This adds an effect of hidden power to weapons. Someone playing on a low end PC might not be able to tell the difference between a LB and a LLB while being arrow revolver-ed into a corner. Stun time needs to be universal, if it can be modified by enchants or upgrades and each bow has a different amount of stun, then there WILL be one bow to rule them all, causing all future balance to revolve around THAT bow.
Not necessarily. Keep in mind, i didn't request solely for stun to be reviewed and nothing else. There are many potential factors i mentioned for bows, but tweaking one without taking another into consideration can leave you wanting.
If we assign Alchemy an end-game stat, and a stat with levels, we should bring in two more classes to utilize the other two stats. Hybrid skills should never have existed, and should have only had one stat to scale off. I was a well-set mage on live, picked up a pair of pistols and was just obliterated any opponents that weren't in Elite+ with Rank F skills. I would personally put Fighter on Dex or Str, Bard on Int or Dex, Gunner on Int or Str. Adding these classes gives a direction for players to go after they cap one set of skills, and puts their previous stats to good use.
You may not necessarily need to remove the hybrid stat buff. Again, we don't have talents like live, or all the skills like live. Our stats are only a fraction of live. This alone will severely nerf the skills' potential. You could also slightly tweak the damage formula for these weapons, to follow suit. Weaken them even further. Say rather than 3 in a stat for one damage, you up it to 5 of a stat for one damage. It would give incentive to train other stats, making players want to branch into other skill trees for those stats, and thus increasing diversity.
I would say make it Mana intensive. I could understand a CD of maybe 5m from impact to 10m, but hours? That's crazy talk. Especially when it comes to training the skill. My Thunder did Meteor's job better and more reliably than Meteor, but I was already R1 on that. Hailstorm has pretty much zero CD, but I was still hitting 20k damage per ball of ice. Sure it wasn't a huge AOE, but the spammability gave me more DPS in the long run.
Have you trained meteor to r1? I have, think i actually have most if not all of my magic skills capped aside from 3 of the shields. Thunder wasn't as versatile any more, fireball outperformed it the majority of the time. I only really used thunder for rafting i believe. Meteor though, according to wiki it's a
15 minute cool down. At r1 it has like a 1,000m radius or something. And then the actual attack itself, well mine was doing 40-50k's i think, don't honestly remember other than it being absurdly high. It's both physical and magical, so a mob immune to only one of those things, will still take some damage. Then there's the fire left behind, that will damage for a few ticks. Meteor was less about dps, it was more for the sake of killing things, or inflicting extreme damage, before ever getting near them. Most HM and several elite bosses, could be taken out with one crit meteor. I used it scath lord missions, to kill the ghosts by the boss, before approaching. And it always one shot, even without crit, on the ghosts.
I'd rather have buffed meditation. I could understand maybe a channeled effect that draws in mana from your opponents around you (similar to Boss Life Drain) that deals little or no HP damage, only draws aggro and restores your mana. You can't just fart out some mana and take a deep whiff through the nostrils to restore a chunk of your bar at once. That makes no sense.
Personally, even a buffed meditate would frustrate me. I'lll dip into magic at some point, but i will use it more on necessity or to help balance out a party, than because i enjoy it. Most the time i'm more likely to just use all my mp to heal party members. As such, it means i'll be constantly walking, or toggling meditate on/off all the time to compensate. So for someone like me, i'm likely to spend most my time ignoring a buffed meditate, just cuz it wouldn't honestly be worth the trouble even after ranking, short of making it gamebreakingly good.
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