Hello everyone!
This has been patched. Ignore the guide until it gets taken down.
I felt the need to make this guide because I have seen some newer faces around the server and I am not entirely sure that everyone knows about this use for combo cards. Combo cards can be effectively locked at a certain skill to provide more damage for that one skill, instead of using the entire combo card.
This makes the good components of combo cards better and takes away the "bad" components of combo cards. (aka not having to use the weaker/harder to pull off skills in the combo)
This method allows for more damage to be done with the skill of choice! (Let's be honest, who doesn't like more damage)
This method also works with all combo cards. (to my knowledge)
Here's the method
(if my picture doesnt show up cause im bad at forum posts, the combo is support shot > ice spear 10% > windmill 20% > smash 29% > windmill 40% > fireball 62%)
Let's use this combo card for example. It's really quite simple.
Let's say that you're a melee character and that windmill +40% damage looks nice. You would use the combo normally until you get to the skill you want. Support shot, then Ice Spear, then Windmill, then Smash, then the desired 40% windmill.
After using that 40% windmill in the combo, stop. Dont finish with fireball. If you let the last step of the combo card expire, Mabipro does something really special where it retains the last skill you used in the combo.
That's really all there is to it. Every windmill you use after should do 40% more damage and you'll know this by seeing the 40% wm icon flash on your screen as if you used the combo. The effect also lasts until you log off or cc.
Of course to reapply the effect just do the method again. The best types of combo cards for this are ones that have multiple skills and high dmg% on the skill you like. (the more skills in the combo, the higher the % values for the ending 2 skills)
Lastly, the above combo seems nice for fireball but it is a little trickier. You can fully use the combo card for the last skills damage boost; however, you cant use the initial skill to begin the combo again or else the damage modifier will be erased. In this case, be mindful of what skills you're using if the combo starter is a common skill.
(I didn't know this part, credit to Lame)
Closing Notes:
I felt the need for this guide is due to an influx of new players. Combo cards are useful tools to help boost damage. MabiPro's cards help even further.
I also know that some players are fully aware of this method and have been using it, but some newer players may be kept in the dark or not even told about it.
I believe all players should have access to this information and be able to increase their damage.
Whether starting out as an aspiring mage, warrior, ranger, or alchemist, I hope that you can use this method to make your journey a little easier and more fun. Seeing higher numbers above enemies always feels good.
I hope you all can put this information to good use. Cheers!