Posted at 03-16-17, 10:57 am Link | #
LazyFae
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Just curious why it'd be hard to code? Isn't there an exploration quest for wool bags or something atm, so wouldn't the foundation already exist? A bit lacking in the coding area, obviously, so just curious as to the honest difficulty of it.
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Posted at 03-17-17, 10:51 am Link | #
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Complimenting is about versatility and survival normally. As a giant, i get shieldless charge, which is a big deal to me. A fairly effective setup, until you hit something with heavy stander, would be having smash, critical hit, *weapon mastery, combat mastery, assault slash, lightning or icebolt, and probably thunder, at least partially, all ranked. Magic mastery and lightning mastery may go with it to support that. This will enable a basic, but powerful, combo of smash, delayed assault slash, smash, counter, ice/lightning bolt, counter, assault slash, then repeat from the second smash part.

Ranking lightning bolt a few times will increase the cast speed, assault slash increases the distance. The passives are a bit obvious. Thunder will be good for rafting, should you ever do it, as well as offering a wonderful support for both your party, and lack of a powerful aoe and/or an actual good ranged attack in that build. You may substitute thunder for a ranged attack if you want, just make sure to build on your actual dex if you do, and be prepared for misses.

It primarily boils down to how you want to play, what kind of things you intend to do, and how early you want to try to push into harder content. Bear in mind, a lot of g9+ story content, is based on your total level in terms of difficulty, and you only get free skill resets up to 100. That is important for easily training windmill and refine. So balance your training with your progress if you don't want a rather difficult story.
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Posted at 03-17-17, 10:54 am Link | #
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Please bear in mind balance as well, if we make ego requests. For example, i would likely get a knuckle ego if i could, but in terms of damage it could become absurd quickly as the max increases, due to it supposed to be normal attack spam, and critical hits on it stack really effectively.
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Posted at 03-17-17, 10:57 am Link | #
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Also make sure your anti-virus isn't blocking things.
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Posted at 03-17-17, 03:50 pm Link | #
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Know that refining, will require fails at r2, you literally can not finish it without fails. Higher dex, means less fails basically. If you don't go archer, you may not need refine, but dex also affects balance, which is important for melee. If you let your dex get to 100+, and haven't touched refine yet, then decide you want to do refine, you may find yourself hunting a lot of -dex enchants, and spending a lot of time on the skill. So it's really going to be up to you, if you truly think you need it.

Magic vs alchemy, will be more of a personal preference. I lean more towards magic myself.
Alchemy is known for its utility over raw damage normally. You have to keep crystals on you to do alchemy, and this is before the alchemy renovation, so there's more than the 4 basic fire, water, wind, and earth crystals that live uses. If you can dedicate time to keeping the crystals, or money if you find sellers, you may find more use for alchemy than magic. If you just want damage though, and aren't too worried about various situations, magic will serve you better. You'll have to deal with wand repairs and mp pots probably, but the upkeep itself is simpler than alchemy.
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Posted at 03-17-17, 03:52 pm Link | #
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Yeah, simple and fairly self-explanatory. Turns numbers like 13890543 into 13,890,543 instead. The commas are a big deal with this small font, especially at high resolutions.
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Posted at 03-17-17, 07:19 pm Link | #
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Posted at 03-18-17, 07:17 pm Link | #
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Yes and no. 1. repairing is a gold sink. Don't ever forget that. 2. There's more than just metals to repair, and some things like light armor may consist of cloth, leather, and/or metal. There's also magical clothing, wands, and accessories. There's more to consider than just blacksmithing.

Those matters taken into consideration though, i wouldn't complain about the idea. If you add tailoring to allow for cloth repairs, enchant possibly for wands, and maybe enchant and tailor for magic clothes, and then establish a price per point, based on success rate, if nothing else it'd add honest incentive to repair.

On that note, if it happens be prepared to see threads for '*** promised to repair my stuff, but stole it!!' Not saying that because i honestly care, but for some this is a major issue so i'm pointing out that it will happen.

All in all, address the two major concerns i listed, and i'd be fine with the idea. Beats running back and forth to different locations to deal with different repairs,
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Posted at 03-18-17, 07:20 pm Link | #
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Not complaining about the thread, but you may wish to add actual quote boxes so you can click the quote, to jump to the original thread, or provide links in each spoiler as well. Just for ease of use. There's conversation to some of the threads, and this can be important so jumping to the topic will be a big help.
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Posted at 03-18-17, 07:46 pm Link | #
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Could but some people don't like to jump to other topics

Sorry, but i don't even see that as an argument... Inserting links doesn't force someone's browser to jump page, least no in a forum post. If they don't wanna jump to know what's been discussed, they simply don't click the link. Again, it's just there for convenience, not to force someone to change page when they don't want to, then have to go back to the previous page... I'm not suggesting to replace all contents of your post/spoilers with links only, just adding a way to jump if the user so chooses, and nothing more.
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post rev. 1 by LazyFae on 03-19-17, 10:26 pm
Posted at 03-19-17, 10:25 pm Link | #
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you can use google translate on your phone with offline database to translate quests as well

This. If you want to help translate, i would strongly suggest grabbing the actual files, easily found with a little digging, and translating them from that. Faster and easier. Do note though, that there is a format used, which seems the same as the client files. Client side, the format is either ##[indent]text or identifierphrase(s)[indent]text.

The indent is tab, and is absolutely essential. I'm pointing this out, cuz if you translate the file as a whole, or if you use google translate on an entire line, it will break the indent. Turns it into a normal space. And in doing so, when you try to use the file, you will crash. So i expect it to do the same to the server. And on that note, you need to use some kind of comparison program, i like winmerge, to double-check your changes with the original. The identifierphrase is commonly a string of words, seperated not by spaces but by periods. Google translate will add spaces after these, again breaking your identifiers. So comparing the before to the after, will really help catching these simple errors, and it can be painful to try to find errors without such.

Back to the image translate, that is good for just playing the game. I greatly appreciate the share. This will really help people just wanting to do quests, and trying their hardest not to spam the discord chat asking for help. Some of us do really hate to do that, even if we get responses.
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Posted at 03-21-17, 09:05 pm Link | #
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i don't know if they can add it, but it would be a beneficial addition as switching tabs in the skills window will always mess up your 1-9 binds

It actually hasn't messed up my binds. I can't set the position of any skill outside the 1-9 range on my skillsheet, but if they're within 1-9 i can set them and forget them.
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Posted at 03-21-17, 09:13 pm Link | #
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*Shyla: Will now sell Production Failure Potions and Tendering Potions in exchange for Red Coins (question #5)
What's the question #5 mean?


*"Compatibility mode error message" will be removed

Would that be the detail i detailed in this thread?
http://mabinogi.ir/thread/224-disable-compatibility-mode
And if so, does that make the thread itself obsolete? I'll make a quick edit at the top of the OP if so.
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Posted at 03-21-17, 11:37 pm Link | #
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Oh, guess i missed that one, thanks.
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post rev. 5 by LazyFae on 03-22-17, 12:50 am
Posted at 03-21-17, 11:44 pm Link | #
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Can't get the image to crop, so you may have to click the link above it. fixed -drahan

I asked about no LB timeout in a ticket, that's the ticket. I did blur a bit of it, because i asked about another mod which is not allowed, and there's no reason real reason to discuss it.

Basically, when it comes to modding, think of it this way. Is it game breaking? If it has more of an impact on another's gameplay, than say your mimic reveal, dungeon fog removal, or even exploration maps, then don't do it. If you think it's a grey area, well just ask away. Overall point i think, is just play nice with others, don't upset game balance.
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Posted at 03-22-17, 01:41 pm Link | #
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Well the Mod Pack I currently use (Astral) doesn't have it, and I can't seem to make any others work, so as per it being a suggestion, I asked if maybe we could get the timeout timer removed off of it, since it is a mod already, shouldn't be too hard.

Astral is a dll edit. LB timeout was never a dll edit, it's a data folder edit. If you're gonna state stuff about mods, might wanna research what you're using, at the very least. Personally, i wouldn't define a dll edit as a mod pack. Injector, hacking, dll mod, but not a mod pack.

I personally don't see any reason to waste time making this a mod, on the same note not a whole lot of reason not to i guess, it's literally 10 seconds after an update to the related file, to update it yourself. It's fast and simple to do.
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Posted at 03-24-17, 02:11 pm Link | #
LazyFae
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With enough knowledge and google translate, you can actually translate without any knowledge of either language. I worked on that for a bit. In fact, i even submitted a bit of translation in the dev chat inquiring about this. I was requested to test it on my own server to make sure it worked first, due to someone else having done similar but his file or translation caused problems. Which, while i understand i won't be doing. Don't have the server set up, and while i wouldn't mind helping i really have no intention to download and set up my own server.

If someone could work something out with me though, i may help again at some point. Atm though, other stuff has my attention besides the game, so i make no promises that i'll be of any assistance any time soon, even if someone's willing to collaborate.
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Posted at 03-24-17, 02:32 pm Link | #
LazyFae
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People getting mad at me, i did write a guide for checking and updating mods. Not LB specifically, but dungeon defog. I shared how to check and make sure it's up to date every time the game itself updates. This is important, because LB will work the same way. If you want to refresh on the guide, see here:
http://mabinogi.ir/thread/151-modding-start-dungeon-defog-big-images

If you want your LB timeout, just open the most recent .pack file, and if it doesn't have the file then work your way back in the pack files, biggest numbers to smallest, and hunt for data/db/skill/skillinfo.xml.
Now search for Lightningbolt
There will be a string of text, it's all one line unless you have wordwrap on, before and after the lightningbolt. Most of this is not important, you only want to keep it from timing out. Within the line for lightningbolt, don't change lines as the other lines will only affect a different skill, look for StackLimitTime="15".
Change the 15 into 0. IMPORTANT! Do not remove the quotes, do not change the wording, do not add spaces or any other characters. Only change the number value and absolutely nothing else. Failure to follow this rule, could very well crash your game.

That's it, you're done. Make sure the file is where it belongs, with the proper spelling, in data/db/skill/skillinfo.xml. The game itself will read the file, you don't need a third party program or anything to make it work.


Moving on from the help. People are getting frustrated with me, but you should be aware it's equally frustrating seeing these types of responses. I offered help previously, by making the guide i linked. And i also said, and i quote:

So yes, i may have been rude, but i intentionally tried to avoid actual insults. I have little patience on this matter, as people have no problem asking for help, but they don't want to help themself. If you make a little bit of effort on your own, and are willing to communicate, rather than begging and making someone else out to be the bad guy, you'd get a lot more of what you want. As you can see from this post and my linked one, i have no problem helping or explaining. Refusal to read anything and choosing to take offense because i'm not babying you, feeling privileged enough to ignore the bulk of the content, is all on you, and does not reflect as poorly on me as you seem to think it does. You want to know something, you want help? Take people up on their offers when they actually volunteer to try to help you, and read/listen to what they say, rather than trying to vilify them.

All said and done, doesn't mean i'm around 24/7 and waiting hand and foot for help requests. So you may have to wait on someone else, or hope someone else can provide you with a response you're able to understand well enough to apply at least.
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Posted at 03-24-17, 04:09 pm Link | #
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I do have a semi-related inquiry then. While we will of course, be helping this server, are the translations going to be open for say other server hosts to grab, or are they going to be private? It won't affect me either way, i'm simply curious.
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Posted at 03-25-17, 11:51 am Link | #
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I never said that this feature should never be implemented on the grounds that it is easily reproducible as a mod.

I personally don't see any reason to waste time making this a mod, on the same note not a whole lot of reason not to i guess, it's literally 10 seconds after an update to the related file, to update it yourself. It's fast and simple to do.

I stated that i do not desire it to be done, because it's so simple to do. Then after more complaints i proceeded to detail how to make the mod. Yes, i am allowed my own opinion. If the feature comes around, then that's the way it is. Doesn't affect me really. It's just my personal preference that time be prioritized elsewhere.

Seems that despite me offering advice or help though, my opinion being different makes me a bad guy. This is also why a lot of modders write guides or refer you to somewhere else, before helping though. Easier to provide the materials, and if you won't help yourself, well c'est la vie for you.
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