Jinforrver
Posts: 14
Joined: 01-11-18
Last post: 2045 days
Last view: 114 days
So I played a human archer on live from g2-g15
From my experience the problem isn't the fact that you just spam Ar. I used archery as my primary damage source so anytime I wasn't using a skill with my bow I was at a disadvantage. So its not about spamming Ar.
Crash shot is insane super good mostly as an opener or if you dont have aggro on yourself in a party.
Mag, even "the inferior version of that of elf" is very powerful . Just because its a weaker version doesn't mean its not strong.
Human Range attack is awful firing one arrow instead of two means we deal nearly half the damage.
Support shot is really underused but its great to shoot off when you see a party member going in for a smash or wm, support shot spam on something getting hit by final hit SO GOOD.
Then there's Arrow revolver, this is the skill that defines human archers, this is your new default attack. That doesn't mean you spam it but it does mean you'll be using it a ton and it has layers of problems.
The damage is does on this build, 490%, is a little low. I feel it could probably use a tiny buff up to about 550% but this really isn't a problem and I believe its fine where its at.
Durability sucks this gets compounded by the fact that Ar makes extra use of bow speed so fast bows are multiplicative damage boosts, the sheer amount of damage you can get out compared to a slower bow is pretty crazy. The cost of this is durability and that's ok range in general is hard on durability.
So the damage is okay where its at, mostly. The durability is a battle but overall a reasonable cost. So whats the real issue with Ar? Stamina usage.
Stamina cost of 16, SIXTEEN? That's crazy. Smash and windmill use 10 and aren't used at the same frequency Ar is. Normal attacks for consideration are 2 stamina.
Cyre is right. You shouldn't be spamming Ar and humans have great advantages for that, why i personally think post Ar buff humans are better archers. The aiming speed they get over elves, 300% compared to 200%, means you can be far more aggressive up close. Human's melee is better than that of an elves and they get more dex/base damage so their skills are harder hitting.
So they are able to better make use of other skills that are not strictly range. However the large stamina cost of arrow revolver makes this more punishing forcing a more cautious playstyle which tends to lead to more range spam leading to the feeling of these issues.
My proposal is to leave the damage of Ar relatively untouched, a small buff may be warranted but to decrease the stamina usage to post buff Ar state of 8 opposed to 16. I don't use durability as a real issue.
tldr: I don't think spamming Ar is the problem and believe that the g14 buff was necessary. However if its overall seen as unneeded I implore a stamina reduction.
Sorry about formatting, I sort of scribbled the information down and may edit as I do think some change is important.