Posted at 11-13-17, 11:17 pm Link | #
gmerc

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Semi-Necroposting instead of making my own thread for this exact suggestion, but the stack size increase from 10 to 50 sounds like the bare minimum for what should happen to 2x2 Ore. Another place to look might be to have Ore Piles by default feature a chance at multiple ores like Metallurgy does, if this is something that's possible. And given that it's already inherently less convenient, I'd wager that a chance of 1-3 ores without any Life Skill attached would render mining far from overpowered.

Poll it, or something.
post rev. 2 by gmerc on 11-15-17, 05:23 pm
Posted at 11-15-17, 06:14 am Link | #
gmerc

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While randomized color permutations exist in stores resetting every night at midnight, there doesn't appear to be a way for us to change the colors of existing gold and item bags, being particularly unfortunate for our Item Bag(150) we receive upon creating our character, whose colors appear set in stone... for now.

If it's within reason (and easily implemented), I'd quite enjoy the ability to dye Gold Pouches, Item Bags, Alchemy Crystal Bags, and perhaps even Bolt / Arrow/Javelin stacks. But mostly the Item Bag(150).
Posted at 11-15-17, 04:01 pm Link | #
gmerc

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As long as the accuracy change is reflected in Throwing Attack, too.
Posted at 11-15-17, 04:42 pm Link | #
gmerc

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Throwing attack at rank 1 has a base hit rate of 99%
You hardy ever miss with that.
Aha, shows how long it's been since I played a Giant. My bad.
Posted at 11-16-17, 04:05 am Link | #
gmerc

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Time to buy some Mana Preservation Stones, bub.
Posted at 12-19-17, 11:22 pm Link | #
gmerc

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no
Posted at 12-19-17, 11:32 pm Link | #
gmerc

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Proposing:

Wheat Flour
change ingredients from 10 Wheat to either 5 Wheat or 2 Wheat
make stackable to at least 5 (currently unstackable)

Barley Flour
change ingredients from 10 Barley to either 5 Barley or 2 Barley
make stackable to at least 5 (currently unstackable)

Wheat
increase stack size from 5 to 10 (this is something Live Mabi has done)

Barley
increase stack size from 5 to 10 (this is something Live Mabi has done)

Windmill (skill)
no changes requested

Windmill (production station)
Enable auto-production (currently you are only able to create one Flour at a time)
Posted at 12-20-17, 12:57 am Link | #
gmerc

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The common mana preservation stones only give like 100 to you, which is kind of a pittance though.
But no mana evaporation is a super crazy buff to mages! maybe being out of combat for 10-30 minutes turns off evaporation?

It would just be a nice quality of life thing since i really hate that i cant touch my second slot if theres a wand there =u=''

the solution is to make mana preservation stones better, not to gut the mechanic
Posted at 12-20-17, 07:32 am Link | #
gmerc

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I suppose one thing I'd say would help would probably be increasing the stack size of Mana Preservation Stones to something higher than 10.

Maybe also buffing the existing Mana Evaporation reduction upgrades we have SIGNIFICANTLY, since they're super terrible (doubly so because they're not only pretty ineffective at ultimately keeping your mana when you swap off, but also because in doing so you're sacrificing other upgrades that get you places).
Posted at 12-20-17, 08:55 am Link | #
gmerc

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I am unsure about the immediate implications of changing the ingredients, but I think the rest of the suggestions are perfectly acceptable.

Changing stack sizes has no real effect outside of convenience, and auto-production is client-sided.

As far as I can tell, Wheat Flour and Barley Flour are exclusively used for Cooking. It should only have an effect on how much of a nightmare it is to make a large quantity of Flour for use in the Cooking skill. 10 Wheat just for a fairly low success rate on milling flour (around 74%) is just a huge pain in the ass.
Posted at 12-20-17, 08:57 am Link | #
gmerc

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Don't forget that Homesteads are, by design, literally anti-content. They exist solely to disincentivize actually playing the game.
Posted at 12-20-17, 05:41 pm Link | #
gmerc

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suddenly i have to care about dying with my ego weapon equipped if this ever comes out. (please don't????)

Lol, good point actually.

Imagine if the pots sell for 100k each and everytime you die random unlucky rng you'd have to spend 100k again to rebless it.

the problem with this line of thinking is you're "worrying" about a situation where things return to how they are now, and pleading that this not be implemented. do you genuinely not realize that there's literally nothing to lose if this gets added?
Posted at 12-26-17, 05:09 am Link | #
gmerc

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no
Posted at 01-01-18, 06:41 am Link | #
gmerc

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2: I think 40 would be cooler to make it equivalent

the stack for 2x2 ore could be 100 and it would still be worse than metallurgy. for mining to even come close to "equivalent" pickaxes or the ore piles themselves need looking at. this will just make it less moronic when you get ore from fragmentation
post rev. 1 by gmerc on 01-03-18, 08:55 am
Posted at 01-03-18, 08:55 am Link | #
gmerc

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The preservation stones are both inefficient
Turning 30 MP into 100 MP is just so inefficient, y'all. Same goes for turning 50 into 200 and 100 into 300.
Posted at 01-04-18, 04:33 am Link | #
gmerc

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The inefficiency is not in the MP amount, it's in the absurdly fiddly nature of creating them, which involves counting out items in single synthesis and unstackable small gems that are impossible to gather in bulk. Making those stones makes me very sad.

just because you don't feel like utilizing the alternative doesn't mean a mechanic needs to be removed
Posted at 01-09-18, 08:18 pm Link | #
gmerc

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I don't see why they stack to 100 instead of 1000, and I'd rather not have my inventory killed while gathering them

if a 1x1 item that stacks to 100 kills your inventory i think you have bigger problems. this sort of change would be pointless
post rev. 4 by gmerc on 01-09-18, 08:37 pm
Posted at 01-09-18, 08:21 pm Link | #
gmerc

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These changes would give dedicated alchemists an option to improve their damage but at he cost of crafting the ammunition needed.
And since fine/finest cuilin stones are pretty difficult to obtain in large quantities, it would be their ammo used for mainly only really difficult content.

wasting a finest cuilin on an elemental crystal with a minor buff would need to yield at least 500 crystals to be worth it. ultimately the problem with your idea is that you have the damage boosts increasing at a static pace rather than a damage boost proportionate to the difficulty of actually aquiring the cuilin stones. on water, for example, with +5, +10, +15 and +20, it's just not worth burning the good cuilins on it. you'd be best just using the low-grades and commons you have no choice but to collect on them while saving the higher-grades for golems. if you wanted to have boosts proportionate to the actual value of the cuilins, we'd need to be talking a damage boost growth closer to +3, +7, +17, and +35.

and even then, it doesn't really feel thematically appropriate to just flush cuilin stones into an oven to make your crystals better, because it sort of ignores what the crystal-making process even entails. the cuilin stones are the golem, not a catalyst for generating energy.


Summon Golem

I think fire alchemy is actually weaker than water atm

if you think fire is weaker than water you aren't thinking at all. even ignoring the critical hit properties it's downright stupid to not recognize that a damage boost applied over 3 hits of Flame Burst is better than one applied to a single hit of Water Cannon.
Posted at 01-11-18, 12:16 am Link | #
gmerc

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@gmerc

The idea that cuilin stones are only used for golems doesn't really do it justice in my opinion. Yes you could just use the fine/finest for making golems, but not every player uses golems. So why not give them another reason to mine and use them instead.

I think we'd be much better off if Stones of Sliab Cuilin were made into a mission worth running and mining for cuilins in than just arbitrarily creating a higher demand for something that's still abysmally unfun to gather.

Cuilin Stones don't need to be "done justice". They're just rocks. Melting them down into elemental crystals for a damage buff makes about as much sense as melting down Dead Bees for a damage buff would.
Posted at 01-11-18, 12:33 am Link | #
gmerc

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You need 1000 for the title so having 2-10 inventory slots held hostage semi-permanently while you gather them at 4-5 claws per run or buy them from other players who rarely sell them is painful. As someone trying to get the title I can tell you it would be nice to say the least. Plus there's literally no downside to increasing the stack since they gather at a painfully slow rate either way.
spoken like someone who's never collected ancient books

get over it, 10 1x1 slots isn't "held hostage", drama queen.
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