Darth Johny
Posts: 19
Joined: 09-21-17
Last post: 791 days
Last view: 162 days
Hello all,
Darth Johny here but most of you know me as Lillian9.
So over there years I have taken part on various discussions concerning game balance, skills, races etc. One of the things that have most been brought up is how humans have taken the short end of the stick in terms of optimized content in mabipro. How do we help out the humans of mabipro but more importantly how can we make the game have a bit more variety in terms of skills? So I considered the options. Then I thought of how over the years dan skills have been slowly been introduced. That is when it hit me. Here are some examples of what dan ranks could do for humans:
Smash r1 > dan
-Humans 2.0 sec load time 500% damage mod-> 1.5sec 515% damage mod
Now because Giants may be unhappy about humans being able to catch up to them, ill throw them a bone too
- Giant 1.6sec load time, 600% damage mod -> 1.25 sec LT, 640% damage mod
Elves are fine as is but*:
- Elves 2.5 sec LT, 500% damage mod -> 2.0 sec LT, 500%* damage mod
*I really think elves should just just either get a load time decrease or a damage mod increase, but not both
In the case of magnum shot
Humans 1.5 sec LT, 500% damage mod -> 0.8 sec load time, 525% damage mod
Elves 0.5 sec LT 500% damage mod -> 0.5 sec LT, 515% dmg mod*
*Yea... elves don't need any help there
windmill:
humans/ giants 250% dmg mod, 0.8sec LT, -> 265% dmg mod, 0.8 sec LT AoE unchanged
Elves 200% dmg mod 0.8 sec LT -> 225% dmg mod, 0.8 sec LT AoE unchanged*
*personally WM should be a universally similar skill across all 3 races considering the skill is mostly defensive in nature but i digress
idea for human AR: I've been part of discussions concerning buffs for AR. Personally I don't see why not, especially if its going to be a dan buff. Maybe buff it to the current damage mods that nexon has currently? <insert shrug here> or maybe a 25%-30% modifier increase?
Magic
I have a whole list of ideas concerning magic dans skills but that is a topic for another thread. I'd say we can use this to differentiate between the 3 races: Humans/ giants can either get shorter load times or higher damage, and elves can have the other aspect.
Example if humans giants get better damage, elves can have shorter load times etc. I'm pretty sure most people would rather go for shorter load times on humans/giants. Reduced mana consumption could also be a thing.
Alchemy
Same deal as with magic: decreased load times and increased base damages. This one could also be used to distinguish between races. Giants/ humans may have shorter load times, elves can have higher base damages, maybe?
Life skills
For tailoring, blacksmithing, carpentry: have a small chance to crafting "X" grade items?
Anyways that's what I've thought of so far. This is just to set an example of what I think could happen with dan skills. <insert shrug here>. Feel free to comment your thoughts and have a good day! Keep it civil please!
- Darth Johny (Lillian9)
-Edited for clarity 8/14/2021
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