, as i hate being low health.
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Posted at 08-02-17, 12:16 am Link | #
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As someone who got to the elite level in classic live Mabinogi using melee exclusively, I will say windmill is far from being over powered. Smash, defend assault slash and charge are your bread and butter with pet rotations to manage multi-aggro for maxing out DPS with some windmill especially in emergencies in between to avoid getting hit.

The thing to understand is the cost of 10% when your HP reaches 400+ is a huge pain to manage and you will probably spend your entire life-cycle playing the game with pot poison or being deadly both of which are not recommended at that level of difficulty especially solo.

I will say that being a melee at higher levels in the game becomes more a hassle than its worth and your fingers are going to have to be jumping all over your keyboard and mouse like a Korean MOBA player where as other classes can relax in the corner of a room and range DPS/AOE with limited pet multi aggro control.

Windmill is a defensive skill, this is not a class oriented game at least not yet (</3 Live Servers) and so if you want to get it you get it if you don't then skip it.

It will continue to seem over powered early to mid game while you're fighting enemies with low hp/low protection but its limits will quickly become apparent later in the game especially as a melee player.
If windmill were to be nerfed to the level of stomp there would be no point in using a human melee player anymore.

You forgot splash, especially with r1 smash and high ranks in other skills/stats. I can honestly say, as a giant who used a max splash range battle hammer, that i could go in hm/elite and smash something, then go stand by a mob that's not aggroed and wait for the mob i hit to get near, then smash the mob i was by for the smash splash to send them both flying. It actually does work well in tandem with assault slash>wm if they live.

WM is still pretty OP in mid to late game, but not end game. Purely because it does ignore prot for factoring crit rate, and consistent crits can be a huge game changer. End game, you'll be high enough crit it's not a big deal for most areas, but late game it can still have quite a big impact.

I also can't agree that it's a defensive skill. Several mobs have their ai reset by wm. Depending on what type of mob you're up against, you can even wm a defense, then proceed to wm again thank to the invulnerable frames messing with the mobs' targeting. Unless you can kill in 1-3 hits, you'll definitely want it for nightmare humanoids. Wm spamming something in a corner while holding a very slow weapon, can keep it locked if it has no passive defense and doesn't have like sahagin speed. All this is just solo strategies too, wm can be combo'd with others, or used for smashmill, in plenty of other ways too. It really just depends on how the individual prefers to fight.


There are quite a few tactics i've seen in melee, and it's not restricted to pure melee. A golden oldie would be smash-ib/lb-charge-smash-delay assault slash-smash-counter then repeat from the bolt part of the combo. Extremely effective on anything that doesn't have passive defense, and even if you don't do dmg you can still use it to lock down a mob, while say a friend clears out other mobs. Another less effective tactic, but amusing to do, is for giants to have knuckles, do the 7 hit combo to knock an enemy back, load lightning bolt and run near enemy, hit with bolt, follow with stomp as soon as enemy moves, and then you can actually assault slash because if you did it right, the enemy is knocked over by stomp. It's not a very efficient combo, but it is funny to pull off. To this day, think i've only seen one other person besides me do it though.
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post rev. 4 by LazyFae on 06-23-18, 08:06 pm
Posted at 06-19-18, 03:37 am Link | #
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https://drive.google.com/open?id=1Y9m8hPWS0q0eE_KVsvxwhm9P682I3WA9


There's supposed to be 3 polls, as is probably obvious, but it didn't want to post all 3 and idk why. "Yes but no sticky" was the third option.

Skipping the whole "act humble" bit because i requested a sticky, let's jump straight to it.

Mabi Pro and Live are different, as time goes on the differences get more pronounced, whether because of live's changes or because of pro. Due to mabi's game style though, it's not uncommon for players to play for weeks or maybe months, then take a hiatus. Anywhere from weeks to years sometimes. For this reason, and veteran mabi players jumping into pro. an easily accessible list of game updates/changes that make pro stand out from it's original counterpart, seems like a useful idea.

For added clarity; I say updates because events are temporary and not part of the long term game. Knowing what events are ongoing should be a whole 'nother matter for that reason alone. Temporary fixes, while i personally wouldn't object them being temporarily included in requested guide, i feel they should be edited as the temporary fix is better patched or said inclusion be removed should the fix be removed for one reason or another. Behind the scene fixes such as system stability or factors that are not really a game feature need not be included as the average player won't really be interested. Things like the visual chat however, while debatable, is still a feature of the game even if it doesn't greatly impact gameplay, and i feel that should be included. Bear in mind, most of this paragraph is covering personal thoughts, feel free to voice disagreement.


Moving on. I'm requesting another do this, because while i would have no problem contributing to said thread here and there, I can not honestly say i have the dedication or intention of long term maintaining it, especially given my sporadic gameplay. So someone with more time and/or dedication would be greatly appreciated. And sticky request for the thread, well it's probably obvious. Useful info, and having it in the guide section rather than here in general seems like it'd be right at home and not causing the clutter you expect in general sections of public forums.

For those who may be interested in actually posting and maintaining the thread, i would encourage you to actually post here that you'd be interested, and at least wait 48 hours before anyone goes jumping to do this. Should give some time for people to see the idea, give proper consideration to whether they'd be willing and devoted to it, and allow them to see/discuss with others who may be willing to do the same. And you may wish to know if a GM is willing to sticky it, i can't say how long a discussion among them may take, assuming they want to actually discuss the possibility. IE, hopefully make things run smoother.
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Posted at 06-19-18, 08:54 pm Link | #
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Would hope a simple one.
Allow L-Rod Exploration via mount.
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Posted at 06-20-18, 05:55 am Link | #
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So, alby normal length, and decent rewards? Nah. I mean, that giant snow zombie or w/e, at end of par normal, has a chance to drop 100 pots, but the run itself is mostly junk. The rewards need to fit time invested and difficulty. A short dungeon, unless you have like 20 spawns consecutively in one room or super tanky bosses, will be cleared fast. Reward should be dumbed down to fit, unless you add length or difficulty. If you add difficulty, you can bet lower levels won't be happy. Add length, while it's a reason to have better rewards, oft times people won't be interested when the novelty wears off.
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