OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
Only reason why the game is still online is because of those people trying to get that 1 outfit.
I've heard (and also seen screenshots) of people spending almost literally thousand(s) of dollars on just 1 gachapon or bundles (specifically the one that gives lvl 200 pets [a.k.a p2w pets]). People like this are the only reason why the game is still being pushed out; nexon can make a quick buck off of an update that they translated and trimmed of content NA doesn't have. I'm not pinning badges either, I've spent my fair share of funds towards Mabinogi, and nexon in general. As a reminder: I've kept every piece of plastic NX card I've ever bought, just to remind myself how frivolous it was (around $600 in physical plastic with much more done via debit card).
What sickens me most is how people value a virtual item as much as a real, tangible item. Team Fortress 2's market was the first I ever experienced of this, and I, as well as the entire community, was obsessed with trying to open crates for rare items. Even when I got scammed because I trusted my friend on a deal I went into a major depression because I worked a real job at minimum wage saving up for it. The entire community tanked, however, when the economy crashed from the game going F2P, then again at the 'Meet Your Match' update. Thankfully I've grown up from that and hold no value over shite on the internet anymore.
This kind of sickness is affecting a mass majority of gamers today, however, and is the primary reason why people refuse to play a game without spending more money than on the label. Those who have or still do spend money on games use it as an incentive to continue playing.
TL;DR
Gachapons and Microtransactions are the cancer of video games and the primary reason why major corporations continue to make money on games that are poorly managed and updated. Players refuse to try something new because they have spent so much money and they build the illusion that if they keep playing, it wasn't a waste. Some people even spend a quick $20 just to motivate themselves to keep playing, which isn't fair.
I want Mabinogi to die. I'd rather see it offline in NA forever than continue being the shell of a game it is today. Entire reason I'm here was for the purity of the game's content, not the false images of power through gachapons.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
I feel it is a class 'drawback' that exists, but it is a just one. The original 3 classes each had a negative defect to them. Warriors lose hp with windmill, archers have to aim attacks, and mages lose hp if they try to use anything other than their wand.
If this is removed then a defect needs to be removed from the other classes, but that isn't, and shouldn't happen. Not a big fan of losing all my mp (especially without inspiration) but it is fair.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
Alts are a good and bad thing.
I consider them like off-screen servants that you can control. They should be used primarily for life skills, collection, running shops, etc.
I don't approve of people bringing alts with them to farm SMs because this provides an unfair cash flow to the owner. Honestly this should be considered an offense, since there are those who can run a high payout SM on their own.
So use an alt for life-skills, ptjs, shops, etc. Don't use them for running SMs and money farming.
I plan to level my alts to rank things otherwise not accessible for giants. I don't see a issue with using alts to run with either when everyone is already busy doing something else or offline/away from the keyboard.
The issue, from what I can see, is that people are upset that others are micromanaging alts in SMs to make money, rather than using them to AFK fish, run a shop, or w/e else. At the same time, this isn't so much of an issue because anyone can do it; the GMs allow us to have 3 accounts logged in at the same time.
People are worried that they won't be able to join up with other people because they will give spots to their Alts, or just run with their Alts all together. This removes the multiplayer aspect of the game.
Long story short: should alts be restricted to just life skills / afking, or allowed to be gold magnets in SMs?
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
For this year's New Year Celebration: Everyone gathers in Dunbarton New Year's Eve. We chat, socialize, could be an NPC distributing celebratory items like food, fireworks, etc.
At 12 am (est), the entire town then becomes full of balloons that we can pick up. The balloons would be gachapons (equal or lesser to the 20 coin gachapon) that we can open. Only 1 spawn of balloons would show up and be around for 10 minutes for those to pick up.
Same idea along the lines of a Falador Drop Party, where players contribute to a chest of items then pop the balloons for a chance at said items.
Not sure how easy this would be to recreate, let alone in time for New Year's Day, but it is a thought.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
Could just sell it at Shyla. Over heard someone talking about this and I liked their idea of making it 1m and limited to 5 uses per item. Be better off that way
edit: why would my gameplay of solonogi hinder anyone else's experience? for some reason that comes off as twisted from my perspective. if i was forced to play with other people, i would very much dislike that. i help or run with other people when i wish to.
I'm fairly sure the main issue people are having is with certain people spamming missions with alts to make a godawful amount of gold (ie 3x on a 2x rewards server resulting in 6x gold from things like BITW int/adv) and destabilizing the market by having the ability to just buy whatever they want for whatever price they want, and also abusing the multi-client to gain 3x raid rewards and 3x event rewards. This being an issue because not everyone can run multi-clients with their computers.
inb4 just stop being poor :^))^)^))
Just stop being poor...
The only thing I will say in defense for those using the alts is that the gold does stimulate the economy of the server. People see things being bought, they will do the same in return with others.
It is an issue and is in a raw form cheating, but at the same time as long as nothing inflates in price they shouldn't be too bad of a problem.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
The biggest issue would have to be end-dungeon rewards. Items, even with the doubled rates, are still really rare. The private server isn't large enough to have 7 channels worth of people running things to find these items. Having alts to open more chests is the solution to that problem, until the point we get popular enough to have the market flooded with rare items.
Bottom line, in my opinion, is that if you think it is a disadvantage, then even the playing field. Run some alts in missions you can handle. Otherwise, don't sit and gawk at those taking advantage of it.
To reiterate the entire point of the first post: some people want to run things with other people, not have those slots filled with alts. People are worried that these alts will prevent people from joining sms.
YOU CAN'T FORCE PEOPLE TO DO THINGS THEY DON'T WANT. If people don't want to run something, they won't run it. If the alts are causing this issue then the GMs should disable multiclient. Not going to happen because this isn't "super official Live."
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
How does the MabiPro community move on from this lesson?
We've seen how a good idea can go wrong, how a potential idea for 'goodwill' and 'charity' can become an absolute mess. Where do we go from here? How has this impacted future events?
I understand the raw idea of this event was finding 12 fragments to make 1 gachapon, which in essence was a good idea since this encourages grinding, but the pages being trade-able was a bad idea because everyone can pool their pages to 1 person. I assume this is what happened and people took advantage of this, naturally. Ontop of this were the AFK and Alts, they could receive presents as long as they had the inventory. Making the level cap was a good idea, as this discourages an increase in new accounts to soak them up.
Spoiler Alert:
People still got away with it...
What needs to happen for future events is this:
-For event gachapons, we need a list of possible rewards (as well as a modified list). This will allow one to decide if they should remain dedicated enough.
-No event item should be tradable (I.E the pages to gather). Being able to pool resources like this was only the downfall of the event.
-To counter the inflation of 'expensive items' (I.E clothing, rare crafting materials) there needs to be a list of more common items present at all times (I.E Dyes, lower-tier crafting materials, etc.). Having a chunk of the 20-coin gacha in each event pool would be an easy copy-paste due to, from what I've seen, the low-end items it grants.
-Do not allow players to afk these sort of events. In order to accept these presents, they must be around to click 'accept.' My idea is like fishing, a menu pops up stating a delivery is coming and one must sign off for it. If no one is available, it get's deleted.
-Keep that minimum level cap. Events should be for those dedicated enough to play for more than 2 weeks. Allow anyone to participate, but the grand-prize should have a level cap (sorry new players).
I loved the event. I loved the idea of a community coming together, working together, and achieving a very merry christmas. Frankly I'm disgusted on how it turned out, not at the GMs, but at how the community reacted to split-second decisions made to assist the economy of the server in the long-run. GMs did nothing wrong with this event; they handled it properly at a time of crisis by making sacrifice and crisis-level decisions. This should be something we want because it shows how much they care about us. Upsets me on how everyone gave so much backlash on a last-second decision.
What do you guys think? Where should we go from here? Leave only constructive arguments, suggestions, and discuss the topic at hand. This is not a place to dump whatever petty anger some of you still have.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
The use of alts definitely make it difficult for these kind of events to exists. I highly doubt the use of alts will ever stop, nor multiclient, but as long as this exists then it will make it impossible to do these events without some form of drastic measures in play. Reading the comments on the '10 requirement to open' made a lot of points for those who casually play: they don't play as hard as others. To some they were content with having 10-15 to open, then that suddenly turn into just 1.
The event should not had tradable pages. This absolutely was apart of this event's issues. You are suppose to be making a sacrifice of 12 small presents for 1 big present for you and the server. There wasn't any sacrifice if people can get presents faster sending their pages to those finishing a set.
The level cap and menu pop-up is ment to be means of restriction to over inflation. If the pages aren't tradable then the spam wouldn't be real. I contribute maybe 3 gachapons, asking only for 1-2 pages to finish two sets. Not sure who has the time to collect as many as they did unless large groups were pooling,
Can't think of anything else because of multiclient.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
Entire idea is good. I suppose the question is how does one "trim the fat" that is alts from event rewards. The ranked list (say top 100) could get a bonus, while everyone else gets the reward, but that means alts are included. Even if there is a restriction of 'donate a minimum of X,' some people are bold enough to go ahead and do that on an alt, just to have them in the pool of recipients.
There needs to be a method that prevents people from alt abusing, while allowing everyone to benefit from an event like this. Otherwise we will still end up with 33k+ gachapons awaiting to be opened.
Last thing I will say, if they kept the same method of page hunting (i.e kept the 12 pages, turning them in for the gachapon) rather than give everyone else a gachapon, they got a small reward (not as small as turning in a single page, but not as great as the main prize). Giving everyone gachapons was a bad move, but giving everyone a small reward and the main prize to the giver. That way those who deserve it are rewarded and everyone else doesn't feel as left out.
OoThatGuyoO
Posts: 25 Joined: 11-27-17
Last post: 2517 days
Last view: 626 days
Just to toss my 2 cents on my situation: made a dry humor joke to a dormant global chat for it to blow up saying they hate beggars, mentioned I had r1 weaving and knew what I was getting myself into (didn't matter because live was nerfed), said I wanted to offer a free service because there wasn't anyone on the forum post (people start listing off names left-and-right). My only "sensitive feelings" was me trying to make a joke and mention what I was up to just for that to nose-dive into the ground by others.
Point is people are taking this game so seriously that I can't even make a joke without (what seems like) everyone blowing up. Just as a hint, if someone says "anyone have any leather and doesn't want to make money," typically that means they are joking.
Am I upset? No. People have a right to be as toxic as possible on the internet. It's all part of the internet experience. I'm not here to police people, I'm simply moving on because I refuse to play this game without global enabled or a guild to talk to. Did the people upset me? Not to the extent everyone thinks. It hurts my feelings that I can't mention what I'm up to without others being a downer. Again that is the internet experience, been on it for well over a decade to know how it works.
My parting advice is this: power in MMORPGs is all about time. Just because you are stronger than another player doesn't mean you are better, just means you put in more time. If you want skill to be a major factor then go play an action game or a shooter.
So for now, bon voyage MabiPro. Say what you will, I got other stuff to do. Hopefully this will end in a positive result rather than everyone ripping on each other for opinions (but being the internet I highly doubt it).